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https://github.com/id-Software/DOOM-IOS2.git
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Initial Commit
This commit is contained in:
744
common/prboom/m_cheat.c
Executable file
744
common/prboom/m_cheat.c
Executable file
@@ -0,0 +1,744 @@
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2002 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
|
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Cheat sequence checking.
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*
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*-----------------------------------------------------------------------------*/
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#include "doomstat.h"
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#include "g_game.h"
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#include "r_data.h"
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#include "p_inter.h"
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#include "p_tick.h"
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#include "m_cheat.h"
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#include "m_argv.h"
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#include "s_sound.h"
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#include "sounds.h"
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#include "dstrings.h"
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#include "r_main.h"
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#include "p_map.h"
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#include "d_deh.h" // Ty 03/27/98 - externalized strings
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/* cph 2006/07/23 - needs direct access to thinkercap */
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#include "p_tick.h"
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#define plyr (players+consoleplayer) /* the console player */
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//-----------------------------------------------------------------------------
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//
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// CHEAT SEQUENCE PACKAGE
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//
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//-----------------------------------------------------------------------------
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static void cheat_mus();
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static void cheat_choppers();
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static void cheat_god();
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static void cheat_fa();
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static void cheat_k();
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static void cheat_kfa();
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static void cheat_noclip();
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static void cheat_pw();
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static void cheat_behold();
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static void cheat_clev();
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static void cheat_mypos();
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static void cheat_rate();
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static void cheat_comp();
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static void cheat_friction();
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static void cheat_pushers();
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static void cheat_tnttran();
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static void cheat_massacre();
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static void cheat_ddt();
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static void cheat_hom();
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static void cheat_fast();
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static void cheat_tntkey();
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static void cheat_tntkeyx();
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static void cheat_tntkeyxx();
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static void cheat_tntweap();
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static void cheat_tntweapx();
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static void cheat_tntammo();
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static void cheat_tntammox();
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static void cheat_smart();
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static void cheat_pitch();
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static void cheat_megaarmour();
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static void cheat_health();
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//-----------------------------------------------------------------------------
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//
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// List of cheat codes, functions, and special argument indicators.
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//
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// The first argument is the cheat code.
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//
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// The second argument is its DEH name, or NULL if it's not supported by -deh.
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//
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// The third argument is a combination of the bitmasks:
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// {always, not_dm, not_coop, not_net, not_menu, not_demo, not_deh},
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// which excludes the cheat during certain modes of play.
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//
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// The fourth argument is the handler function.
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//
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// The fifth argument is passed to the handler function if it's non-negative;
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// if negative, then its negative indicates the number of extra characters
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// expected after the cheat code, which are passed to the handler function
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// via a pointer to a buffer (after folding any letters to lowercase).
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//
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//-----------------------------------------------------------------------------
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struct cheat_s cheat[] = {
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{"idmus", "Change music", always,
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cheat_mus, -2, 0, 0 },
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{"idchoppers", "Chainsaw", not_net | not_demo,
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cheat_choppers, 0, 0, 0 },
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{"iddqd", "God mode", not_net | not_demo,
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cheat_god, 0, 0, 0 },
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#if 0
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{"idk", NULL, not_net | not_demo | not_deh,
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cheat_k }, // The most controversial cheat code in Doom history!!!
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#endif
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{"idkfa", "Ammo & Keys", not_net | not_demo,
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cheat_kfa, 0, 0, 0 },
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{"idfa", "Ammo", not_net | not_demo,
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cheat_fa, 0, 0, 0 },
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{"idspispopd", "No Clipping 1", not_net | not_demo,
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cheat_noclip, 0, 0, 0 },
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{"idclip", "No Clipping 2", not_net | not_demo,
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cheat_noclip, 0, 0, 0 },
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{"idbeholdh", "Invincibility", not_net | not_demo,
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cheat_health, 0, 0, 0 },
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{"idbeholdm", "Invincibility", not_net | not_demo,
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cheat_megaarmour, 0, 0, 0 },
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{"idbeholdv", "Invincibility", not_net | not_demo,
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cheat_pw, pw_invulnerability, 0, 0 },
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{"idbeholds", "Berserk", not_net | not_demo,
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cheat_pw, pw_strength, 0, 0 },
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{"idbeholdi", "Invisibility", not_net | not_demo,
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cheat_pw, pw_invisibility, 0, 0 },
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{"idbeholdr", "Radiation Suit", not_net | not_demo,
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cheat_pw, pw_ironfeet, 0, 0 },
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{"idbeholda", "Auto-map", not_dm,
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cheat_pw, pw_allmap, 0, 0 },
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{"idbeholdl", "Lite-Amp Goggles", not_dm,
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cheat_pw, pw_infrared, 0, 0 },
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{"idbehold", "BEHOLD menu", not_dm,
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cheat_behold, 0, 0, 0 },
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{"idclev", "Level Warp", not_net | not_demo | not_menu,
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cheat_clev, -2, 0, 0},
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{"idmypos", "Player Position", not_dm,
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cheat_mypos, 0, 0, 0 },
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{"idrate", "Frame rate", 0,
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cheat_rate, 0, 0, 0 },
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{"tntcomp", NULL, not_net | not_demo,
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cheat_comp, 0, 0, 0 }, // phares
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{"tntem", NULL, not_net | not_demo,
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cheat_massacre, 0, 0, 0 }, // jff 2/01/98 kill all monsters
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{"iddt", "Map cheat", not_dm,
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cheat_ddt, 0, 0, 0 }, // killough 2/07/98: moved from am_map.c
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{"tnthom", NULL, always,
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cheat_hom, 0, 0, 0 }, // killough 2/07/98: HOM autodetector
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{"tntkey", NULL, not_net | not_demo,
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cheat_tntkey, 0, 0, 0 }, // killough 2/16/98: generalized key cheats
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{"tntkeyr", NULL, not_net | not_demo,
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cheat_tntkeyx, 0, 0, 0 },
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{"tntkeyy", NULL, not_net | not_demo,
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cheat_tntkeyx, 0, 0, 0 },
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{"tntkeyb", NULL, not_net | not_demo,
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cheat_tntkeyx, 0, 0, 0 },
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{"tntkeyrc", NULL, not_net | not_demo,
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cheat_tntkeyxx, it_redcard, 0, 0 },
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{"tntkeyyc", NULL, not_net | not_demo,
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cheat_tntkeyxx, it_yellowcard, 0, 0 },
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||||
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{"tntkeybc", NULL, not_net | not_demo,
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cheat_tntkeyxx, it_bluecard, 0, 0 },
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{"tntkeyrs", NULL, not_net | not_demo,
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cheat_tntkeyxx, it_redskull, 0, 0 },
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{"tntkeyys", NULL, not_net | not_demo,
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cheat_tntkeyxx, it_yellowskull, 0, 0 },
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{"tntkeybs", NULL, not_net | not_demo,
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cheat_tntkeyxx, it_blueskull, 0, 0 }, // killough 2/16/98: end generalized keys
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{"tntka", NULL, not_net | not_demo,
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cheat_k, 0, 0, 0 }, // Ty 04/11/98 - Added TNTKA
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{"tntweap", NULL, not_net | not_demo,
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cheat_tntweap, 0, 0, 0 }, // killough 2/16/98: generalized weapon cheats
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{"tntweap", NULL, not_net | not_demo,
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cheat_tntweapx, -1, 0, 0},
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{"tntammo", NULL, not_net | not_demo,
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cheat_tntammo, 0, 0, 0 },
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{"tntammo", NULL, not_net | not_demo,
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cheat_tntammox, -1, 0, 0}, // killough 2/16/98: end generalized weapons
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{"tnttran", NULL, always,
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cheat_tnttran, 0, 0, 0 }, // invoke translucency // phares
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{"tntsmart", NULL, not_net | not_demo,
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cheat_smart, 0, 0, 0}, // killough 2/21/98: smart monster toggle
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{"tntpitch", NULL, always,
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cheat_pitch, 0, 0, 0}, // killough 2/21/98: pitched sound toggle
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// killough 2/21/98: reduce RSI injury by adding simpler alias sequences:
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{"tntran", NULL, always,
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cheat_tnttran, 0, 0, 0 }, // killough 2/21/98: same as tnttran
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{"tntamo", NULL, not_net | not_demo,
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cheat_tntammo, 0, 0, 0 }, // killough 2/21/98: same as tntammo
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{"tntamo", NULL, not_net | not_demo,
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cheat_tntammox, -1, 0, 0}, // killough 2/21/98: same as tntammo
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{"tntfast", NULL, not_net | not_demo,
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cheat_fast, 0, 0, 0 }, // killough 3/6/98: -fast toggle
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{"tntice", NULL, not_net | not_demo,
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cheat_friction, 0, 0, 0 }, // phares 3/10/98: toggle variable friction effects
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{"tntpush", NULL, not_net | not_demo,
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cheat_pushers, 0, 0, 0 }, // phares 3/10/98: toggle pushers
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{NULL, NULL, 0, NULL, 0, 0, 0} // end-of-list marker
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};
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//-----------------------------------------------------------------------------
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static void cheat_mus(buf)
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char buf[3];
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{
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int musnum;
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//jff 3/20/98 note: this cheat allowed in netgame/demorecord
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//jff 3/17/98 avoid musnum being negative and crashing
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if (!isdigit(buf[0]) || !isdigit(buf[1]))
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return;
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plyr->message = s_STSTR_MUS; // Ty 03/27/98 - externalized
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if (gamemode == commercial)
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{
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musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1;
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//jff 4/11/98 prevent IDMUS00 in DOOMII and IDMUS36 or greater
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if (musnum < mus_runnin || ((buf[0]-'0')*10 + buf[1]-'0') > 35)
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plyr->message = s_STSTR_NOMUS; // Ty 03/27/98 - externalized
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else
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{
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S_ChangeMusic(musnum, 1);
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idmusnum = musnum; //jff 3/17/98 remember idmus number for restore
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}
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}
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else
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{
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musnum = mus_e1m1 + (buf[0]-'1')*9 + (buf[1]-'1');
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//jff 4/11/98 prevent IDMUS0x IDMUSx0 in DOOMI and greater than introa
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if (buf[0] < '1' || buf[1] < '1' || ((buf[0]-'1')*9 + buf[1]-'1') > 31)
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plyr->message = s_STSTR_NOMUS; // Ty 03/27/98 - externalized
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else
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{
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S_ChangeMusic(musnum, 1);
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idmusnum = musnum; //jff 3/17/98 remember idmus number for restore
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}
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}
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}
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// 'choppers' invulnerability & chainsaw
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static void cheat_choppers()
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{
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plyr->weaponowned[wp_chainsaw] = true;
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plyr->powers[pw_invulnerability] = true;
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plyr->message = s_STSTR_CHOPPERS; // Ty 03/27/98 - externalized
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}
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static void cheat_god()
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{ // 'dqd' cheat for toggleable god mode
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plyr->cheats ^= CF_GODMODE;
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if (plyr->cheats & CF_GODMODE)
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{
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if (plyr->mo)
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plyr->mo->health = god_health; // Ty 03/09/98 - deh
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|
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plyr->health = god_health;
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plyr->message = s_STSTR_DQDON; // Ty 03/27/98 - externalized
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}
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else
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plyr->message = s_STSTR_DQDOFF; // Ty 03/27/98 - externalized
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||||
}
|
||||
|
||||
// CPhipps - new health and armour cheat codes
|
||||
static void cheat_health()
|
||||
{
|
||||
if (!(plyr->cheats & CF_GODMODE)) {
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if (plyr->mo)
|
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plyr->mo->health = mega_health;
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||||
plyr->health = mega_health;
|
||||
plyr->message = s_STSTR_BEHOLDX; // Ty 03/27/98 - externalized
|
||||
}
|
||||
}
|
||||
|
||||
static void cheat_megaarmour()
|
||||
{
|
||||
plyr->armorpoints = idfa_armor; // Ty 03/09/98 - deh
|
||||
plyr->armortype = idfa_armor_class; // Ty 03/09/98 - deh
|
||||
plyr->message = s_STSTR_BEHOLDX; // Ty 03/27/98 - externalized
|
||||
}
|
||||
|
||||
static void cheat_fa()
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!plyr->backpack)
|
||||
{
|
||||
for (i=0 ; i<NUMAMMO ; i++)
|
||||
plyr->maxammo[i] *= 2;
|
||||
plyr->backpack = true;
|
||||
}
|
||||
|
||||
plyr->armorpoints = idfa_armor; // Ty 03/09/98 - deh
|
||||
plyr->armortype = idfa_armor_class; // Ty 03/09/98 - deh
|
||||
|
||||
// You can't own weapons that aren't in the game // phares 02/27/98
|
||||
for (i=0;i<NUMWEAPONS;i++)
|
||||
if (!(((i == wp_plasma || i == wp_bfg) && gamemode == shareware) ||
|
||||
(i == wp_supershotgun && gamemode != commercial)))
|
||||
plyr->weaponowned[i] = true;
|
||||
|
||||
for (i=0;i<NUMAMMO;i++)
|
||||
if (i!=am_cell || gamemode!=shareware)
|
||||
plyr->ammo[i] = plyr->maxammo[i];
|
||||
|
||||
plyr->message = s_STSTR_FAADDED;
|
||||
}
|
||||
|
||||
static void cheat_k()
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<NUMCARDS;i++)
|
||||
if (!plyr->cards[i]) // only print message if at least one key added
|
||||
{ // however, caller may overwrite message anyway
|
||||
plyr->cards[i] = true;
|
||||
plyr->message = "Keys Added";
|
||||
}
|
||||
}
|
||||
|
||||
static void cheat_kfa()
|
||||
{
|
||||
cheat_k();
|
||||
cheat_fa();
|
||||
plyr->message = STSTR_KFAADDED;
|
||||
}
|
||||
|
||||
static void cheat_noclip()
|
||||
{
|
||||
// Simplified, accepting both "noclip" and "idspispopd".
|
||||
// no clipping mode cheat
|
||||
|
||||
plyr->message = (plyr->cheats ^= CF_NOCLIP) & CF_NOCLIP ?
|
||||
s_STSTR_NCON : s_STSTR_NCOFF; // Ty 03/27/98 - externalized
|
||||
}
|
||||
|
||||
// 'behold?' power-up cheats (modified for infinite duration -- killough)
|
||||
static void cheat_pw(int pw)
|
||||
{
|
||||
if (plyr->powers[pw])
|
||||
plyr->powers[pw] = pw!=pw_strength && pw!=pw_allmap; // killough
|
||||
else
|
||||
{
|
||||
P_GivePower(plyr, pw);
|
||||
if (pw != pw_strength)
|
||||
plyr->powers[pw] = -1; // infinite duration -- killough
|
||||
}
|
||||
plyr->message = s_STSTR_BEHOLDX; // Ty 03/27/98 - externalized
|
||||
}
|
||||
|
||||
// 'behold' power-up menu
|
||||
static void cheat_behold()
|
||||
{
|
||||
plyr->message = s_STSTR_BEHOLD; // Ty 03/27/98 - externalized
|
||||
}
|
||||
|
||||
// 'clev' change-level cheat
|
||||
static void cheat_clev(char buf[3])
|
||||
{
|
||||
int epsd, map;
|
||||
|
||||
if (gamemode == commercial)
|
||||
{
|
||||
epsd = 1; //jff was 0, but espd is 1-based
|
||||
map = (buf[0] - '0')*10 + buf[1] - '0';
|
||||
}
|
||||
else
|
||||
{
|
||||
epsd = buf[0] - '0';
|
||||
map = buf[1] - '0';
|
||||
}
|
||||
|
||||
// Catch invalid maps.
|
||||
if (epsd < 1 || map < 1 || // Ohmygod - this is not going to work.
|
||||
(gamemode == retail && (epsd > 4 || map > 9 )) ||
|
||||
(gamemode == registered && (epsd > 3 || map > 9 )) ||
|
||||
(gamemode == shareware && (epsd > 1 || map > 9 )) ||
|
||||
(gamemode == commercial && (epsd > 1 || map > 32 )) ) //jff no 33 and 34
|
||||
return; //8/14/98 allowed
|
||||
|
||||
// So be it.
|
||||
|
||||
idmusnum = -1; //jff 3/17/98 revert to normal level music on IDCLEV
|
||||
|
||||
plyr->message = s_STSTR_CLEV; // Ty 03/27/98 - externalized
|
||||
|
||||
G_DeferedInitNew(gameskill, epsd, map);
|
||||
}
|
||||
|
||||
// 'mypos' for player position
|
||||
// killough 2/7/98: simplified using dprintf and made output more user-friendly
|
||||
static void cheat_mypos()
|
||||
{
|
||||
doom_printf("Position (%d,%d,%d)\tAngle %-.0f",
|
||||
players[consoleplayer].mo->x >> FRACBITS,
|
||||
players[consoleplayer].mo->y >> FRACBITS,
|
||||
players[consoleplayer].mo->z >> FRACBITS,
|
||||
players[consoleplayer].mo->angle * (90.0/ANG90));
|
||||
}
|
||||
|
||||
// cph - cheat to toggle frame rate/rendering stats display
|
||||
static void cheat_rate()
|
||||
{
|
||||
rendering_stats ^= 1;
|
||||
}
|
||||
|
||||
// compatibility cheat
|
||||
|
||||
static void cheat_comp()
|
||||
{
|
||||
// CPhipps - modified for new compatibility system
|
||||
compatibility_level++; compatibility_level %= MAX_COMPATIBILITY_LEVEL;
|
||||
// must call G_Compatibility after changing compatibility_level
|
||||
// (fixes sf bug number 1558738)
|
||||
G_Compatibility();
|
||||
doom_printf("New compatibility level:\n%s",
|
||||
comp_lev_str[compatibility_level]);
|
||||
}
|
||||
|
||||
// variable friction cheat
|
||||
static void cheat_friction()
|
||||
{
|
||||
plyr->message = // Ty 03/27/98 - *not* externalized
|
||||
(variable_friction = !variable_friction) ? "Variable Friction enabled" :
|
||||
"Variable Friction disabled";
|
||||
}
|
||||
|
||||
|
||||
// Pusher cheat
|
||||
// phares 3/10/98
|
||||
static void cheat_pushers()
|
||||
{
|
||||
plyr->message = // Ty 03/27/98 - *not* externalized
|
||||
(allow_pushers = !allow_pushers) ? "Pushers enabled" : "Pushers disabled";
|
||||
}
|
||||
|
||||
// translucency cheat
|
||||
static void cheat_tnttran()
|
||||
{
|
||||
plyr->message = // Ty 03/27/98 - *not* externalized
|
||||
(general_translucency = !general_translucency) ? "Translucency enabled" :
|
||||
"Translucency disabled";
|
||||
|
||||
// killough 3/1/98, 4/11/98: cache translucency map on a demand basis
|
||||
if (general_translucency && !main_tranmap)
|
||||
R_InitTranMap(0);
|
||||
}
|
||||
|
||||
static void cheat_massacre() // jff 2/01/98 kill all monsters
|
||||
{
|
||||
// jff 02/01/98 'em' cheat - kill all monsters
|
||||
// partially taken from Chi's .46 port
|
||||
//
|
||||
// killough 2/7/98: cleaned up code and changed to use dprintf;
|
||||
// fixed lost soul bug (LSs left behind when PEs are killed)
|
||||
|
||||
int killcount=0;
|
||||
thinker_t *currentthinker = NULL;
|
||||
extern void A_PainDie(mobj_t *);
|
||||
|
||||
// killough 7/20/98: kill friendly monsters only if no others to kill
|
||||
uint_64_t mask = MF_FRIEND;
|
||||
P_MapStart();
|
||||
do
|
||||
while ((currentthinker = P_NextThinker(currentthinker,th_all)) != NULL)
|
||||
if (currentthinker->function == P_MobjThinker &&
|
||||
!(((mobj_t *) currentthinker)->flags & mask) && // killough 7/20/98
|
||||
(((mobj_t *) currentthinker)->flags & MF_COUNTKILL ||
|
||||
((mobj_t *) currentthinker)->type == MT_SKULL))
|
||||
{ // killough 3/6/98: kill even if PE is dead
|
||||
if (((mobj_t *) currentthinker)->health > 0)
|
||||
{
|
||||
killcount++;
|
||||
P_DamageMobj((mobj_t *)currentthinker, NULL, NULL, 10000);
|
||||
}
|
||||
if (((mobj_t *) currentthinker)->type == MT_PAIN)
|
||||
{
|
||||
A_PainDie((mobj_t *) currentthinker); // killough 2/8/98
|
||||
P_SetMobjState ((mobj_t *) currentthinker, S_PAIN_DIE6);
|
||||
}
|
||||
}
|
||||
while (!killcount && mask ? mask=0, 1 : 0); // killough 7/20/98
|
||||
P_MapEnd();
|
||||
// killough 3/22/98: make more intelligent about plural
|
||||
// Ty 03/27/98 - string(s) *not* externalized
|
||||
doom_printf("%d Monster%s Killed", killcount, killcount==1 ? "" : "s");
|
||||
}
|
||||
|
||||
// killough 2/7/98: move iddt cheat from am_map.c to here
|
||||
// killough 3/26/98: emulate Doom better
|
||||
static void cheat_ddt()
|
||||
{
|
||||
extern int ddt_cheating;
|
||||
if (automapmode & am_active)
|
||||
ddt_cheating = (ddt_cheating+1) % 3;
|
||||
}
|
||||
|
||||
// killough 2/7/98: HOM autodetection
|
||||
static void cheat_hom()
|
||||
{
|
||||
extern int autodetect_hom; // Ty 03/27/98 - *not* externalized
|
||||
plyr->message = (autodetect_hom = !autodetect_hom) ? "HOM Detection On" :
|
||||
"HOM Detection Off";
|
||||
}
|
||||
|
||||
// killough 3/6/98: -fast parameter toggle
|
||||
static void cheat_fast()
|
||||
{
|
||||
plyr->message = (fastparm = !fastparm) ? "Fast Monsters On" :
|
||||
"Fast Monsters Off"; // Ty 03/27/98 - *not* externalized
|
||||
G_SetFastParms(fastparm); // killough 4/10/98: set -fast parameter correctly
|
||||
}
|
||||
|
||||
// killough 2/16/98: keycard/skullkey cheat functions
|
||||
static void cheat_tntkey()
|
||||
{
|
||||
plyr->message = "Red, Yellow, Blue"; // Ty 03/27/98 - *not* externalized
|
||||
}
|
||||
|
||||
static void cheat_tntkeyx()
|
||||
{
|
||||
plyr->message = "Card, Skull"; // Ty 03/27/98 - *not* externalized
|
||||
}
|
||||
|
||||
static void cheat_tntkeyxx(int key)
|
||||
{
|
||||
plyr->message = (plyr->cards[key] = !plyr->cards[key]) ?
|
||||
"Key Added" : "Key Removed"; // Ty 03/27/98 - *not* externalized
|
||||
}
|
||||
|
||||
// killough 2/16/98: generalized weapon cheats
|
||||
|
||||
static void cheat_tntweap()
|
||||
{ // Ty 03/27/98 - *not* externalized
|
||||
plyr->message = gamemode==commercial ? // killough 2/28/98
|
||||
"Weapon number 1-9" : "Weapon number 1-8";
|
||||
}
|
||||
|
||||
static void cheat_tntweapx(buf)
|
||||
char buf[3];
|
||||
{
|
||||
int w = *buf - '1';
|
||||
|
||||
if ((w==wp_supershotgun && gamemode!=commercial) || // killough 2/28/98
|
||||
((w==wp_bfg || w==wp_plasma) && gamemode==shareware))
|
||||
return;
|
||||
|
||||
if (w==wp_fist) // make '1' apply beserker strength toggle
|
||||
cheat_pw(pw_strength);
|
||||
else
|
||||
if (w >= 0 && w < NUMWEAPONS) {
|
||||
if ((plyr->weaponowned[w] = !plyr->weaponowned[w]))
|
||||
plyr->message = "Weapon Added"; // Ty 03/27/98 - *not* externalized
|
||||
else
|
||||
{
|
||||
plyr->message = "Weapon Removed"; // Ty 03/27/98 - *not* externalized
|
||||
if (w==plyr->readyweapon) // maybe switch if weapon removed
|
||||
plyr->pendingweapon = P_SwitchWeapon(plyr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// killough 2/16/98: generalized ammo cheats
|
||||
static void cheat_tntammo()
|
||||
{
|
||||
plyr->message = "Ammo 1-4, Backpack"; // Ty 03/27/98 - *not* externalized
|
||||
}
|
||||
|
||||
static void cheat_tntammox(buf)
|
||||
char buf[1];
|
||||
{
|
||||
int a = *buf - '1';
|
||||
if (*buf == 'b') // Ty 03/27/98 - strings *not* externalized
|
||||
if ((plyr->backpack = !plyr->backpack))
|
||||
for (plyr->message = "Backpack Added", a=0 ; a<NUMAMMO ; a++)
|
||||
plyr->maxammo[a] <<= 1;
|
||||
else
|
||||
for (plyr->message = "Backpack Removed", a=0 ; a<NUMAMMO ; a++)
|
||||
{
|
||||
if (plyr->ammo[a] > (plyr->maxammo[a] >>= 1))
|
||||
plyr->ammo[a] = plyr->maxammo[a];
|
||||
}
|
||||
else
|
||||
if (a>=0 && a<NUMAMMO) // Ty 03/27/98 - *not* externalized
|
||||
{ // killough 5/5/98: switch plasma and rockets for now -- KLUDGE
|
||||
a = a==am_cell ? am_misl : a==am_misl ? am_cell : a; // HACK
|
||||
plyr->message = (plyr->ammo[a] = !plyr->ammo[a]) ?
|
||||
plyr->ammo[a] = plyr->maxammo[a], "Ammo Added" : "Ammo Removed";
|
||||
}
|
||||
}
|
||||
|
||||
static void cheat_smart()
|
||||
{
|
||||
plyr->message = (monsters_remember = !monsters_remember) ?
|
||||
"Smart Monsters Enabled" : "Smart Monsters Disabled";
|
||||
}
|
||||
|
||||
static void cheat_pitch()
|
||||
{
|
||||
plyr->message=(pitched_sounds = !pitched_sounds) ? "Pitch Effects Enabled" :
|
||||
"Pitch Effects Disabled";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// 2/7/98: Cheat detection rewritten by Lee Killough, to avoid
|
||||
// scrambling and to use a more general table-driven approach.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#define CHEAT_ARGS_MAX 8 /* Maximum number of args at end of cheats */
|
||||
|
||||
boolean M_FindCheats(int key)
|
||||
{
|
||||
static uint_64_t sr;
|
||||
static char argbuf[CHEAT_ARGS_MAX+1], *arg;
|
||||
static int init, argsleft, cht;
|
||||
int i, ret, matchedbefore;
|
||||
|
||||
// If we are expecting arguments to a cheat
|
||||
// (e.g. idclev), put them in the arg buffer
|
||||
|
||||
if (argsleft)
|
||||
{
|
||||
*arg++ = tolower(key); // store key in arg buffer
|
||||
if (!--argsleft) // if last key in arg list,
|
||||
cheat[cht].func(argbuf); // process the arg buffer
|
||||
return 1; // affirmative response
|
||||
}
|
||||
|
||||
key = tolower(key) - 'a';
|
||||
if (key < 0 || key >= 32) // ignore most non-alpha cheat letters
|
||||
{
|
||||
sr = 0; // clear shift register
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!init) // initialize aux entries of table
|
||||
{
|
||||
init = 1;
|
||||
for (i=0;cheat[i].cheat;i++)
|
||||
{
|
||||
uint_64_t c=0, m=0;
|
||||
const char *p;
|
||||
|
||||
for (p=cheat[i].cheat; *p; p++)
|
||||
{
|
||||
unsigned keynum = tolower(*p)-'a'; // convert to 0-31
|
||||
if (keynum >= 32) // ignore most non-alpha cheat letters
|
||||
continue;
|
||||
c = (c<<5) + keynum; // shift key into code
|
||||
m = (m<<5) + 31; // shift 1's into mask
|
||||
}
|
||||
cheat[i].code = c; // code for this cheat key
|
||||
cheat[i].mask = m; // mask for this cheat key
|
||||
}
|
||||
}
|
||||
|
||||
sr = (sr<<5) + key; // shift this key into shift register
|
||||
|
||||
for (matchedbefore = ret = i = 0; cheat[i].cheat; i++)
|
||||
if ((sr & cheat[i].mask) == cheat[i].code && // if match found
|
||||
!(cheat[i].when & not_dm && deathmatch) && // and if cheat allowed
|
||||
!(cheat[i].when & not_coop && netgame && !deathmatch) &&
|
||||
!(cheat[i].when & not_demo && (demorecording || demoplayback)) &&
|
||||
!(cheat[i].when & not_menu && menuactive) &&
|
||||
!(cheat[i].when & not_deh && M_CheckParm("-deh"))) {
|
||||
if (cheat[i].arg < 0) // if additional args are required
|
||||
{
|
||||
cht = i; // remember this cheat code
|
||||
arg = argbuf; // point to start of arg buffer
|
||||
argsleft = -cheat[i].arg; // number of args expected
|
||||
ret = 1; // responder has eaten key
|
||||
}
|
||||
else
|
||||
if (!matchedbefore) // allow only one cheat at a time
|
||||
{
|
||||
matchedbefore = ret = 1; // responder has eaten key
|
||||
cheat[i].func(cheat[i].arg); // call cheat handler
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
Reference in New Issue
Block a user