mirror of
https://github.com/id-Software/DOOM-IOS2.git
synced 2026-03-20 00:49:30 +01:00
Initial Commit
This commit is contained in:
228
common/prboom/gl_intern.h
Executable file
228
common/prboom/gl_intern.h
Executable file
@@ -0,0 +1,228 @@
|
||||
/* Emacs style mode select -*- C++ -*-
|
||||
*-----------------------------------------------------------------------------
|
||||
*
|
||||
*
|
||||
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
||||
* based on BOOM, a modified and improved DOOM engine
|
||||
* Copyright (C) 1999 by
|
||||
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
* Copyright (C) 1999-2000 by
|
||||
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
* Copyright 2005, 2006 by
|
||||
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* DESCRIPTION:
|
||||
*
|
||||
*---------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef _GL_INTERN_H
|
||||
#define _GL_INTERN_H
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GLDT_UNREGISTERED,
|
||||
GLDT_BROKEN,
|
||||
GLDT_PATCH,
|
||||
GLDT_TEXTURE,
|
||||
GLDT_FLAT
|
||||
} GLTexType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int index;
|
||||
int width,height;
|
||||
int leftoffset,topoffset;
|
||||
int tex_width,tex_height;
|
||||
int realtexwidth, realtexheight;
|
||||
int buffer_width,buffer_height;
|
||||
int buffer_size;
|
||||
GLuint glTexID[CR_LIMIT+MAXPLAYERS];
|
||||
GLTexType textype;
|
||||
boolean mipmap;
|
||||
} GLTexture;
|
||||
|
||||
// JDC: moved these to header ---------------------------
|
||||
|
||||
#define MAP_COEFF 128.0f
|
||||
#define MAP_SCALE (MAP_COEFF*(float)FRACUNIT)
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x1,x2;
|
||||
float z1,z2;
|
||||
} GLSeg;
|
||||
|
||||
#define GLDWF_TOP 1
|
||||
#define GLDWF_M1S 2
|
||||
#define GLDWF_M2S 3
|
||||
#define GLDWF_BOT 4
|
||||
#define GLDWF_SKY 5
|
||||
#define GLDWF_SKYFLIP 6
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLSeg *glseg;
|
||||
float ytop,ybottom;
|
||||
float ul,ur,vt,vb;
|
||||
float light;
|
||||
float alpha;
|
||||
float skyymid;
|
||||
float skyyaw;
|
||||
GLTexture *gltexture;
|
||||
byte flag;
|
||||
#ifdef IPHONE
|
||||
side_t *side;
|
||||
#endif
|
||||
} GLWall;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int sectornum;
|
||||
float light; // the lightlevel of the flat
|
||||
float uoffs,voffs; // the texture coordinates
|
||||
float z; // the z position of the flat (height)
|
||||
GLTexture *gltexture;
|
||||
boolean ceiling;
|
||||
} GLFlat;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int cm;
|
||||
float x,y,z;
|
||||
float vt,vb;
|
||||
float ul,ur;
|
||||
float x1,y1;
|
||||
float x2,y2;
|
||||
float light;
|
||||
fixed_t scale;
|
||||
GLTexture *gltexture;
|
||||
boolean shadow;
|
||||
boolean trans;
|
||||
} GLSprite;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GLDIT_NONE,
|
||||
GLDIT_WALL,
|
||||
GLDIT_FLAT,
|
||||
GLDIT_SPRITE
|
||||
} GLDrawItemType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLDrawItemType itemtype;
|
||||
int itemcount;
|
||||
int firstitemindex;
|
||||
byte rendermarker;
|
||||
} GLDrawItem;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLWall *walls;
|
||||
int num_walls;
|
||||
int max_walls;
|
||||
GLFlat *flats;
|
||||
int num_flats;
|
||||
int max_flats;
|
||||
GLSprite *sprites;
|
||||
int num_sprites;
|
||||
int max_sprites;
|
||||
GLDrawItem *drawitems;
|
||||
int num_drawitems;
|
||||
int max_drawitems;
|
||||
} GLDrawInfo;
|
||||
|
||||
extern GLDrawInfo gld_drawinfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLfloat x;
|
||||
GLfloat y;
|
||||
GLfloat z;
|
||||
} GLVertex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLfloat u;
|
||||
GLfloat v;
|
||||
} GLTexcoord;
|
||||
|
||||
|
||||
/* GLLoopDef is the struct for one loop. A loop is a list of vertexes
|
||||
* for triangles, which is calculated by the gluTesselator in gld_PrecalculateSector
|
||||
* and in gld_PreprocessCarvedFlat
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
GLenum mode; // GL_TRIANGLES, GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN
|
||||
int vertexcount; // number of vertexes in this loop
|
||||
int vertexindex; // index into vertex list
|
||||
} GLLoopDef;
|
||||
|
||||
// GLSector is the struct for a sector with a list of loops.
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int loopcount; // number of loops for this sector
|
||||
GLLoopDef *loops; // the loops itself
|
||||
} GLSector;
|
||||
|
||||
extern GLSector *sectorloops;
|
||||
|
||||
typedef struct drawVert_s { // JDC
|
||||
float xyz[3]; // TODO: adjust MAP_SCALE, make shorts
|
||||
float st[2]; // TODO: set texture matrix, make shorts
|
||||
unsigned char rgba[4];
|
||||
} drawVert_t;
|
||||
#define MAX_DRAW_VERTS 0x10000
|
||||
extern drawVert_t drawVerts[MAX_DRAW_VERTS];
|
||||
extern int numDrawVerts;
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
extern int gld_max_texturesize;
|
||||
extern const char *gl_tex_format_string;
|
||||
extern int gl_tex_format;
|
||||
extern int gl_tex_filter;
|
||||
extern int gl_mipmap_filter;
|
||||
extern int gl_texture_filter_anisotropic;
|
||||
extern int gl_paletted_texture;
|
||||
extern int gl_shared_texture_palette;
|
||||
extern boolean use_mipmapping;
|
||||
extern int transparent_pal_index;
|
||||
extern unsigned char gld_palmap[256];
|
||||
extern GLTexture *last_gltexture;
|
||||
extern int last_cm;
|
||||
|
||||
//e6y: in some cases textures with a zero index (NO_TEXTURE) should be registered
|
||||
GLTexture *gld_RegisterTexture(int texture_num, boolean mipmap, boolean force);
|
||||
void gld_BindTexture(GLTexture *gltexture);
|
||||
GLTexture *gld_RegisterPatch(int lump, int cm);
|
||||
void gld_BindPatch(GLTexture *gltexture, int cm);
|
||||
GLTexture *gld_RegisterFlat(int lump, boolean mipmap);
|
||||
void gld_BindFlat(GLTexture *gltexture);
|
||||
void gld_InitPalettedTextures(void);
|
||||
int gld_GetTexDimension(int value);
|
||||
void gld_SetTexturePalette(GLenum target);
|
||||
void gld_Precache(void);
|
||||
|
||||
extern PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
|
||||
|
||||
#endif // _GL_INTERN_H
|
||||
Reference in New Issue
Block a user