mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2026-03-19 16:39:48 +01:00
The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
This commit is contained in:
711
code/prboom/p_doors.c
Normal file
711
code/prboom/p_doors.c
Normal file
@@ -0,0 +1,711 @@
|
||||
/* Emacs style mode select -*- C++ -*-
|
||||
*-----------------------------------------------------------------------------
|
||||
*
|
||||
*
|
||||
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
||||
* based on BOOM, a modified and improved DOOM engine
|
||||
* Copyright (C) 1999 by
|
||||
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
* Copyright (C) 1999-2000 by
|
||||
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
* Copyright 2005, 2006 by
|
||||
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* DESCRIPTION:
|
||||
* Door animation code (opening/closing)
|
||||
*
|
||||
*-----------------------------------------------------------------------------*/
|
||||
|
||||
#include "doomstat.h"
|
||||
#include "p_spec.h"
|
||||
#include "p_tick.h"
|
||||
#include "s_sound.h"
|
||||
#include "sounds.h"
|
||||
#include "r_main.h"
|
||||
#include "dstrings.h"
|
||||
#include "d_deh.h" // Ty 03/27/98 - externalized
|
||||
#include "lprintf.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Door action routines, called once per tick
|
||||
//
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// T_VerticalDoor
|
||||
//
|
||||
// Passed a door structure containing all info about the door.
|
||||
// See P_SPEC.H for fields.
|
||||
// Returns nothing.
|
||||
//
|
||||
// jff 02/08/98 all cases with labels beginning with gen added to support
|
||||
// generalized line type behaviors.
|
||||
|
||||
void T_VerticalDoor (vldoor_t* door)
|
||||
{
|
||||
result_e res;
|
||||
|
||||
// Is the door waiting, going up, or going down?
|
||||
switch(door->direction)
|
||||
{
|
||||
case 0:
|
||||
// Door is waiting
|
||||
if (!--door->topcountdown) // downcount and check
|
||||
{
|
||||
switch(door->type)
|
||||
{
|
||||
case blazeRaise:
|
||||
case genBlazeRaise:
|
||||
door->direction = -1; // time to go back down
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls);
|
||||
break;
|
||||
|
||||
case normal:
|
||||
case genRaise:
|
||||
door->direction = -1; // time to go back down
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls);
|
||||
break;
|
||||
|
||||
case close30ThenOpen:
|
||||
case genCdO:
|
||||
door->direction = 1; // time to go back up
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn);
|
||||
break;
|
||||
|
||||
case genBlazeCdO:
|
||||
door->direction = 1; // time to go back up
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// Special case for sector type door that opens in 5 mins
|
||||
if (!--door->topcountdown) // 5 minutes up?
|
||||
{
|
||||
switch(door->type)
|
||||
{
|
||||
case raiseIn5Mins:
|
||||
door->direction = 1; // time to raise then
|
||||
door->type = normal; // door acts just like normal 1 DR door now
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case -1:
|
||||
// Door is moving down
|
||||
res = T_MovePlane
|
||||
(
|
||||
door->sector,
|
||||
door->speed,
|
||||
door->sector->floorheight,
|
||||
false,
|
||||
1,
|
||||
door->direction
|
||||
);
|
||||
|
||||
/* killough 10/98: implement gradual lighting effects */
|
||||
// e6y: "Tagged doors don't trigger special lighting" handled wrong
|
||||
// http://sourceforge.net/tracker/index.php?func=detail&aid=1411400&group_id=148658&atid=772943
|
||||
// Old code: if (door->lighttag && door->topheight - door->sector->floorheight)
|
||||
if (door->lighttag && door->topheight - door->sector->floorheight && compatibility_level >= mbf_compatibility)
|
||||
EV_LightTurnOnPartway(door->line,
|
||||
FixedDiv(door->sector->ceilingheight -
|
||||
door->sector->floorheight,
|
||||
door->topheight -
|
||||
door->sector->floorheight));
|
||||
|
||||
// handle door reaching bottom
|
||||
if (res == pastdest)
|
||||
{
|
||||
switch(door->type)
|
||||
{
|
||||
// regular open and close doors are all done, remove them
|
||||
case blazeRaise:
|
||||
case blazeClose:
|
||||
case genBlazeRaise:
|
||||
case genBlazeClose:
|
||||
door->sector->ceilingdata = NULL; //jff 2/22/98
|
||||
P_RemoveThinker (&door->thinker); // unlink and free
|
||||
// killough 4/15/98: remove double-closing sound of blazing doors
|
||||
if (comp[comp_blazing])
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls);
|
||||
break;
|
||||
|
||||
case normal:
|
||||
case close:
|
||||
case genRaise:
|
||||
case genClose:
|
||||
door->sector->ceilingdata = NULL; //jff 2/22/98
|
||||
P_RemoveThinker (&door->thinker); // unlink and free
|
||||
break;
|
||||
|
||||
// close then open doors start waiting
|
||||
case close30ThenOpen:
|
||||
door->direction = 0;
|
||||
door->topcountdown = TICRATE*30;
|
||||
break;
|
||||
|
||||
case genCdO:
|
||||
case genBlazeCdO:
|
||||
door->direction = 0;
|
||||
door->topcountdown = door->topwait; // jff 5/8/98 insert delay
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// e6y: "Tagged doors don't trigger special lighting" handled wrong
|
||||
// http://sourceforge.net/tracker/index.php?func=detail&aid=1411400&group_id=148658&atid=772943
|
||||
if (door->lighttag && door->topheight - door->sector->floorheight && compatibility_level < mbf_compatibility)
|
||||
EV_LightTurnOnPartway(door->line,0);
|
||||
}
|
||||
/* jff 1/31/98 turn lighting off in tagged sectors of manual doors
|
||||
* killough 10/98: replaced with gradual lighting code
|
||||
*/
|
||||
else if (res == crushed) // handle door meeting obstruction on way down
|
||||
{
|
||||
switch(door->type)
|
||||
{
|
||||
case genClose:
|
||||
case genBlazeClose:
|
||||
case blazeClose:
|
||||
case close: // Close types do not bounce, merely wait
|
||||
break;
|
||||
|
||||
case blazeRaise:
|
||||
case genBlazeRaise:
|
||||
door->direction = 1;
|
||||
if (!comp[comp_blazing]) {
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn);
|
||||
break;
|
||||
}
|
||||
|
||||
default: // other types bounce off the obstruction
|
||||
door->direction = 1;
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// Door is moving up
|
||||
res = T_MovePlane
|
||||
(
|
||||
door->sector,
|
||||
door->speed,
|
||||
door->topheight,
|
||||
false,
|
||||
1,
|
||||
door->direction
|
||||
);
|
||||
|
||||
/* killough 10/98: implement gradual lighting effects */
|
||||
// e6y: "Tagged doors don't trigger special lighting" handled wrong
|
||||
// http://sourceforge.net/tracker/index.php?func=detail&aid=1411400&group_id=148658&atid=772943
|
||||
// Old code: if (door->lighttag && door->topheight - door->sector->floorheight)
|
||||
if (door->lighttag && door->topheight - door->sector->floorheight && compatibility_level >= mbf_compatibility)
|
||||
EV_LightTurnOnPartway(door->line,
|
||||
FixedDiv(door->sector->ceilingheight -
|
||||
door->sector->floorheight,
|
||||
door->topheight -
|
||||
door->sector->floorheight));
|
||||
|
||||
// handle door reaching the top
|
||||
if (res == pastdest)
|
||||
{
|
||||
switch(door->type)
|
||||
{
|
||||
case blazeRaise: // regular open/close doors start waiting
|
||||
case normal:
|
||||
case genRaise:
|
||||
case genBlazeRaise:
|
||||
door->direction = 0; // wait at top with delay
|
||||
door->topcountdown = door->topwait;
|
||||
break;
|
||||
|
||||
case close30ThenOpen: // close and close/open doors are done
|
||||
case blazeOpen:
|
||||
case open:
|
||||
case genBlazeOpen:
|
||||
case genOpen:
|
||||
case genCdO:
|
||||
case genBlazeCdO:
|
||||
door->sector->ceilingdata = NULL; //jff 2/22/98
|
||||
P_RemoveThinker (&door->thinker); // unlink and free
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* jff 1/31/98 turn lighting on in tagged sectors of manual doors
|
||||
* killough 10/98: replaced with gradual lighting code */
|
||||
// e6y: "Tagged doors don't trigger special lighting" handled wrong
|
||||
// http://sourceforge.net/tracker/index.php?func=detail&aid=1411400&group_id=148658&atid=772943
|
||||
if (door->lighttag && door->topheight - door->sector->floorheight && compatibility_level < mbf_compatibility)
|
||||
EV_LightTurnOnPartway(door->line,FRACUNIT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Door linedef handlers
|
||||
//
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// EV_DoLockedDoor
|
||||
//
|
||||
// Handle opening a tagged locked door
|
||||
//
|
||||
// Passed the line activating the door, the type of door,
|
||||
// and the thing that activated the line
|
||||
// Returns true if a thinker created
|
||||
//
|
||||
int EV_DoLockedDoor
|
||||
( line_t* line,
|
||||
vldoor_e type,
|
||||
mobj_t* thing )
|
||||
{
|
||||
player_t* p;
|
||||
|
||||
// only players can open locked doors
|
||||
p = thing->player;
|
||||
if (!p)
|
||||
return 0;
|
||||
|
||||
// check type of linedef, and if key is possessed to open it
|
||||
switch(line->special)
|
||||
{
|
||||
case 99: // Blue Lock
|
||||
case 133:
|
||||
if (!p->cards[it_bluecard] && !p->cards[it_blueskull])
|
||||
{
|
||||
p->message = s_PD_BLUEO; // Ty 03/27/98 - externalized
|
||||
S_StartSound(p->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 134: // Red Lock
|
||||
case 135:
|
||||
if (!p->cards[it_redcard] && !p->cards[it_redskull])
|
||||
{
|
||||
p->message = s_PD_REDO; // Ty 03/27/98 - externalized
|
||||
S_StartSound(p->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 136: // Yellow Lock
|
||||
case 137:
|
||||
if (!p->cards[it_yellowcard] && !p->cards[it_yellowskull])
|
||||
{
|
||||
p->message = s_PD_YELLOWO; // Ty 03/27/98 - externalized
|
||||
S_StartSound(p->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// got the key, so open the door
|
||||
return EV_DoDoor(line,type);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// EV_DoDoor
|
||||
//
|
||||
// Handle opening a tagged door
|
||||
//
|
||||
// Passed the line activating the door and the type of door
|
||||
// Returns true if a thinker created
|
||||
//
|
||||
int EV_DoDoor
|
||||
( line_t* line,
|
||||
vldoor_e type )
|
||||
{
|
||||
int secnum,rtn;
|
||||
sector_t* sec;
|
||||
vldoor_t* door;
|
||||
|
||||
secnum = -1;
|
||||
rtn = 0;
|
||||
|
||||
// open all doors with the same tag as the activating line
|
||||
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
// if the ceiling already moving, don't start the door action
|
||||
if (P_SectorActive(ceiling_special,sec)) //jff 2/22/98
|
||||
continue;
|
||||
|
||||
// new door thinker
|
||||
rtn = 1;
|
||||
door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
|
||||
memset(door, 0, sizeof(*door));
|
||||
P_AddThinker (&door->thinker);
|
||||
sec->ceilingdata = door; //jff 2/22/98
|
||||
|
||||
door->thinker.function = T_VerticalDoor;
|
||||
door->sector = sec;
|
||||
door->type = type;
|
||||
door->topwait = VDOORWAIT;
|
||||
door->speed = VDOORSPEED;
|
||||
door->line = line; // jff 1/31/98 remember line that triggered us
|
||||
door->lighttag = 0; /* killough 10/98: no light effects with tagged doors */
|
||||
|
||||
// setup door parameters according to type of door
|
||||
switch(type)
|
||||
{
|
||||
case blazeClose:
|
||||
door->topheight = P_FindLowestCeilingSurrounding(sec);
|
||||
door->topheight -= 4*FRACUNIT;
|
||||
door->direction = -1;
|
||||
door->speed = VDOORSPEED * 4;
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls);
|
||||
break;
|
||||
|
||||
case close:
|
||||
door->topheight = P_FindLowestCeilingSurrounding(sec);
|
||||
door->topheight -= 4*FRACUNIT;
|
||||
door->direction = -1;
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls);
|
||||
break;
|
||||
|
||||
case close30ThenOpen:
|
||||
door->topheight = sec->ceilingheight;
|
||||
door->direction = -1;
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls);
|
||||
break;
|
||||
|
||||
case blazeRaise:
|
||||
case blazeOpen:
|
||||
door->direction = 1;
|
||||
door->topheight = P_FindLowestCeilingSurrounding(sec);
|
||||
door->topheight -= 4*FRACUNIT;
|
||||
door->speed = VDOORSPEED * 4;
|
||||
if (door->topheight != sec->ceilingheight)
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn);
|
||||
break;
|
||||
|
||||
case normal:
|
||||
case open:
|
||||
door->direction = 1;
|
||||
door->topheight = P_FindLowestCeilingSurrounding(sec);
|
||||
door->topheight -= 4*FRACUNIT;
|
||||
if (door->topheight != sec->ceilingheight)
|
||||
S_StartSound((mobj_t *)&door->sector->soundorg,sfx_doropn);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return rtn;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// EV_VerticalDoor
|
||||
//
|
||||
// Handle opening a door manually, no tag value
|
||||
//
|
||||
// Passed the line activating the door and the thing activating it
|
||||
// Returns true if a thinker created
|
||||
//
|
||||
// jff 2/12/98 added int return value, fixed all returns
|
||||
//
|
||||
int EV_VerticalDoor
|
||||
( line_t* line,
|
||||
mobj_t* thing )
|
||||
{
|
||||
player_t* player;
|
||||
int secnum;
|
||||
sector_t* sec;
|
||||
vldoor_t* door;
|
||||
|
||||
// Check for locks
|
||||
player = thing->player;
|
||||
|
||||
switch(line->special)
|
||||
{
|
||||
case 26: // Blue Lock
|
||||
case 32:
|
||||
if ( !player )
|
||||
return 0;
|
||||
if (!player->cards[it_bluecard] && !player->cards[it_blueskull])
|
||||
{
|
||||
player->message = s_PD_BLUEK; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 27: // Yellow Lock
|
||||
case 34:
|
||||
if ( !player )
|
||||
return 0;
|
||||
if (!player->cards[it_yellowcard] && !player->cards[it_yellowskull])
|
||||
{
|
||||
player->message = s_PD_YELLOWK; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 28: // Red Lock
|
||||
case 33:
|
||||
if ( !player )
|
||||
return 0;
|
||||
if (!player->cards[it_redcard] && !player->cards[it_redskull])
|
||||
{
|
||||
player->message = s_PD_REDK; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// if the wrong side of door is pushed, give oof sound
|
||||
if (line->sidenum[1]==NO_INDEX) // killough
|
||||
{
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get the sector on the second side of activating linedef
|
||||
sec = sides[line->sidenum[1]].sector;
|
||||
secnum = sec-sectors;
|
||||
|
||||
/* if door already has a thinker, use it
|
||||
* cph 2001/04/05 -
|
||||
* Ok, this is a disaster area. We're assuming that sec->ceilingdata
|
||||
* is a vldoor_t! What if this door is controlled by both DR lines
|
||||
* and by switches? I don't know how to fix that.
|
||||
* Secondly, original Doom didn't distinguish floor/lighting/ceiling
|
||||
* actions, so we need to do the same in demo compatibility mode.
|
||||
*/
|
||||
door = sec->ceilingdata;
|
||||
if (demo_compatibility) {
|
||||
if (!door) door = sec->floordata;
|
||||
if (!door) door = sec->lightingdata;
|
||||
}
|
||||
/* If this is a repeatable line, and the door is already moving, then we can just reverse the current action. Note that in prboom 2.3.0 I erroneously removed the if-this-is-repeatable check, hence the prboom_4_compatibility clause below (foolishly assumed that already moving implies repeatable - but it could be moving due to another switch, e.g. lv19-509) */
|
||||
if (door &&
|
||||
((compatibility_level == prboom_4_compatibility) ||
|
||||
(line->special == 1) || (line->special == 117) || (line->special == 26) || (line->special == 27) || (line->special == 28)
|
||||
)
|
||||
) {
|
||||
/* For old demos we have to emulate the old buggy behavior and
|
||||
* mess up non-T_VerticalDoor actions.
|
||||
*/
|
||||
if (compatibility_level < prboom_4_compatibility ||
|
||||
door->thinker.function == T_VerticalDoor) {
|
||||
/* cph - we are writing outval to door->direction iff it is non-zero */
|
||||
signed int outval = 0;
|
||||
|
||||
/* An already moving repeatable door which is being re-pressed, or a
|
||||
* monster is trying to open a closing door - so change direction
|
||||
* DEMOSYNC: we only read door->direction now if it really is a door.
|
||||
*/
|
||||
if (door->thinker.function == T_VerticalDoor && door->direction == -1) {
|
||||
outval = 1; /* go back up */
|
||||
} else if (player) {
|
||||
outval = -1; /* go back down */
|
||||
}
|
||||
|
||||
/* Write this to the thinker. In demo compatibility mode, we might be
|
||||
* overwriting a field of a non-vldoor_t thinker - we need to add any
|
||||
* other thinker types here if any demos depend on specific fields
|
||||
* being corrupted by this.
|
||||
*/
|
||||
if (outval) {
|
||||
if (door->thinker.function == T_VerticalDoor) {
|
||||
door->direction = outval;
|
||||
} else if (door->thinker.function == T_PlatRaise) {
|
||||
plat_t* p = (plat_t*)door;
|
||||
p->wait = outval;
|
||||
} else {
|
||||
lprintf(LO_DEBUG, "EV_VerticalDoor: unknown thinker.function in thinker corruption emulation");
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/* Either we're in prboom >=v2.3 and it's not a door, or it's a door but
|
||||
* we're a monster and don't want to shut it; exit with no action.
|
||||
*/
|
||||
return 0;
|
||||
}
|
||||
|
||||
// emit proper sound
|
||||
switch(line->special)
|
||||
{
|
||||
case 117: // blazing door raise
|
||||
case 118: // blazing door open
|
||||
S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn);
|
||||
break;
|
||||
|
||||
default: // normal or locked door sound
|
||||
S_StartSound((mobj_t *)&sec->soundorg,sfx_doropn);
|
||||
break;
|
||||
}
|
||||
|
||||
// new door thinker
|
||||
door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
|
||||
memset(door, 0, sizeof(*door));
|
||||
P_AddThinker (&door->thinker);
|
||||
sec->ceilingdata = door; //jff 2/22/98
|
||||
door->thinker.function = T_VerticalDoor;
|
||||
door->sector = sec;
|
||||
door->direction = 1;
|
||||
door->speed = VDOORSPEED;
|
||||
door->topwait = VDOORWAIT;
|
||||
door->line = line; // jff 1/31/98 remember line that triggered us
|
||||
|
||||
/* killough 10/98: use gradual lighting changes if nonzero tag given */
|
||||
door->lighttag = comp[comp_doorlight] ? 0 : line->tag;
|
||||
|
||||
// set the type of door from the activating linedef type
|
||||
switch(line->special)
|
||||
{
|
||||
case 1:
|
||||
case 26:
|
||||
case 27:
|
||||
case 28:
|
||||
door->type = normal;
|
||||
break;
|
||||
|
||||
case 31:
|
||||
case 32:
|
||||
case 33:
|
||||
case 34:
|
||||
door->type = open;
|
||||
line->special = 0;
|
||||
break;
|
||||
|
||||
case 117: // blazing door raise
|
||||
door->type = blazeRaise;
|
||||
door->speed = VDOORSPEED*4;
|
||||
break;
|
||||
case 118: // blazing door open
|
||||
door->type = blazeOpen;
|
||||
line->special = 0;
|
||||
door->speed = VDOORSPEED*4;
|
||||
break;
|
||||
|
||||
default:
|
||||
door->lighttag = 0; // killough 10/98
|
||||
break;
|
||||
}
|
||||
|
||||
// find the top and bottom of the movement range
|
||||
door->topheight = P_FindLowestCeilingSurrounding(sec);
|
||||
door->topheight -= 4*FRACUNIT;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Sector type door spawners
|
||||
//
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// P_SpawnDoorCloseIn30()
|
||||
//
|
||||
// Spawn a door that closes after 30 seconds (called at level init)
|
||||
//
|
||||
// Passed the sector of the door, whose type specified the door action
|
||||
// Returns nothing
|
||||
//
|
||||
void P_SpawnDoorCloseIn30 (sector_t* sec)
|
||||
{
|
||||
vldoor_t* door;
|
||||
|
||||
door = Z_Malloc ( sizeof(*door), PU_LEVSPEC, 0);
|
||||
|
||||
memset(door, 0, sizeof(*door));
|
||||
P_AddThinker (&door->thinker);
|
||||
|
||||
sec->ceilingdata = door; //jff 2/22/98
|
||||
sec->special = 0;
|
||||
|
||||
door->thinker.function = T_VerticalDoor;
|
||||
door->sector = sec;
|
||||
door->direction = 0;
|
||||
door->type = normal;
|
||||
door->speed = VDOORSPEED;
|
||||
door->topcountdown = 30 * 35;
|
||||
door->line = NULL; // jff 1/31/98 remember line that triggered us
|
||||
door->lighttag = 0; /* killough 10/98: no lighting changes */
|
||||
}
|
||||
|
||||
//
|
||||
// P_SpawnDoorRaiseIn5Mins()
|
||||
//
|
||||
// Spawn a door that opens after 5 minutes (called at level init)
|
||||
//
|
||||
// Passed the sector of the door, whose type specified the door action
|
||||
// Returns nothing
|
||||
//
|
||||
void P_SpawnDoorRaiseIn5Mins
|
||||
( sector_t* sec,
|
||||
int secnum )
|
||||
{
|
||||
vldoor_t* door;
|
||||
|
||||
door = Z_Malloc ( sizeof(*door), PU_LEVSPEC, 0);
|
||||
|
||||
memset(door, 0, sizeof(*door));
|
||||
P_AddThinker (&door->thinker);
|
||||
|
||||
sec->ceilingdata = door; //jff 2/22/98
|
||||
sec->special = 0;
|
||||
|
||||
door->thinker.function = T_VerticalDoor;
|
||||
door->sector = sec;
|
||||
door->direction = 2;
|
||||
door->type = raiseIn5Mins;
|
||||
door->speed = VDOORSPEED;
|
||||
door->topheight = P_FindLowestCeilingSurrounding(sec);
|
||||
door->topheight -= 4*FRACUNIT;
|
||||
door->topwait = VDOORWAIT;
|
||||
door->topcountdown = 5 * 60 * 35;
|
||||
door->line = NULL; // jff 1/31/98 remember line that triggered us
|
||||
door->lighttag = 0; /* killough 10/98: no lighting changes */
|
||||
}
|
||||
Reference in New Issue
Block a user