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The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
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94
code/prboom/d_think.h
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94
code/prboom/d_think.h
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* MapObj data. Map Objects or mobjs are actors, entities,
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* thinker, take-your-pick... anything that moves, acts, or
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* suffers state changes of more or less violent nature.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __D_THINK__
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#define __D_THINK__
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#ifdef __GNUG__
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#pragma interface
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#endif
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/*
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* Experimental stuff.
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* To compile this as "ANSI C with classes"
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* we will need to handle the various
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* action functions cleanly.
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*/
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// killough 11/98: convert back to C instead of C++
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typedef void (*actionf_t)();
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//typedef void (*actionf_v)();
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//typedef void (*actionf_p1)( void* );
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//typedef void (*actionf_p2)( void*, void* );
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/* Note: In d_deh.c you will find references to these
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* wherever code pointers and function handlers exist
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*/
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/*
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typedef union
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{
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actionf_p1 acp1;
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actionf_v acv;
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actionf_p2 acp2;
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} actionf_t;
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*/
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/* Historically, "think_t" is yet another
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* function pointer to a routine to handle
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* an actor.
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*/
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typedef actionf_t think_t;
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/* Doubly linked list of actors. */
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typedef struct thinker_s
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{
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struct thinker_s* prev;
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struct thinker_s* next;
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think_t function;
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/* killough 8/29/98: we maintain thinkers in several equivalence classes,
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* according to various criteria, so as to allow quicker searches.
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*/
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struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */
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/* killough 11/98: count of how many other objects reference
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* this one using pointers. Used for garbage collection.
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*/
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unsigned references;
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} thinker_t;
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#endif
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