Files
DOOM-IOS2/DoomClassic/code/iphone/MissionMenuViewController.h
Jeff Farrand 5b1ff23e0f Initial Commit
2014-01-12 09:48:16 -06:00

125 lines
3.2 KiB
Objective-C
Executable File

/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <UIKit/UIKit.h>
#import "ios/Label.h"
#import "ios/LabelButton.h"
/*
================================================================================================
Doom_MissionMenuViewController
================================================================================================
*/
@interface Doom_MissionMenuViewController : UIViewController {
IBOutlet UIScrollView * mapScroller1;
IBOutlet UIScrollView * mapScroller2;
IBOutlet UIScrollView * mapScroller3;
IBOutlet UIScrollView * mapScroller4;
IBOutlet UIButton * lastElement1;
IBOutlet UIButton * lastElement2;
IBOutlet UIButton * lastElement3;
IBOutlet UIButton * lastElement4;
IBOutlet UIImageView * easySelection;
IBOutlet UIImageView * mediumSelection;
IBOutlet UIImageView * hardSelection;
IBOutlet UIImageView * NightmareSelection;
UIScrollView * selectedScroller;
IBOutlet idLabel * easySelectionLabel;
IBOutlet idLabel * mediumSelectionLabel;
IBOutlet idLabel * hardSelectionLabel;
IBOutlet idLabel * nightmareSelectionLabel;
IBOutlet idLabelButton * playButton;
IBOutlet idLabel * playLabel;
idLabelButton * selectedMap;
int episodeSelected;
int mapSelected;
}
- (int) getSkill;
- (void) playMap:(int)dataset
:(int)episode
:(int)map;
- (void) setEpisode: (int) episode;
-(IBAction) BackPressed;
-(IBAction) Play;
-(IBAction) UpMission;
-(IBAction) DownMission;
// Difficulty Setting
-(IBAction) EasyPressed;
-(IBAction) MediumPressed;
-(IBAction) HardPressed;
-(IBAction) NightmarePressed;
// DOOM EPISODES
-(IBAction) E1M1;
-(IBAction) E1M2;
-(IBAction) E1M3;
-(IBAction) E1M4;
-(IBAction) E1M5;
-(IBAction) E1M6;
-(IBAction) E1M7;
-(IBAction) E1M8;
-(IBAction) E1M9;
-(IBAction) E2M1;
-(IBAction) E2M2;
-(IBAction) E2M3;
-(IBAction) E2M4;
-(IBAction) E2M5;
-(IBAction) E2M6;
-(IBAction) E2M7;
-(IBAction) E2M8;
-(IBAction) E2M9;
-(IBAction) E3M1;
-(IBAction) E3M2;
-(IBAction) E3M3;
-(IBAction) E3M4;
-(IBAction) E3M5;
-(IBAction) E3M6;
-(IBAction) E3M7;
-(IBAction) E3M8;
-(IBAction) E3M9;
-(IBAction) E4M1;
-(IBAction) E4M2;
-(IBAction) E4M3;
-(IBAction) E4M4;
-(IBAction) E4M5;
-(IBAction) E4M6;
-(IBAction) E4M7;
-(IBAction) E4M8;
-(IBAction) E4M9;
@end