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The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
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74
code/prboom/i_network.h
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74
code/prboom/i_network.h
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Low level network interface.
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*-----------------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef USE_SDL_NET
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#include "SDL_net.h"
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#define UDP_SOCKET UDPsocket
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#define UDP_PACKET UDPpacket
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#define AF_INET
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#define UDP_CHANNEL int
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extern UDP_SOCKET udp_socket;
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#else
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#define UDP_CHANNEL struct sockaddr
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#endif
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#ifndef IPPORT_RESERVED
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#define IPPORT_RESERVED 1024
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#endif
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void I_InitNetwork(void);
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size_t I_GetPacket(packet_header_t* buffer, size_t buflen);
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void I_SendPacket(packet_header_t* packet, size_t len);
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void I_WaitForPacket(int ms);
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#ifdef USE_SDL_NET
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UDP_SOCKET I_Socket(Uint16 port);
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int I_ConnectToServer(const char *serv);
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UDP_CHANNEL I_RegisterPlayer(IPaddress *ipaddr);
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void I_UnRegisterPlayer(UDP_CHANNEL channel);
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extern IPaddress sentfrom_addr;
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#endif
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#ifdef AF_INET
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void I_SendPacketTo(packet_header_t* packet, size_t len, UDP_CHANNEL *to);
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void I_SetupSocket(int sock, int port, int family);
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void I_PrintAddress(FILE* fp, UDP_CHANNEL *addr);
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extern UDP_CHANNEL sentfrom;
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extern int v4socket, v6socket;
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#endif
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extern size_t sentbytes, recvdbytes;
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