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The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
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code/prboom/hu_stuff.h
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code/prboom/hu_stuff.h
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION: Head up display
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __HU_STUFF_H__
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#define __HU_STUFF_H__
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#include "d_event.h"
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/*
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* Globally visible constants.
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*/
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#define HU_FONTSTART '!' /* the first font characters */
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#define HU_FONTEND (0x7f) /*jff 2/16/98 '_' the last font characters */
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/* Calculate # of glyphs in font. */
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#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
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#define HU_BROADCAST 5
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/*#define HU_MSGREFRESH KEYD_ENTER phares */
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#define HU_MSGX 0
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#define HU_MSGY 0
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#define HU_MSGWIDTH 64 /* in characters */
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#define HU_MSGHEIGHT 1 /* in lines */
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#define HU_MSGTIMEOUT (4*TICRATE)
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/*
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* Heads up text
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*/
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void HU_Init(void);
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void HU_Start(void);
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boolean HU_Responder(event_t* ev);
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void HU_Ticker(void);
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void HU_Drawer(void);
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char HU_dequeueChatChar(void);
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void HU_Erase(void);
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void HU_MoveHud(void); // jff 3/9/98 avoid glitch in HUD display
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/* killough 5/2/98: moved from m_misc.c: */
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/* jff 2/16/98 hud supported automap colors added */
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extern int hudcolor_titl; /* color range of automap level title */
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extern int hudcolor_xyco; /* color range of new coords on automap */
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/* jff 2/16/98 hud text colors, controls added */
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extern int hudcolor_mesg; /* color range of scrolling messages */
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extern int hudcolor_chat; /* color range of chat lines */
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/* jff 2/26/98 hud message list color and background enable */
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extern int hudcolor_list; /* color of list of past messages */
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extern int hud_list_bgon; /* solid window background for list of messages */
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extern int hud_msg_lines; /* number of message lines in window up to 16 */
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extern int hud_distributed; /* whether hud is all in lower left or distributed */
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/* jff 2/23/98 hud is currently displayed */
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extern int hud_displayed; /* hud is displayed */
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/* jff 2/18/98 hud/status control */
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extern int hud_active; /* hud mode 0=off, 1=small, 2=full */
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extern int hud_nosecrets; /* status does not list secrets/items/kills */
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#endif
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