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DOOM-IOS2/common/ios/doomengine/DoomGameCenterMatch.h
Jeff Farrand 5b1ff23e0f Initial Commit
2014-01-12 09:48:16 -06:00

63 lines
1.9 KiB
C++
Executable File

/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef DOOM_GAME_CENTER_MATCH_H
#define DOOM_GAME_CENTER_MATCH_H
#include "ios/GameCenter.h"
#include "iphone_doom.h"
#include <tr1/array>
#include <vector>
#include <string>
#include <tr1/cstdint>
class DoomGameCenterMatch : public idGameCenterMatchHandler {
public:
virtual ~DoomGameCenterMatch();
private:
virtual void createdMatchImpl();
virtual void allPlayersConnectedImpl( std::vector<std::string> connectedPlayerIDs );
virtual void playerConnectedImpl( std::string playerIdentifier );
virtual void playerDisconnectedImpl( std::string playerIdentifier );
virtual void receivedDataImpl( std::string fromPlayerID, const void * data, int numBytes );
};
extern DoomGameCenterMatch gDoomGameCenterMatch;
extern std::string serverGameCenterID;
extern std::tr1::array<std::string, 4> playerIndexToIDMap;
void SetupEmptyNetGame();
void SendGameCenterSetup();
void SendJoinPacket();
std::tr1::uint32_t GeneratePlayerGroup( const int deathmatch,
const int missionPack,
const int mapNum,
const int fragLimit,
const int timeLimit,
const int skill );
packetSetup_t GenerateSetupPacketFromPlayerGroup( std::tr1::uint32_t playerGroup );
#endif