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The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
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41
code/iphone/gles_glue.h
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41
code/iphone/gles_glue.h
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/*
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __GLES_GLUE_H__
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#define __GLES_GLUE_H__
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#define GL_QUADS 888
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void GLCheckError( const char *message );
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void glBegin( GLenum prim );
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void glVertex3f( float x, float y, float z );
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void glVertex2i( GLint x, GLint y );
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void glColor4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a );
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void glColor4ubv( GLubyte *rgba );
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void glColor3f( GLfloat r, GLfloat g, GLfloat b );
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void glColor4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a );
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void glColor4fv( GLfloat *rgba );
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void glTexCoord2i( GLint s, GLint t );
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void glTexCoord2f( GLfloat s, GLfloat t );
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void glEnd();
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#endif
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