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The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
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code/prboom/r_demo.h
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45
code/prboom/r_demo.h
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Demo stuff
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*
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*---------------------------------------------------------------------
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*/
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#include "doomstat.h"
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#define SMOOTH_PLAYING_MAXFACTOR 16
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extern int demo_smoothturns;
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extern int demo_smoothturnsfactor;
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void R_SmoothPlaying_Reset(player_t *player);
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void R_SmoothPlaying_Add(int delta);
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angle_t R_SmoothPlaying_Get(angle_t defangle);
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void R_ResetAfterTeleport(player_t *player);
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