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The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
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182
code/prboom/m_menu.h
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182
code/prboom/m_menu.h
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Menu widget stuff, episode selection and such.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __M_MENU__
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#define __M_MENU__
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#include "d_event.h"
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//
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// MENUS
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//
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// Called by main loop,
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// saves config file and calls I_Quit when user exits.
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// Even when the menu is not displayed,
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// this can resize the view and change game parameters.
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// Does all the real work of the menu interaction.
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boolean M_Responder (event_t *ev);
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// Called by main loop,
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// only used for menu (skull cursor) animation.
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void M_Ticker (void);
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// Called by main loop,
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// draws the menus directly into the screen buffer.
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void M_Drawer (void);
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// Called by D_DoomMain,
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// loads the config file.
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void M_Init (void);
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// Called by intro code to force menu up upon a keypress,
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// does nothing if menu is already up.
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void M_StartControlPanel (void);
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void M_ForcedLoadGame(const char *msg); // killough 5/15/98: forced loadgames
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void M_Trans(void); // killough 11/98: reset translucency
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void M_ResetMenu(void); // killough 11/98: reset main menu ordering
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void M_DrawCredits(void); // killough 11/98
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/* killough 8/15/98: warn about changes not being committed until next game */
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#define warn_about_changes(x) (warning_about_changes=(x), \
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print_warning_about_changes = 2)
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extern int warning_about_changes, print_warning_about_changes;
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/****************************
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*
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* The following #defines are for the m_flags field of each item on every
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* Setup Screen. They can be OR'ed together where appropriate
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*/
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#define S_HILITE 0x1 // Cursor is sitting on this item
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#define S_SELECT 0x2 // We're changing this item
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#define S_TITLE 0x4 // Title item
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#define S_YESNO 0x8 // Yes or No item
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#define S_CRITEM 0x10 // Message color
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#define S_COLOR 0x20 // Automap color
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#define S_CHAT 0x40 // Chat String
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#define S_RESET 0x80 // Reset to Defaults Button
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#define S_PREV 0x100 // Previous menu exists
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#define S_NEXT 0x200 // Next menu exists
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#define S_KEY 0x400 // Key Binding
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#define S_WEAP 0x800 // Weapon #
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#define S_NUM 0x1000 // Numerical item
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#define S_SKIP 0x2000 // Cursor can't land here
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#define S_KEEP 0x4000 // Don't swap key out
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#define S_END 0x8000 // Last item in list (dummy)
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#define S_LEVWARN 0x10000// killough 8/30/98: Always warn about pending change
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#define S_PRGWARN 0x20000// killough 10/98: Warn about change until next run
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#define S_BADVAL 0x40000// killough 10/98: Warn about bad value
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#define S_FILE 0x80000// killough 10/98: Filenames
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#define S_LEFTJUST 0x100000 // killough 10/98: items which are left-justified
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#define S_CREDIT 0x200000 // killough 10/98: credit
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#define S_BADVID 0x400000 // killough 12/98: video mode change error
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#define S_CHOICE 0x800000 // this item has several values
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/* S_SHOWDESC = the set of items whose description should be displayed
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* S_SHOWSET = the set of items whose setting should be displayed
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* S_STRING = the set of items whose settings are strings -- killough 10/98:
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* S_HASDEFPTR = the set of items whose var field points to default array
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*/
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#define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
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#define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
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#define S_STRING (S_CHAT|S_FILE)
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#define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
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/****************************
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*
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* The setup_group enum is used to show which 'groups' keys fall into so
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* that you can bind a key differently in each 'group'.
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*/
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typedef enum {
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m_null, // Has no meaning; not applicable
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m_scrn, // A key can not be assigned to more than one action
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m_map, // in the same group. A key can be assigned to one
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m_menu, // action in one group, and another action in another.
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} setup_group;
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/****************************
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*
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* phares 4/17/98:
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* State definition for each item.
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* This is the definition of the structure for each setup item. Not all
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* fields are used by all items.
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*
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* A setup screen is defined by an array of these items specific to
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* that screen.
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*
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* killough 11/98:
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*
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* Restructured to allow simpler table entries,
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* and to Xref with defaults[] array in m_misc.c.
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* Moved from m_menu.c to m_menu.h so that m_misc.c can use it.
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*/
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typedef struct setup_menu_s
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{
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const char *m_text; /* text to display */
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int m_flags; /* phares 4/17/98: flag bits S_* (defined above) */
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setup_group m_group; /* Group */
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short m_x; /* screen x position (left is 0) */
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short m_y; /* screen y position (top is 0) */
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union /* killough 11/98: The first field is a union of several types */
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{
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const void *var; /* generic variable */
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int *m_key; /* key value, or 0 if not shown */
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const char *name; /* name */
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struct default_s *def; /* default[] table entry */
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struct setup_menu_s *menu; /* next or prev menu */
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} var;
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int *m_mouse; /* mouse button value, or 0 if not shown */
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int *m_joy; /* joystick button value, or 0 if not shown */
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void (*action)(void); /* killough 10/98: function to call after changing */
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const char **selectstrings; /* list of strings for choice value */
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} setup_menu_t;
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#endif
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