mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2026-03-20 00:49:34 +01:00
The DOOM Classic for iPhone 1.0 source as released on November 3, 2009
This commit is contained in:
48
code/iphone/EAGLView.h
Normal file
48
code/iphone/EAGLView.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
|
||||
Copyright (C) 2009 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <OpenGLES/EAGL.h>
|
||||
#import <OpenGLES/ES1/gl.h>
|
||||
#import <OpenGLES/ES1/glext.h>
|
||||
|
||||
/*
|
||||
This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
|
||||
The view content is basically an EAGL surface you render your OpenGL scene into.
|
||||
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
|
||||
*/
|
||||
@interface EAGLView : UIView <UITextFieldDelegate> {
|
||||
@public
|
||||
UITextField *textField;
|
||||
|
||||
@private
|
||||
/* The pixel dimensions of the backbuffer */
|
||||
GLint backingWidth;
|
||||
GLint backingHeight;
|
||||
|
||||
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
|
||||
GLuint viewRenderbuffer, viewFramebuffer;
|
||||
|
||||
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
|
||||
GLuint depthRenderbuffer;
|
||||
}
|
||||
|
||||
@end
|
||||
Reference in New Issue
Block a user