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The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
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code/prboom/d_main.h
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80
code/prboom/d_main.h
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Main startup and splash screenstuff.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __D_MAIN__
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#define __D_MAIN__
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#include "d_event.h"
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#include "w_wad.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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/* CPhipps - removed wadfiles[] stuff to w_wad.h */
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extern char basesavegame[]; // killough 2/16/98: savegame path
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//jff 1/24/98 make command line copies of play modes available
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extern boolean clnomonsters; // checkparm of -nomonsters
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extern boolean clrespawnparm; // checkparm of -respawn
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extern boolean clfastparm; // checkparm of -fast
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//jff end of external declaration of command line playmode
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extern boolean nosfxparm;
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extern boolean nomusicparm;
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extern int ffmap;
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// Called by IO functions when input is detected.
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void D_PostEvent(event_t* ev);
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// Demo stuff
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extern boolean advancedemo;
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void D_AdvanceDemo(void);
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void D_DoAdvanceDemo (void);
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//
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// BASE LEVEL
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//
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void D_Display(void);
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void D_PageTicker(void);
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void D_StartTitle(void);
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void D_DoomMain(void);
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void D_AddFile (const char *file, wad_source_t source);
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/* cph - MBF-like wad/deh/bex autoload code */
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#define MAXLOADFILES 2
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extern const char *wad_files[MAXLOADFILES], *deh_files[MAXLOADFILES];
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#endif
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