Files
DOOM-IOS2/DoomClassic/code/iphone/Doom_App.m
Jeff Farrand 5b1ff23e0f Initial Commit
2014-01-12 09:48:16 -06:00

54 lines
1.9 KiB
Objective-C
Executable File

/*
Copyright (C) 2009 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "Doom_App.h"
#import "MainMenuViewController.h"
#import "MainNavController.h"
#include "doomiphone.h"
@implementation DoomApp
- (void) InitializeInterfaceBuilder {
// Create the Main Menu View controller.
Doom_MainMenuViewController *rootController = nil;
if ( IS_IPHONE_5 ) {
rootController = [[Doom_MainMenuViewController alloc] initWithNibName:@"MainMenuViewi5" bundle:nil];
} else {
rootController = [[Doom_MainMenuViewController alloc] initWithNibName:@"MainMenuView" bundle:nil];
}
// Create a Navigation Controller for Pushing/Popping Views.
navigationController = [[MainNavController alloc] initWithRootViewController:rootController];
[navigationController setNavigationBarHidden:YES];
[rootController release];
// Create the OpenGLView so that our context is created. Don't push it on yet though.
if ( IS_IPHONE_5 ) {
openGLViewController = [ [ iphone_glViewController alloc] initWithNibName:@"OpenGLViewi5" bundle:nil ];
} else {
openGLViewController = [ [ iphone_glViewController alloc] initWithNibName:@"OpenGLView" bundle:nil ];
}
[ openGLViewController StopDisplay];
}
@end