mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2026-03-20 00:49:34 +01:00
The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
This commit is contained in:
102
code/prboom/st_stuff.h
Normal file
102
code/prboom/st_stuff.h
Normal file
@@ -0,0 +1,102 @@
|
||||
/* Emacs style mode select -*- C++ -*-
|
||||
*-----------------------------------------------------------------------------
|
||||
*
|
||||
*
|
||||
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
||||
* based on BOOM, a modified and improved DOOM engine
|
||||
* Copyright (C) 1999 by
|
||||
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
* Copyright (C) 1999-2000 by
|
||||
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
* Copyright 2005, 2006 by
|
||||
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* DESCRIPTION:
|
||||
* Status bar code.
|
||||
* Does the face/direction indicator animatin.
|
||||
* Does palette indicators as well (red pain/berserk, bright pickup)
|
||||
*
|
||||
*-----------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef __STSTUFF_H__
|
||||
#define __STSTUFF_H__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "d_event.h"
|
||||
|
||||
// Size of statusbar.
|
||||
// Now sensitive for scaling.
|
||||
|
||||
// proff 08/18/98: Changed for high-res
|
||||
#define ST_HEIGHT 32
|
||||
#define ST_WIDTH 320
|
||||
#define ST_Y (200 - ST_HEIGHT)
|
||||
#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
|
||||
#define ST_SCALED_WIDTH SCREENWIDTH
|
||||
#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
|
||||
|
||||
//
|
||||
// STATUS BAR
|
||||
//
|
||||
|
||||
// Called by main loop.
|
||||
boolean ST_Responder(event_t* ev);
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Ticker(void);
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Drawer(boolean st_statusbaron, boolean refresh);
|
||||
|
||||
// Called when the console player is spawned on each level.
|
||||
void ST_Start(void);
|
||||
|
||||
// Called by startup code.
|
||||
void ST_Init(void);
|
||||
|
||||
// States for status bar code.
|
||||
typedef enum
|
||||
{
|
||||
AutomapState,
|
||||
FirstPersonState
|
||||
} st_stateenum_t;
|
||||
|
||||
// States for the chat code.
|
||||
typedef enum
|
||||
{
|
||||
StartChatState,
|
||||
WaitDestState,
|
||||
GetChatState
|
||||
} st_chatstateenum_t;
|
||||
|
||||
// killough 5/2/98: moved from m_misc.c:
|
||||
|
||||
extern int health_red; // health amount less than which status is red
|
||||
extern int health_yellow; // health amount less than which status is yellow
|
||||
extern int health_green; // health amount above is blue, below is green
|
||||
extern int armor_red; // armor amount less than which status is red
|
||||
extern int armor_yellow; // armor amount less than which status is yellow
|
||||
extern int armor_green; // armor amount above is blue, below is green
|
||||
extern int ammo_red; // ammo percent less than which status is red
|
||||
extern int ammo_yellow; // ammo percent less is yellow more green
|
||||
extern int sts_always_red;// status numbers do not change colors
|
||||
extern int sts_pct_always_gray;// status percents do not change colors
|
||||
extern int sts_traditional_keys; // display keys the traditional way
|
||||
|
||||
extern int st_palette; // cph 2006/04/06 - make palette visible
|
||||
#endif
|
||||
Reference in New Issue
Block a user