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Initial Commit
This commit is contained in:
808
common/prboom/SDL/i_sound.c
Executable file
808
common/prboom/SDL/i_sound.c
Executable file
@@ -0,0 +1,808 @@
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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||||
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
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||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* System interface for sound.
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_LIBSDL_MIXER
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#define HAVE_MIXER
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#endif
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#include <math.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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// I'm hacking back in the MIDI music support. At this time, I only want
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// music-related functions, so I'm adding this macro to remove sfx-related
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// functions.
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#define ID_DISABLE_SDL_SOUND 1
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#ifndef ID_DISABLE_SDL_SOUND
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "SDL_mutex.h"
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#include "SDL_byteorder.h"
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#include "SDL_version.h"
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#endif // ID_DISABLE_SDL_SOUND
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#ifdef HAVE_MIXER
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#include "SDL_mixer.h"
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#endif
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#include "z_zone.h"
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#include "m_swap.h"
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#include "i_sound.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "w_wad.h"
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#include "lprintf.h"
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#include "s_sound.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "doomtype.h"
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#include "d_main.h"
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// The number of internal mixing channels,
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// the samples calculated for each mixing step,
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// the size of the 16bit, 2 hardware channel (stereo)
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// mixing buffer, and the samplerate of the raw data.
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// Variables used by Boom from Allegro
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// created here to avoid changes to core Boom files
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int snd_card = 1;
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int mus_card = 1;
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int detect_voices = 0; // God knows
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static boolean sound_inited = false;
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static boolean first_sound_init = true;
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// Needed for calling the actual sound output.
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static int SAMPLECOUNT= 512;
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#define MAX_CHANNELS 32
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// MWM 2000-01-08: Sample rate in samples/second
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int snd_samplerate=11025;
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// The actual output device.
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int audio_fd;
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typedef struct {
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// SFX id of the playing sound effect.
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// Used to catch duplicates (like chainsaw).
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int id;
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// The channel step amount...
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unsigned int step;
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// ... and a 0.16 bit remainder of last step.
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unsigned int stepremainder;
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unsigned int samplerate;
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// The channel data pointers, start and end.
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const unsigned char* data;
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const unsigned char* enddata;
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// Time/gametic that the channel started playing,
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// used to determine oldest, which automatically
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// has lowest priority.
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// In case number of active sounds exceeds
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// available channels.
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int starttime;
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// Hardware left and right channel volume lookup.
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int *leftvol_lookup;
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int *rightvol_lookup;
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} channel_info_t;
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channel_info_t channelinfo[MAX_CHANNELS];
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// Pitch to stepping lookup, unused.
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int steptable[256];
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// Volume lookups.
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int vol_lookup[128*256];
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#ifndef ID_DISABLE_SDL_SOUND
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/* cph
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* stopchan
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* Stops a sound, unlocks the data
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*/
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static void stopchan(int i)
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{
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if (channelinfo[i].data) /* cph - prevent excess unlocks */
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{
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channelinfo[i].data=NULL;
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W_UnlockLumpNum(S_sfx[channelinfo[i].id].lumpnum);
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}
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}
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//
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// This function adds a sound to the
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// list of currently active sounds,
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// which is maintained as a given number
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// (eight, usually) of internal channels.
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// Returns a handle.
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//
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static int addsfx(int sfxid, int channel, const unsigned char* data, size_t len)
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{
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stopchan(channel);
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channelinfo[channel].data = data;
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/* Set pointer to end of raw data. */
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channelinfo[channel].enddata = channelinfo[channel].data + len - 1;
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channelinfo[channel].samplerate = (channelinfo[channel].data[3]<<8)+channelinfo[channel].data[2];
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channelinfo[channel].data += 8; /* Skip header */
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channelinfo[channel].stepremainder = 0;
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// Should be gametic, I presume.
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channelinfo[channel].starttime = gametic;
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// Preserve sound SFX id,
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// e.g. for avoiding duplicates of chainsaw.
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channelinfo[channel].id = sfxid;
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return channel;
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}
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static void updateSoundParams(int handle, int volume, int seperation, int pitch)
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{
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int slot = handle;
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int rightvol;
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int leftvol;
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int step = steptable[pitch];
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#ifdef RANGECHECK
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if ((handle < 0) || (handle >= MAX_CHANNELS))
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I_Error("I_UpdateSoundParams: handle out of range");
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#endif
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// Set stepping
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// MWM 2000-12-24: Calculates proportion of channel samplerate
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// to global samplerate for mixing purposes.
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// Patched to shift left *then* divide, to minimize roundoff errors
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// as well as to use SAMPLERATE as defined above, not to assume 11025 Hz
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if (pitched_sounds)
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channelinfo[slot].step = step + (((channelinfo[slot].samplerate<<16)/snd_samplerate)-65536);
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else
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channelinfo[slot].step = ((channelinfo[slot].samplerate<<16)/snd_samplerate);
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// Separation, that is, orientation/stereo.
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// range is: 1 - 256
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seperation += 1;
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// Per left/right channel.
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// x^2 seperation,
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// adjust volume properly.
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leftvol = volume - ((volume*seperation*seperation) >> 16);
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seperation = seperation - 257;
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rightvol= volume - ((volume*seperation*seperation) >> 16);
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// Sanity check, clamp volume.
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if (rightvol < 0 || rightvol > 127)
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I_Error("rightvol out of bounds");
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if (leftvol < 0 || leftvol > 127)
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I_Error("leftvol out of bounds");
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// Get the proper lookup table piece
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// for this volume level???
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channelinfo[slot].leftvol_lookup = &vol_lookup[leftvol*256];
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channelinfo[slot].rightvol_lookup = &vol_lookup[rightvol*256];
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}
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void I_UpdateSoundParams(int handle, int volume, int seperation, int pitch)
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{
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SDL_LockAudio();
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updateSoundParams(handle, volume, seperation, pitch);
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SDL_UnlockAudio();
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}
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//
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// SFX API
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// Note: this was called by S_Init.
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// However, whatever they did in the
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// old DPMS based DOS version, this
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// were simply dummies in the Linux
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// version.
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// See soundserver initdata().
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//
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void I_SetChannels(void)
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{
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// Init internal lookups (raw data, mixing buffer, channels).
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// This function sets up internal lookups used during
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// the mixing process.
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int i;
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int j;
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int* steptablemid = steptable + 128;
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// Okay, reset internal mixing channels to zero.
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for (i=0; i<MAX_CHANNELS; i++)
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{
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memset(&channelinfo[i],0,sizeof(channel_info_t));
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}
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// This table provides step widths for pitch parameters.
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// I fail to see that this is currently used.
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for (i=-128 ; i<128 ; i++)
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steptablemid[i] = (int)(pow(1.2, ((double)i/(64.0*snd_samplerate/11025)))*65536.0);
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// Generates volume lookup tables
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// which also turn the unsigned samples
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// into signed samples.
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for (i=0 ; i<128 ; i++)
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for (j=0 ; j<256 ; j++)
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{
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// proff - made this a little bit softer, because with
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// full volume the sound clipped badly
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vol_lookup[i*256+j] = (i*(j-128)*256)/191;
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//vol_lookup[i*256+j] = (i*(j-128)*256)/127;
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}
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}
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//
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// Retrieve the raw data lump index
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// for a given SFX name.
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//
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int I_GetSfxLumpNum(sfxinfo_t* sfx)
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{
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char namebuf[9];
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sprintf(namebuf, "ds%s", sfx->name);
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return W_GetNumForName(namebuf);
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}
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//
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// Starting a sound means adding it
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// to the current list of active sounds
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// in the internal channels.
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// As the SFX info struct contains
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// e.g. a pointer to the raw data,
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// it is ignored.
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// As our sound handling does not handle
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// priority, it is ignored.
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// Pitching (that is, increased speed of playback)
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// is set, but currently not used by mixing.
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//
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int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority)
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{
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const unsigned char* data;
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int lump;
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size_t len;
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if ((channel < 0) || (channel >= MAX_CHANNELS))
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#ifdef RANGECHECK
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I_Error("I_StartSound: handle out of range");
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#else
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return -1;
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#endif
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lump = S_sfx[id].lumpnum;
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// We will handle the new SFX.
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// Set pointer to raw data.
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len = W_LumpLength(lump);
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// e6y: Crash with zero-length sounds.
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// Example wad: dakills (http://www.doomworld.com/idgames/index.php?id=2803)
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// The entries DSBSPWLK, DSBSPACT, DSSWTCHN and DSSWTCHX are all zero-length sounds
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if (len<=8) return -1;
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/* Find padded length */
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len -= 8;
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// do the lump caching outside the SDL_LockAudio/SDL_UnlockAudio pair
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// use locking which makes sure the sound data is in a malloced area and
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// not in a memory mapped one
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data = W_LockLumpNum(lump);
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SDL_LockAudio();
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// Returns a handle (not used).
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addsfx(id, channel, data, len);
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updateSoundParams(channel, vol, sep, pitch);
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SDL_UnlockAudio();
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return channel;
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}
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void I_StopSound (int handle)
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{
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#ifdef RANGECHECK
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if ((handle < 0) || (handle >= MAX_CHANNELS))
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I_Error("I_StopSound: handle out of range");
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#endif
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SDL_LockAudio();
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stopchan(handle);
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SDL_UnlockAudio();
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}
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boolean I_SoundIsPlaying(int handle)
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{
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#ifdef RANGECHECK
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if ((handle < 0) || (handle >= MAX_CHANNELS))
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I_Error("I_SoundIsPlaying: handle out of range");
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#endif
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return channelinfo[handle].data != NULL;
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}
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boolean I_AnySoundStillPlaying(void)
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||||
{
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boolean result = false;
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int i;
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|
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for (i=0; i<MAX_CHANNELS; i++)
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result |= channelinfo[i].data != NULL;
|
||||
|
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return result;
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}
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#endif // ID_DISABLE_SDL_SOUND
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||||
|
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//
|
||||
// This function loops all active (internal) sound
|
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// channels, retrieves a given number of samples
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// from the raw sound data, modifies it according
|
||||
// to the current (internal) channel parameters,
|
||||
// mixes the per channel samples into the given
|
||||
// mixing buffer, and clamping it to the allowed
|
||||
// range.
|
||||
//
|
||||
// This function currently supports only 16bit.
|
||||
//
|
||||
|
||||
static void I_UpdateSound(void *unused, uint8_t *stream, int len)
|
||||
{
|
||||
#ifdef IPHONE
|
||||
return;
|
||||
#endif
|
||||
|
||||
#ifndef IPHONE
|
||||
// Mix current sound data.
|
||||
// Data, from raw sound, for right and left.
|
||||
register unsigned char sample;
|
||||
register int dl;
|
||||
register int dr;
|
||||
|
||||
// Pointers in audio stream, left, right, end.
|
||||
signed short* leftout;
|
||||
signed short* rightout;
|
||||
signed short* leftend;
|
||||
// Step in stream, left and right, thus two.
|
||||
int step;
|
||||
|
||||
// Mixing channel index.
|
||||
int chan;
|
||||
|
||||
// Left and right channel
|
||||
// are in audio stream, alternating.
|
||||
leftout = (signed short *)stream;
|
||||
rightout = ((signed short *)stream)+1;
|
||||
step = 2;
|
||||
|
||||
// Determine end, for left channel only
|
||||
// (right channel is implicit).
|
||||
leftend = leftout + (len/4)*step;
|
||||
|
||||
// Mix sounds into the mixing buffer.
|
||||
// Loop over step*SAMPLECOUNT,
|
||||
// that is 512 values for two channels.
|
||||
while (leftout != leftend)
|
||||
{
|
||||
// Reset left/right value.
|
||||
//dl = 0;
|
||||
//dr = 0;
|
||||
dl = *leftout;
|
||||
dr = *rightout;
|
||||
|
||||
// Love thy L2 chache - made this a loop.
|
||||
// Now more channels could be set at compile time
|
||||
// as well. Thus loop those channels.
|
||||
for ( chan = 0; chan < numChannels; chan++ )
|
||||
{
|
||||
// Check channel, if active.
|
||||
if (channelinfo[chan].data)
|
||||
{
|
||||
// Get the raw data from the channel.
|
||||
// no filtering
|
||||
// sample = *channelinfo[chan].data;
|
||||
// linear filtering
|
||||
sample = (((unsigned int)channelinfo[chan].data[0] * (0x10000 - channelinfo[chan].stepremainder))
|
||||
+ ((unsigned int)channelinfo[chan].data[1] * (channelinfo[chan].stepremainder))) >> 16;
|
||||
|
||||
// Add left and right part
|
||||
// for this channel (sound)
|
||||
// to the current data.
|
||||
// Adjust volume accordingly.
|
||||
dl += channelinfo[chan].leftvol_lookup[sample];
|
||||
dr += channelinfo[chan].rightvol_lookup[sample];
|
||||
// Increment index ???
|
||||
channelinfo[chan].stepremainder += channelinfo[chan].step;
|
||||
// MSB is next sample???
|
||||
channelinfo[chan].data += channelinfo[chan].stepremainder >> 16;
|
||||
// Limit to LSB???
|
||||
channelinfo[chan].stepremainder &= 0xffff;
|
||||
|
||||
// Check whether we are done.
|
||||
if (channelinfo[chan].data >= channelinfo[chan].enddata)
|
||||
stopchan(chan);
|
||||
}
|
||||
}
|
||||
|
||||
// Clamp to range. Left hardware channel.
|
||||
// Has been char instead of short.
|
||||
// if (dl > 127) *leftout = 127;
|
||||
// else if (dl < -128) *leftout = -128;
|
||||
// else *leftout = dl;
|
||||
|
||||
if (dl > SHRT_MAX)
|
||||
*leftout = SHRT_MAX;
|
||||
else if (dl < SHRT_MIN)
|
||||
*leftout = SHRT_MIN;
|
||||
else
|
||||
*leftout = (signed short)dl;
|
||||
|
||||
// Same for right hardware channel.
|
||||
if (dr > SHRT_MAX)
|
||||
*rightout = SHRT_MAX;
|
||||
else if (dr < SHRT_MIN)
|
||||
*rightout = SHRT_MIN;
|
||||
else
|
||||
*rightout = (signed short)dr;
|
||||
|
||||
// Increment current pointers in stream
|
||||
leftout += step;
|
||||
rightout += step;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_ShutdownSound(void)
|
||||
{
|
||||
if (sound_inited) {
|
||||
lprintf(LO_INFO, "I_ShutdownSound: ");
|
||||
#ifdef HAVE_MIXER
|
||||
Mix_CloseAudio();
|
||||
#else
|
||||
SDL_CloseAudio();
|
||||
#endif
|
||||
lprintf(LO_INFO, "\n");
|
||||
sound_inited = false;
|
||||
}
|
||||
}
|
||||
|
||||
//static SDL_AudioSpec audio;
|
||||
|
||||
// Hack! Fix this if real SDL sound is reintroduced.
|
||||
#define AUDIO_S16MSB 0
|
||||
#define AUDIO_S16LSB 0
|
||||
|
||||
|
||||
void I_InitSound(void)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
int audio_rate;
|
||||
uint16_t audio_format;
|
||||
int audio_channels;
|
||||
int audio_buffers;
|
||||
|
||||
if (sound_inited)
|
||||
I_ShutdownSound();
|
||||
|
||||
// Secure and configure sound device first.
|
||||
lprintf(LO_INFO,"I_InitSound: ");
|
||||
|
||||
/* Initialize variables */
|
||||
audio_rate = snd_samplerate;
|
||||
#if ( SDL_BYTEORDER == SDL_BIG_ENDIAN )
|
||||
audio_format = AUDIO_S16MSB;
|
||||
#else
|
||||
audio_format = AUDIO_S16LSB;
|
||||
#endif
|
||||
audio_channels = 2;
|
||||
SAMPLECOUNT = 512;
|
||||
audio_buffers = SAMPLECOUNT*snd_samplerate/11025;
|
||||
|
||||
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) {
|
||||
lprintf(LO_INFO,"couldn't open audio with desired format\n");
|
||||
return;
|
||||
}
|
||||
sound_inited = true;
|
||||
SAMPLECOUNT = audio_buffers;
|
||||
Mix_SetPostMix(I_UpdateSound, NULL);
|
||||
lprintf(LO_INFO," configured audio device with %d samples/slice\n", SAMPLECOUNT);
|
||||
#else
|
||||
SDL_AudioSpec audio;
|
||||
|
||||
// Secure and configure sound device first.
|
||||
lprintf(LO_INFO,"I_InitSound: ");
|
||||
|
||||
// Open the audio device
|
||||
audio.freq = snd_samplerate;
|
||||
#if ( SDL_BYTEORDER == SDL_BIG_ENDIAN )
|
||||
audio.format = AUDIO_S16MSB;
|
||||
#else
|
||||
audio.format = AUDIO_S16LSB;
|
||||
#endif
|
||||
audio.channels = 2;
|
||||
audio.samples = SAMPLECOUNT*snd_samplerate/11025;
|
||||
audio.callback = I_UpdateSound;
|
||||
if ( SDL_OpenAudio(&audio, NULL) < 0 ) {
|
||||
lprintf(LO_INFO,"couldn't open audio with desired format\n");
|
||||
return;
|
||||
}
|
||||
SAMPLECOUNT = audio.samples;
|
||||
lprintf(LO_INFO," configured audio device with %d samples/slice\n", SAMPLECOUNT);
|
||||
#endif
|
||||
|
||||
if (first_sound_init) {
|
||||
atexit(I_ShutdownSound);
|
||||
first_sound_init = false;
|
||||
}
|
||||
|
||||
if (!nomusicparm)
|
||||
I_InitMusic();
|
||||
|
||||
// Finished initialization.
|
||||
lprintf(LO_INFO,"I_InitSound: sound module ready\n");
|
||||
#ifndef HAVE_MIXER
|
||||
SDL_PauseAudio(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// MUSIC API.
|
||||
//
|
||||
|
||||
#ifndef HAVE_OWN_MUSIC
|
||||
|
||||
#ifdef HAVE_MIXER
|
||||
#include "SDL_mixer.h"
|
||||
#include "mmus2mid.h"
|
||||
|
||||
static Mix_Music *music[2] = { NULL, NULL };
|
||||
|
||||
char* music_tmp = NULL; /* cph - name of music temporary file */
|
||||
|
||||
#endif
|
||||
|
||||
void I_ShutdownMusic(void)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
if (music_tmp) {
|
||||
//unlink(music_tmp);
|
||||
//lprintf(LO_DEBUG, "I_ShutdownMusic: removing %s\n", music_tmp);
|
||||
free(music_tmp);
|
||||
music_tmp = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef IPHONE
|
||||
|
||||
const char * SysIphoneGetTempDir();
|
||||
static char iphoneMusicPath[PATH_MAX];
|
||||
|
||||
#endif
|
||||
|
||||
void I_InitMusic(void)
|
||||
{
|
||||
// Since we can load different IWADs in the same run of the iOS game, we need to clear
|
||||
// the cached lumpnums for all the music, since they differ in different IWADs.
|
||||
for ( int i = 0; i < NUMMUSIC; ++i ) {
|
||||
S_music[i].lumpnum = 0;
|
||||
}
|
||||
|
||||
#ifdef HAVE_MIXER
|
||||
if (!music_tmp) {
|
||||
#ifndef _WIN32
|
||||
#ifdef IPHONE
|
||||
|
||||
iphoneMusicPath[0] = '\0';
|
||||
strcat( iphoneMusicPath, SysIphoneGetTempDir() );
|
||||
strcat( iphoneMusicPath, "prboom-music-XXXXXX" );
|
||||
|
||||
music_tmp = strdup(iphoneMusicPath);
|
||||
#else
|
||||
music_tmp = strdup("/tmp/prboom-music-XXXXXX");
|
||||
#endif
|
||||
{
|
||||
int fd = mkstemp(music_tmp);
|
||||
if (fd<0) {
|
||||
lprintf(LO_ERROR, "I_InitMusic: failed to create music temp file %s", music_tmp);
|
||||
free(music_tmp); return;
|
||||
} else
|
||||
close(fd);
|
||||
}
|
||||
#else /* !_WIN32 */
|
||||
music_tmp = strdup("doom.tmp");
|
||||
#endif
|
||||
atexit(I_ShutdownMusic);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
extern int mus_pause_opt; // From m_misc.c
|
||||
extern bool mus_on;
|
||||
|
||||
void I_PlaySong(int handle, int looping)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
if ( music[handle] && mus_on ) {
|
||||
Mix_FadeInMusic(music[handle], looping ? -1 : 0, 500);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_PauseSong (int handle)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
switch(mus_pause_opt) {
|
||||
case 0:
|
||||
I_StopSong(handle);
|
||||
break;
|
||||
case 1:
|
||||
Mix_PauseMusic();
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
// Default - let music continue
|
||||
}
|
||||
|
||||
void I_ResumeSong (int handle)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
switch(mus_pause_opt) {
|
||||
case 0:
|
||||
I_PlaySong(handle,1);
|
||||
break;
|
||||
case 1:
|
||||
Mix_ResumeMusic();
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
/* Otherwise, music wasn't stopped */
|
||||
}
|
||||
|
||||
void I_StopSong(int handle)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
Mix_FadeOutMusic(500);
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_UnRegisterSong(int handle)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
if ( music[handle] ) {
|
||||
Mix_FreeMusic(music[handle]);
|
||||
music[handle] = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int I_RegisterSong(const void *data, size_t len)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
MIDI *mididata;
|
||||
FILE *midfile;
|
||||
|
||||
if ( len < 32 )
|
||||
return 0; // the data should at least as big as the MUS header
|
||||
if ( music_tmp == NULL )
|
||||
return 0;
|
||||
midfile = fopen(music_tmp, "wb");
|
||||
if ( midfile == NULL ) {
|
||||
lprintf(LO_ERROR,"Couldn't write MIDI to %s\n", music_tmp);
|
||||
return 0;
|
||||
}
|
||||
/* Convert MUS chunk to MIDI? */
|
||||
if ( memcmp(data, "MUS", 3) == 0 )
|
||||
{
|
||||
UBYTE *mid;
|
||||
int midlen;
|
||||
|
||||
mididata = malloc(sizeof(MIDI));
|
||||
int musResult = mmus2mid(data, mididata, 89, 0);
|
||||
if ( musResult != 0 ) {
|
||||
printf( "Failed to conver MUS to MIDI: %s\n", music_tmp );
|
||||
}
|
||||
MIDIToMidi(mididata,&mid,&midlen);
|
||||
M_WriteFile(music_tmp,mid,midlen);
|
||||
free(mid);
|
||||
free_mididata(mididata);
|
||||
free(mididata);
|
||||
} else {
|
||||
fwrite(data, len, 1, midfile);
|
||||
}
|
||||
fclose(midfile);
|
||||
|
||||
music[0] = Mix_LoadMUS(music_tmp);
|
||||
if ( music[0] == NULL ) {
|
||||
lprintf(LO_ERROR,"Couldn't load MIDI from %s: %s\n", music_tmp, Mix_GetError());
|
||||
}
|
||||
#endif
|
||||
return (0);
|
||||
}
|
||||
|
||||
// cournia - try to load a music file into SDL_Mixer
|
||||
// returns true if could not load the file
|
||||
int I_RegisterMusic( const char* filename, musicinfo_t *song )
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
if (!filename) return 1;
|
||||
if (!song) return 1;
|
||||
music[0] = Mix_LoadMUS(filename);
|
||||
if (music[0] == NULL)
|
||||
{
|
||||
lprintf(LO_WARN,"Couldn't load music from %s: %s\nAttempting to load default MIDI music.\n", filename, Mix_GetError());
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
song->data = 0;
|
||||
song->handle = 0;
|
||||
song->lumpnum = 0;
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_SetMusicVolume(int volume)
|
||||
{
|
||||
#ifdef HAVE_MIXER
|
||||
Mix_VolumeMusic(volume*8);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* HAVE_OWN_MUSIC */
|
||||
|
||||
Reference in New Issue
Block a user