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Initial Commit
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66
common/prboom/p_saveg.h
Executable file
66
common/prboom/p_saveg.h
Executable file
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Savegame I/O, archiving, persistence.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __P_SAVEG__
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#define __P_SAVEG__
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#ifdef __GNUG__
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#pragma interface
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#endif
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/* Persistent storage/archiving.
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* These are the load / save game routines. */
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void P_ArchivePlayers(void);
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void P_UnArchivePlayers(void);
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void P_ArchiveWorld(void);
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void P_UnArchiveWorld(void);
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void P_ArchiveThinkers(void);
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void P_UnArchiveThinkers(void);
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void P_ArchiveSpecials(void);
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void P_UnArchiveSpecials(void);
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void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */
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void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */
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/* 1/18/98 killough: add RNG info to savegame */
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void P_ArchiveRNG(void);
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void P_UnArchiveRNG(void);
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/* 2/21/98 killough: add automap info to savegame */
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void P_ArchiveMap(void);
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void P_UnArchiveMap(void);
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extern byte *save_p;
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void CheckSaveGame(size_t,const char*, int); /* killough */
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#define CheckSaveGame(a) (CheckSaveGame)(a, __FILE__, __LINE__)
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#endif
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