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Initial Commit
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93
common/ios/doomengine/iphone_sys.mm
Executable file
93
common/ios/doomengine/iphone_sys.mm
Executable file
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/*
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "doomiphone.h"
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#import <AudioToolbox/AudioServices.h>
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#import <UIKit/UIKit.h>
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#import "ios/View.h"
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char consoleCommand[1024];
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int SysIphoneMicroseconds() {
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struct timeval tp;
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struct timezone tzp;
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static int secbase;
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gettimeofday( &tp, &tzp );
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if( ! secbase ) {
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secbase = tp.tv_sec;
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return tp.tv_usec;
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}
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int curtime = (tp.tv_sec - secbase) * 1000000 + tp.tv_usec;
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return curtime;
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}
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int SysIphoneMilliseconds() {
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return SysIphoneMicroseconds()/1000;
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}
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char iphoneDocDirectory[PATH_MAX];
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char iphoneAppDirectory[PATH_MAX];
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char iphoneTempDirectory[PATH_MAX];
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const char *SysIphoneGetAppDir() {
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return iphoneAppDirectory;
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}
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const char *SysIphoneGetDocDir() {
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return iphoneDocDirectory;
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}
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const char *SysIphoneGetTempDir() {
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return iphoneTempDirectory;
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}
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void SysIPhoneVibrate() {
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AudioServicesPlaySystemSound( kSystemSoundID_Vibrate );
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}
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void SysIPhoneOpenURL( const char *url ) {
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Com_Printf( "OpenURL char *: %s\n", url );
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NSString *nss = [NSString stringWithCString: url encoding: NSASCIIStringEncoding];
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString: nss]];
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}
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int SysIPhoneIsDeviceLandscapeRight( void ) {
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return [UIDevice currentDevice].orientation == UIDeviceOrientationLandscapeRight;
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}
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void SysIPhoneSetUIKitOrientation( int isLandscapeRight ) {
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// Using OS autorotation for now. If we ever want to support 60FPS on MBX devices,
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// we'll probably have to go back to manual rotation for the GL view.
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/*
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if ( isLandscapeRight ) {
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[UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationLandscapeRight;
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} else {
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[UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationLandscapeLeft;
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}
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*/
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}
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