mirror of
https://github.com/id-Software/DOOM-IOS2.git
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Initial Commit
This commit is contained in:
541
common/prboom/d_client.c
Executable file
541
common/prboom/d_client.c
Executable file
@@ -0,0 +1,541 @@
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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||||
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
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||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Network client. Passes information to/from server, staying
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* synchronised.
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* Contains the main wait loop, waiting for network input or
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* time before doing the next tic.
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* Rewritten for LxDoom, but based around bits of the old code.
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#ifdef HAVE_SYS_WAIT_H
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#include <sys/wait.h>
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#endif
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#ifdef USE_SDL_NET
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#include "SDL.h"
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#endif
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#include "doomtype.h"
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#include "doomstat.h"
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#include "d_net.h"
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#include "z_zone.h"
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#include "d_main.h"
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#include "g_game.h"
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#include "m_menu.h"
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#include "p_checksum.h"
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#include "protocol.h"
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#include "i_network.h"
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#include "i_system.h"
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#include "i_main.h"
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#include "i_video.h"
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#include "m_argv.h"
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#include "r_fps.h"
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#include "lprintf.h"
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static boolean server;
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static int remotetic; // Tic expected from the remote
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//static int remotesend; // Tic expected by the remote
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ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
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static ticcmd_t* localcmds;
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//static unsigned numqueuedpackets;
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//static packet_header_t** queuedpacket;
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int maketic;
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int ticdup = 1;
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//static int xtratics = 0;
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int wanted_player_number;
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static boolean isExtraDDisplay = false;
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#ifdef HAVE_NET
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static void D_QuitNetGame (void);
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#endif
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#ifndef HAVE_NET
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doomcom_t* doomcom;
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#endif
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#ifdef HAVE_NET
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void D_InitNetGame (void)
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{
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int i;
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int numplayers = 1;
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i = M_CheckParm("-net");
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if (i && i < myargc-1) i++;
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if (!(netgame = server = !!i)) {
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playeringame[consoleplayer = 0] = true;
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// e6y
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// for play, recording or playback using "single-player coop" mode.
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// Equivalent to using prboom_server with -N 1
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netgame = M_CheckParm("-solo-net") || M_CheckParm("-net1");
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} else {
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// Get game info from server
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packet_header_t *packet = Z_Malloc(1000, PU_STATIC, NULL);
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struct setup_packet_s *sinfo = (void*)(packet+1);
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struct { packet_header_t head; short pn; } PACKEDATTR initpacket;
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I_InitNetwork();
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udp_socket = I_Socket(0);
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I_ConnectToServer(myargv[i]);
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do
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{
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do {
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// Send init packet
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initpacket.pn = doom_htons(wanted_player_number);
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packet_set(&initpacket.head, PKT_INIT, 0);
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I_SendPacket(&initpacket.head, sizeof(initpacket));
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I_WaitForPacket(5000);
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} while (!I_GetPacket(packet, 1000));
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if (packet->type == PKT_DOWN) I_Error("Server aborted the game");
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} while (packet->type != PKT_SETUP);
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// Once we have been accepted by the server, we should tell it when we leave
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atexit(D_QuitNetGame);
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// Get info from the setup packet
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consoleplayer = sinfo->yourplayer;
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compatibility_level = sinfo->complevel;
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G_Compatibility();
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startskill = sinfo->skill;
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deathmatch = sinfo->deathmatch;
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startmap = sinfo->level;
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startepisode = sinfo->episode;
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ticdup = sinfo->ticdup;
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xtratics = sinfo->extratic;
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G_ReadOptions(sinfo->game_options);
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lprintf(LO_INFO, "\tjoined game as player %d/%d; %d WADs specified\n",
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consoleplayer+1, numplayers = sinfo->players, sinfo->numwads);
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{
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char *p = sinfo->wadnames;
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int i = sinfo->numwads;
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while (i--) {
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D_AddFile(p, source_net);
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p += strlen(p) + 1;
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}
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}
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Z_Free(packet);
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}
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localcmds = netcmds[displayplayer = consoleplayer];
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for (i=0; i<numplayers; i++)
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playeringame[i] = true;
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for (; i<MAXPLAYERS; i++)
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playeringame[i] = false;
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if (!playeringame[consoleplayer]) I_Error("D_InitNetGame: consoleplayer not in game");
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}
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#else
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void D_InitNetGame (void)
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{
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int i;
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doomcom = Z_Malloc(sizeof *doomcom, PU_STATIC, NULL);
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doomcom->consoleplayer = 0;
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doomcom->numnodes = 0; doomcom->numplayers = 1;
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localcmds = netcmds[consoleplayer];
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netgame = (M_CheckParm("-solo-net") != 0) || (M_CheckParm("-net1") != 0);
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for (i=0; i<doomcom->numplayers; i++)
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playeringame[i] = true;
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for (; i<MAXPLAYERS; i++)
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playeringame[i] = false;
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consoleplayer = displayplayer = doomcom->consoleplayer;
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}
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#endif // HAVE_NET
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#ifdef HAVE_NET
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void D_CheckNetGame(void)
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{
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packet_header_t *packet = Z_Malloc(sizeof(packet_header_t)+1, PU_STATIC, NULL);
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if (server) {
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lprintf(LO_INFO, "D_CheckNetGame: waiting for server to signal game start\n");
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do {
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while (!I_GetPacket(packet, sizeof(packet_header_t)+1)) {
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packet_set(packet, PKT_GO, 0);
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*(byte*)(packet+1) = consoleplayer;
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I_SendPacket(packet, sizeof(packet_header_t)+1);
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I_uSleep(100000);
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}
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} while (packet->type != PKT_GO);
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}
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Z_Free(packet);
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}
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boolean D_NetGetWad(const char* name)
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{
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#if defined(HAVE_WAIT_H)
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size_t psize = sizeof(packet_header_t) + strlen(name) + 500;
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packet_header_t *packet;
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boolean done = false;
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if (!server || strchr(name, '/')) return false; // If it contains path info, reject
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do {
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// Send WAD request to remote
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packet = Z_Malloc(psize, PU_STATIC, NULL);
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packet_set(packet, PKT_WAD, 0);
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*(byte*)(packet+1) = consoleplayer;
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strcpy(1+(byte*)(packet+1), name);
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I_SendPacket(packet, sizeof(packet_header_t) + strlen(name) + 2);
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I_uSleep(10000);
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} while (!I_GetPacket(packet, psize) || (packet->type != PKT_WAD));
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Z_Free(packet);
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if (!strcasecmp((void*)(packet+1), name)) {
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pid_t pid;
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int rv;
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byte *p = (byte*)(packet+1) + strlen(name) + 1;
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/* Automatic wad file retrieval using wget (supports http and ftp, using URLs)
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* Unix systems have all these commands handy, this kind of thing is easy
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* Any windo$e port will have some awkward work replacing these.
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*/
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/* cph - caution here. This is data from an untrusted source.
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* Don't pass it via a shell. */
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if ((pid = fork()) == -1)
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perror("fork");
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else if (!pid) {
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/* Child chains to wget, does the download */
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execlp("wget", "wget", p, NULL);
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}
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/* This is the parent, i.e. main LxDoom process */
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wait(&rv);
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if (!(done = !access(name, R_OK))) {
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if (!strcmp(p+strlen(p)-4, ".zip")) {
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p = strrchr(p, '/')+1;
|
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if ((pid = fork()) == -1)
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perror("fork");
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else if (!pid) {
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/* Child executes decompressor */
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execlp("unzip", "unzip", p, name, NULL);
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}
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/* Parent waits for the file */
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wait(&rv);
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done = !!access(name, R_OK);
|
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}
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/* Add more decompression protocols here as desired */
|
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}
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Z_Free(buffer);
|
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}
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return done;
|
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#else /* HAVE_WAIT_H */
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return false;
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#endif
|
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}
|
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void NetUpdate(void)
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{
|
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static int lastmadetic;
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if (isExtraDDisplay)
|
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return;
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if (server) { // Receive network packets
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size_t recvlen;
|
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packet_header_t *packet = Z_Malloc(10000, PU_STATIC, NULL);
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while ((recvlen = I_GetPacket(packet, 10000))) {
|
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switch(packet->type) {
|
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case PKT_TICS:
|
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{
|
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byte *p = (void*)(packet+1);
|
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int tics = *p++;
|
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unsigned long ptic = doom_ntohl(packet->tic);
|
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if (ptic > (unsigned)remotetic) { // Missed some
|
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packet_set(packet, PKT_RETRANS, remotetic);
|
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*(byte*)(packet+1) = consoleplayer;
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I_SendPacket(packet, sizeof(*packet)+1);
|
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} else {
|
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if (ptic + tics <= (unsigned)remotetic) break; // Will not improve things
|
||||
remotetic = ptic;
|
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while (tics--) {
|
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int players = *p++;
|
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while (players--) {
|
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int n = *p++;
|
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RawToTic(&netcmds[n][remotetic%BACKUPTICS], p);
|
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p += sizeof(ticcmd_t);
|
||||
}
|
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remotetic++;
|
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}
|
||||
}
|
||||
}
|
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break;
|
||||
case PKT_RETRANS: // Resend request
|
||||
remotesend = doom_ntohl(packet->tic);
|
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break;
|
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case PKT_DOWN: // Server downed
|
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{
|
||||
int j;
|
||||
for (j=0; j<MAXPLAYERS; j++)
|
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if (j != consoleplayer) playeringame[j] = false;
|
||||
server = false;
|
||||
doom_printf("Server is down\nAll other players are no longer in the game\n");
|
||||
}
|
||||
break;
|
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case PKT_EXTRA: // Misc stuff
|
||||
case PKT_QUIT: // Player quit
|
||||
// Queue packet to be processed when its tic time is reached
|
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queuedpacket = Z_Realloc(queuedpacket, ++numqueuedpackets * sizeof *queuedpacket,
|
||||
PU_STATIC, NULL);
|
||||
queuedpacket[numqueuedpackets-1] = Z_Malloc(recvlen, PU_STATIC, NULL);
|
||||
memcpy(queuedpacket[numqueuedpackets-1], packet, recvlen);
|
||||
break;
|
||||
case PKT_BACKOFF:
|
||||
/* cph 2003-09-18 -
|
||||
* The server sends this when we have got ahead of the other clients. We should
|
||||
* stall the input side on this client, to allow other clients to catch up.
|
||||
*/
|
||||
lastmadetic++;
|
||||
break;
|
||||
default: // Other packet, unrecognised or redundant
|
||||
break;
|
||||
}
|
||||
}
|
||||
Z_Free(packet);
|
||||
}
|
||||
{ // Build new ticcmds
|
||||
int newtics = I_GetTime() - lastmadetic;
|
||||
newtics = (newtics > 0 ? newtics : 0);
|
||||
lastmadetic += newtics;
|
||||
if (ffmap) newtics++;
|
||||
while (newtics--) {
|
||||
I_StartTic();
|
||||
if (maketic - gametic > BACKUPTICS/2) break;
|
||||
G_BuildTiccmd(&localcmds[maketic%BACKUPTICS]);
|
||||
maketic++;
|
||||
}
|
||||
if (server && maketic > remotesend) { // Send the tics to the server
|
||||
int sendtics;
|
||||
remotesend -= xtratics;
|
||||
if (remotesend < 0) remotesend = 0;
|
||||
sendtics = maketic - remotesend;
|
||||
{
|
||||
size_t pkt_size = sizeof(packet_header_t) + 2 + sendtics * sizeof(ticcmd_t);
|
||||
packet_header_t *packet = Z_Malloc(pkt_size, PU_STATIC, NULL);
|
||||
|
||||
packet_set(packet, PKT_TICC, maketic - sendtics);
|
||||
*(byte*)(packet+1) = sendtics;
|
||||
*(((byte*)(packet+1))+1) = consoleplayer;
|
||||
{
|
||||
void *tic = ((byte*)(packet+1)) +2;
|
||||
while (sendtics--) {
|
||||
TicToRaw(tic, &localcmds[remotesend++%BACKUPTICS]);
|
||||
tic = (byte *)tic + sizeof(ticcmd_t);
|
||||
}
|
||||
}
|
||||
I_SendPacket(packet, pkt_size);
|
||||
Z_Free(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
void D_BuildNewTiccmds(void)
|
||||
{
|
||||
static int lastmadetic;
|
||||
int newtics = I_GetTime() - lastmadetic;
|
||||
lastmadetic += newtics;
|
||||
while (newtics--)
|
||||
{
|
||||
I_StartTic();
|
||||
if (maketic - gametic > BACKUPTICS/2) break;
|
||||
G_BuildTiccmd(&localcmds[maketic%BACKUPTICS]);
|
||||
maketic++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_NET
|
||||
/* cph - data passed to this must be in the Doom (little-) endian */
|
||||
void D_NetSendMisc(netmisctype_t type, size_t len, void* data)
|
||||
{
|
||||
if (server) {
|
||||
size_t size = sizeof(packet_header_t) + 3*sizeof(int) + len;
|
||||
packet_header_t *packet = Z_Malloc(size, PU_STATIC, NULL);
|
||||
int *p = (void*)(packet+1);
|
||||
|
||||
packet_set(packet, PKT_EXTRA, gametic);
|
||||
*p++ = LONG(type); *p++ = LONG(consoleplayer); *p++ = LONG(len);
|
||||
memcpy(p, data, len);
|
||||
I_SendPacket(packet, size);
|
||||
|
||||
Z_Free(packet);
|
||||
}
|
||||
}
|
||||
|
||||
static void CheckQueuedPackets(void)
|
||||
{
|
||||
int i;
|
||||
for (i=0; (unsigned)i<numqueuedpackets; i++)
|
||||
if (doom_ntohl(queuedpacket[i]->tic) <= gametic)
|
||||
switch (queuedpacket[i]->type) {
|
||||
case PKT_QUIT: // Player quit the game
|
||||
{
|
||||
int pn = *(byte*)(queuedpacket[i]+1);
|
||||
playeringame[pn] = false;
|
||||
doom_printf("Player %d left the game\n", pn);
|
||||
}
|
||||
break;
|
||||
case PKT_EXTRA:
|
||||
{
|
||||
int *p = (int*)(queuedpacket[i]+1);
|
||||
size_t len = LONG(*(p+2));
|
||||
switch (LONG(*p)) {
|
||||
case nm_plcolour:
|
||||
G_ChangedPlayerColour(LONG(*(p+1)), LONG(*(p+3)));
|
||||
break;
|
||||
case nm_savegamename:
|
||||
if (len < SAVEDESCLEN) {
|
||||
memcpy(savedescription, p+3, len);
|
||||
// Force terminating 0 in case
|
||||
savedescription[len] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default: // Should not be queued
|
||||
break;
|
||||
}
|
||||
|
||||
{ // Requeue remaining packets
|
||||
int newnum = 0;
|
||||
packet_header_t **newqueue = NULL;
|
||||
|
||||
for (i=0; (unsigned)i<numqueuedpackets; i++)
|
||||
if (doom_ntohl(queuedpacket[i]->tic) > gametic) {
|
||||
newqueue = Z_Realloc(newqueue, ++newnum * sizeof *newqueue,
|
||||
PU_STATIC, NULL);
|
||||
newqueue[newnum-1] = queuedpacket[i];
|
||||
} else Z_Free(queuedpacket[i]);
|
||||
|
||||
Z_Free(queuedpacket);
|
||||
numqueuedpackets = newnum; queuedpacket = newqueue;
|
||||
}
|
||||
}
|
||||
#endif // HAVE_NET
|
||||
|
||||
void TryRunTics (void)
|
||||
{
|
||||
int runtics;
|
||||
int entertime = I_GetTime();
|
||||
|
||||
// Wait for tics to run
|
||||
while (1) {
|
||||
#ifdef HAVE_NET
|
||||
NetUpdate();
|
||||
#else
|
||||
D_BuildNewTiccmds();
|
||||
#endif
|
||||
runtics = (server ? remotetic : maketic) - gametic;
|
||||
if (!runtics) {
|
||||
if (!movement_smooth) {
|
||||
#ifdef HAVE_NET
|
||||
if (server)
|
||||
I_WaitForPacket(ms_to_next_tick);
|
||||
else
|
||||
#endif
|
||||
I_uSleep(ms_to_next_tick*1000);
|
||||
}
|
||||
if (I_GetTime() - entertime > 10) {
|
||||
#ifdef HAVE_NET
|
||||
if (server) {
|
||||
char buf[sizeof(packet_header_t)+1];
|
||||
remotesend--;
|
||||
packet_set((packet_header_t *)buf, PKT_RETRANS, remotetic);
|
||||
buf[sizeof(buf)-1] = consoleplayer;
|
||||
I_SendPacket((packet_header_t *)buf, sizeof buf);
|
||||
}
|
||||
#endif
|
||||
M_Ticker(); return;
|
||||
}
|
||||
//if ((displaytime) < (tic_vars.next-SDL_GetTicks()))
|
||||
{
|
||||
WasRenderedInTryRunTics = true;
|
||||
if (V_GetMode() == VID_MODEGL ?
|
||||
movement_smooth :
|
||||
movement_smooth && gamestate==wipegamestate)
|
||||
{
|
||||
isExtraDDisplay = true;
|
||||
D_Display();
|
||||
isExtraDDisplay = false;
|
||||
}
|
||||
}
|
||||
} else break;
|
||||
}
|
||||
|
||||
while (runtics--) {
|
||||
#ifdef HAVE_NET
|
||||
if (server) CheckQueuedPackets();
|
||||
#endif
|
||||
if (advancedemo)
|
||||
D_DoAdvanceDemo ();
|
||||
M_Ticker ();
|
||||
I_GetTime_SaveMS();
|
||||
G_Ticker ();
|
||||
P_Checksum(gametic);
|
||||
gametic++;
|
||||
#ifdef HAVE_NET
|
||||
NetUpdate(); // Keep sending our tics to avoid stalling remote nodes
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_NET
|
||||
static void D_QuitNetGame (void)
|
||||
{
|
||||
byte buf[1 + sizeof(packet_header_t)];
|
||||
packet_header_t *packet = (void*)buf;
|
||||
int i;
|
||||
|
||||
if (!server) return;
|
||||
buf[sizeof(packet_header_t)] = consoleplayer;
|
||||
packet_set(packet, PKT_QUIT, gametic);
|
||||
|
||||
for (i=0; i<4; i++) {
|
||||
I_SendPacket(packet, 1 + sizeof(packet_header_t));
|
||||
I_uSleep(10000);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user