Files
DOOM-IOS2/common/SDL_shim/SDL_Mixer.h
Jeff Farrand 5b1ff23e0f Initial Commit
2014-01-12 09:48:16 -06:00

103 lines
2.6 KiB
C
Executable File

/*
Copyright (C) 2011 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef doomengine_SDL_Mixer_h
#define doomengine_SDL_Mixer_h
#ifdef __cplusplus
extern "C" {
#endif
/*
===============================
This is a minimal implemenation of SDL_Mixer for iOS, just to get MIDI files
playing so that we can play the music directly from the WADs.
===============================
*/
#include <stdint.h>
typedef struct Mix_Music_tag {
char unused;
} Mix_Music;
/* Open the mixer with a certain audio format */
extern int Mix_OpenAudio(int frequency, uint16_t format, int channels,
int chunksize);
/* Close the mixer, halting all playing audio */
extern void Mix_CloseAudio(void);
/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
extern void Mix_SetPostMix(void (*mix_func)
(void *udata, uint8_t *stream, int len), void *arg);
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
extern int Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
/* Pause/Resume the music stream */
extern void Mix_PauseMusic(void);
extern void Mix_ResumeMusic(void);
/* Halt a channel, fading it out progressively till it's silent
The ms parameter indicates the number of milliseconds the fading
will take.
*/
extern int Mix_FadeOutMusic(int ms);
/* Free an audio chunk previously loaded */
extern void Mix_FreeMusic(Mix_Music *music);
/* Load a wave file or a music (.mod .s3m .it .xm) file */
extern Mix_Music * Mix_LoadMUS(const char *file);
extern const char * Mix_GetError(void);
/* Set the volume in the range of 0-128 of a specific channel or chunk.
If the specified channel is -1, set volume for all channels.
Returns the original volume.
If the specified volume is -1, just return the current volume.
*/
extern int Mix_VolumeMusic(int volume);
#ifdef __cplusplus
}
#endif
#endif