mirror of
https://github.com/id-Software/DOOM-IOS2.git
synced 2026-03-19 16:39:26 +01:00
226 lines
5.1 KiB
Plaintext
Executable File
226 lines
5.1 KiB
Plaintext
Executable File
/*
|
|
|
|
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#import "iphone_delegate.h"
|
|
|
|
#import <AudioToolbox/AudioServices.h>
|
|
#include "doomiphone.h"
|
|
#include "iphone_common.h"
|
|
#include "ios/InAppStore.h"
|
|
#include "ios/GameCenter.h"
|
|
|
|
|
|
|
|
@implementation iphoneApp
|
|
|
|
@synthesize window;
|
|
|
|
iphoneApp * gAppDelegate = NULL;
|
|
bool inBackgroundProcess = false;
|
|
|
|
touch_t sysTouches[MAX_TOUCHES];
|
|
touch_t gameTouches[MAX_TOUCHES];
|
|
|
|
#define FRAME_HERTZ 30.0f
|
|
const static float ACCELEROMETER_UPDATE_INTERVAL = 1.0f / FRAME_HERTZ;
|
|
|
|
/*
|
|
========================
|
|
applicationDidFinishLaunching
|
|
========================
|
|
*/
|
|
- (void)applicationDidFinishLaunching:(UIApplication *)application {
|
|
|
|
gAppDelegate = self;
|
|
inBackgroundProcess = false;
|
|
hasPushedGLView = NO;
|
|
|
|
// Create the window programmatically instead of loading from a nib file.
|
|
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
|
|
|
|
// Disable Screen Dimming.
|
|
[[ UIApplication sharedApplication] setIdleTimerDisabled: YES ];
|
|
|
|
// Initial Application Style config.
|
|
[ application setStatusBarHidden: YES ];
|
|
|
|
// start the flow of accelerometer events
|
|
UIAccelerometer *accelerometer = [UIAccelerometer sharedAccelerometer];
|
|
[ accelerometer setDelegate: self ];
|
|
[ accelerometer setUpdateInterval: ACCELEROMETER_UPDATE_INTERVAL ];
|
|
|
|
[self InitializeInterfaceBuilder ];
|
|
|
|
CommonSystemSetup( [navigationController topViewController] );
|
|
|
|
// do all the game startup work
|
|
iphoneStartup();
|
|
|
|
UIView * view = navigationController.view;
|
|
|
|
[window addSubview: view];
|
|
[window setRootViewController:navigationController];
|
|
[window setBackgroundColor: [UIColor blackColor] ];
|
|
[window makeKeyAndVisible];
|
|
}
|
|
|
|
/*
|
|
========================
|
|
applicationWillResignActive
|
|
========================
|
|
*/
|
|
- (void)applicationWillResignActive:(UIApplication *)application {
|
|
inBackgroundProcess = YES;
|
|
|
|
idGameCenter::HandleMoveToBackground();
|
|
|
|
// If we're in a multiplater game, and showing the OpenGL view,
|
|
// go back to the main menu since the multiplayer game is hosed.
|
|
if ( netgame && navigationController.topViewController == gAppDelegate->openGLViewController ) {
|
|
iphoneMainMenu();
|
|
}
|
|
|
|
iphonePauseMusic();
|
|
iphoneShutdown();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
applicationDidBecomeActive
|
|
========================
|
|
*/
|
|
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
|
inBackgroundProcess = NO;
|
|
}
|
|
|
|
|
|
/*
|
|
========================
|
|
applicationWillTerminate
|
|
========================
|
|
*/
|
|
- (void)applicationWillTerminate:(UIApplication *)application {
|
|
iphoneStopMusic();
|
|
iphoneShutdown();
|
|
}
|
|
|
|
|
|
/*
|
|
========================
|
|
applicationDidReceiveMemoryWarning
|
|
========================
|
|
*/
|
|
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
|
Com_Printf( "applicationDidReceiveMemoryWarning\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
========================
|
|
dealloc
|
|
========================
|
|
*/
|
|
- (void)dealloc {
|
|
[window release];
|
|
[super dealloc];
|
|
}
|
|
|
|
/*
|
|
========================
|
|
accelerometer
|
|
========================
|
|
*/
|
|
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
|
|
{
|
|
float acc[4];
|
|
acc[0] = acceleration.x;
|
|
acc[1] = acceleration.y;
|
|
acc[2] = acceleration.z;
|
|
acc[3] = acceleration.timestamp;
|
|
|
|
|
|
iphoneTiltEvent( acc );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
HACK_PushController - Removes Flicker from Loading Wads.
|
|
God forgive me.
|
|
|
|
========================
|
|
*/
|
|
- (void) HACK_PushController {
|
|
[navigationController pushViewController:openGLViewController animated:NO];
|
|
}
|
|
|
|
/*
|
|
========================
|
|
ShowGLView
|
|
========================
|
|
*/
|
|
- (void)ShowGLView {
|
|
|
|
if( hasPushedGLView == NO ) {
|
|
hasPushedGLView = YES;
|
|
// Hack city.
|
|
[NSTimer scheduledTimerWithTimeInterval:0.2f target:self selector:@selector(HACK_PushController) userInfo:nil repeats:NO];
|
|
|
|
[ openGLViewController StartDisplay ];
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
HideGLView
|
|
========================
|
|
*/
|
|
- (void) HideGLView {
|
|
|
|
[ navigationController popToRootViewControllerAnimated:NO ];
|
|
hasPushedGLView = NO;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
PopGLView
|
|
========================
|
|
*/
|
|
- (void) PopGLView {
|
|
[ navigationController popViewControllerAnimated:NO];
|
|
hasPushedGLView = NO;
|
|
}
|
|
|
|
|
|
/*
|
|
========================
|
|
InitializeInterfaceBuilder
|
|
========================
|
|
*/
|
|
- (void) InitializeInterfaceBuilder {
|
|
|
|
}
|
|
|
|
@end
|
|
|
|
void ShowGLView( void ) {
|
|
[ gAppDelegate ShowGLView ];
|
|
}
|
|
|