/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef DOOM_GAME_CENTER_MATCH_H #define DOOM_GAME_CENTER_MATCH_H #include "ios/GameCenter.h" #include "iphone_doom.h" #include #include #include #include class DoomGameCenterMatch : public idGameCenterMatchHandler { public: virtual ~DoomGameCenterMatch(); private: virtual void createdMatchImpl(); virtual void allPlayersConnectedImpl( std::vector connectedPlayerIDs ); virtual void playerConnectedImpl( std::string playerIdentifier ); virtual void playerDisconnectedImpl( std::string playerIdentifier ); virtual void receivedDataImpl( std::string fromPlayerID, const void * data, int numBytes ); }; extern DoomGameCenterMatch gDoomGameCenterMatch; extern std::string serverGameCenterID; extern std::tr1::array playerIndexToIDMap; void SetupEmptyNetGame(); void SendGameCenterSetup(); void SendJoinPacket(); std::tr1::uint32_t GeneratePlayerGroup( const int deathmatch, const int missionPack, const int mapNum, const int fragLimit, const int timeLimit, const int skill ); packetSetup_t GenerateSetupPacketFromPlayerGroup( std::tr1::uint32_t playerGroup ); #endif