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Initial Commit
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236
common/ios/doomengine/iphone_mapSelect.c
Executable file
236
common/ios/doomengine/iphone_mapSelect.c
Executable file
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/*
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* iphone_mapSelect.c
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* doom
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*
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* Created by John Carmack on 4/19/09.
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* Copyright 2009 id Software. All rights reserved.
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*
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*/
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/*
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "doomiphone.h"
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typedef struct {
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int dataset;
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int episode;
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int map;
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const char *name;
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} mapData_t;
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mapData_t mapData[] = {
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{ 0, 1, 1, "E1M1: Hangar" },
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{ 0, 1, 2, "E1M2: Nuclear Plant" },
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{ 0, 1, 3, "E1M3: Toxin Refinery" },
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{ 0, 1, 4, "E1M4: Command Control" },
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{ 0, 1, 5, "E1M5: Phobos Lab" },
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{ 0, 1, 6, "E1M6: Central Processing" },
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{ 0, 1, 7, "E1M7: Computer Station" },
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{ 0, 1, 8, "E1M8: Phobos Anomaly" },
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{ 0, 1, 9, "E1M9: Military Base" },
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{ 0, 2, 1, "E2M1: Deimos Anomaly" },
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{ 0, 2, 2, "E2M2: Containment Area" },
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{ 0, 2, 3, "E2M3: Refinery" },
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{ 0, 2, 4, "E2M4: Deimos Lab" },
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{ 0, 2, 5, "E2M5: Command Center" },
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{ 0, 2, 6, "E2M6: Halls of the Damned" },
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{ 0, 2, 7, "E2M7: Spawning Vats" },
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{ 0, 2, 8, "E2M8: Tower of Babel" },
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{ 0, 2, 9, "E2M9: Fortress of Mystery" },
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{ 0, 3, 1, "E3M1: Hell Keep" },
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{ 0, 3, 2, "E3M2: Slough of Despair" },
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{ 0, 3, 3, "E3M3: Pandemonium" },
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{ 0, 3, 4, "E3M4: House of Pain" },
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{ 0, 3, 5, "E3M5: Unholy Cathedral" },
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{ 0, 3, 6, "E3M6: Mt. Erebus" },
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{ 0, 3, 7, "E3M7: Limbo" },
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{ 0, 3, 8, "E3M8: Dis" },
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{ 0, 3, 9, "E3M9: Warrens" },
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{ 0, 4, 1, "E4M1: Hell Beneath" },
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{ 0, 4, 2, "E4M2: Perfect Hatred" },
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{ 0, 4, 3, "E4M3: Sever The Wicked" },
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{ 0, 4, 4, "E4M4: Unruly Evil" },
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{ 0, 4, 5, "E4M5: They Will Repent" },
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{ 0, 4, 6, "E4M6: Against Thee Wickedly" },
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{ 0, 4, 7, "E4M7: And Hell Followed" },
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{ 0, 4, 8, "E4M8: Unto The Cruel" },
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{ 0, 4, 9, "E4M9: Fear" },
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#if 0
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{ 0, 0, 0, "level 1: entryway" },
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{ 0, 0, 0, "level 2: underhalls" },
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{ 0, 0, 0, "level 3: the gantlet" },
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{ 0, 0, 0, "level 4: the focus" },
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{ 0, 0, 0, "level 5: the waste tunnels" },
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{ 0, 0, 0, "level 6: the crusher" },
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{ 0, 0, 0, "level 7: dead simple" },
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{ 0, 0, 0, "level 8: tricks and traps" },
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{ 0, 0, 0, "level 9: the pit" },
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{ 0, 0, 0, "level 10: refueling base" },
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{ 0, 0, 0, "level 11: 'o' of destruction!" },
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{ 0, 0, 0, "level 12: the factory" },
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{ 0, 0, 0, "level 13: downtown" },
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{ 0, 0, 0, "level 14: the inmost dens" },
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{ 0, 0, 0, "level 15: industrial zone" },
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{ 0, 0, 0, "level 16: suburbs" },
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{ 0, 0, 0, "level 17: tenements" },
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{ 0, 0, 0, "level 18: the courtyard" },
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{ 0, 0, 0, "level 19: the citadel" },
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{ 0, 0, 0, "level 20: gotcha!" },
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{ 0, 0, 0, "level 21: nirvana" },
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{ 0, 0, 0, "level 22: the catacombs" },
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{ 0, 0, 0, "level 23: barrels o' fun" },
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{ 0, 0, 0, "level 24: the chasm" },
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{ 0, 0, 0, "level 25: bloodfalls" },
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{ 0, 0, 0, "level 26: the abandoned mines" },
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{ 0, 0, 0, "level 27: monster condo" },
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{ 0, 0, 0, "level 28: the spirit world" },
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{ 0, 0, 0, "level 29: the living end" },
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{ 0, 0, 0, "level 30: icon of sin" },
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{ 0, 0, 0, "level 31: wolfenstein" },
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{ 0, 0, 0, "level 32: grosse" },
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{ 0, 0, 0, "level 1: congo" },
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{ 0, 0, 0, "level 2: well of souls" },
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{ 0, 0, 0, "level 3: aztec" },
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{ 0, 0, 0, "level 4: caged" },
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{ 0, 0, 0, "level 5: ghost town" },
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{ 0, 0, 0, "level 6: baron's lair" },
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{ 0, 0, 0, "level 7: caughtyard" },
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{ 0, 0, 0, "level 8: realm" },
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{ 0, 0, 0, "level 9: abattoire" },
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{ 0, 0, 0, "level 10: onslaught" },
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{ 0, 0, 0, "level 11: hunted" },
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{ 0, 0, 0, "level 12: speed" },
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{ 0, 0, 0, "level 13: the crypt" },
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{ 0, 0, 0, "level 14: genesis" },
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{ 0, 0, 0, "level 15: the twilight" },
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{ 0, 0, 0, "level 16: the omen" },
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{ 0, 0, 0, "level 17: compound" },
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{ 0, 0, 0, "level 18: neurosphere" },
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{ 0, 0, 0, "level 19: nme" },
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{ 0, 0, 0, "level 20: the death domain" },
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{ 0, 0, 0, "level 21: slayer" },
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{ 0, 0, 0, "level 22: impossible mission" },
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{ 0, 0, 0, "level 23: tombstone" },
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{ 0, 0, 0, "level 24: the final frontier" },
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{ 0, 0, 0, "level 25: the temple of darkness" },
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{ 0, 0, 0, "level 26: bunker" },
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{ 0, 0, 0, "level 27: anti-christ" },
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{ 0, 0, 0, "level 28: the sewers" },
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{ 0, 0, 0, "level 29: odyssey of noises" },
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{ 0, 0, 0, "level 30: the gateway of hell" },
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{ 0, 0, 0, "level 31: cyberden" },
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{ 0, 0, 0, "level 32: go 2 it" },
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{ 0, 0, 0, "level 1: system control" },
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{ 0, 0, 0, "level 2: human bbq" },
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{ 0, 0, 0, "level 3: power control" },
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{ 0, 0, 0, "level 4: wormhole" },
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{ 0, 0, 0, "level 5: hanger" },
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{ 0, 0, 0, "level 6: open season" },
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{ 0, 0, 0, "level 7: prison" },
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{ 0, 0, 0, "level 8: metal" },
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{ 0, 0, 0, "level 9: stronghold" },
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{ 0, 0, 0, "level 10: redemption" },
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{ 0, 0, 0, "level 11: storage facility" },
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{ 0, 0, 0, "level 12: crater" },
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{ 0, 0, 0, "level 13: nukage processing" },
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{ 0, 0, 0, "level 14: steel works" },
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{ 0, 0, 0, "level 15: dead zone" },
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{ 0, 0, 0, "level 16: deepest reaches" },
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{ 0, 0, 0, "level 17: processing area" },
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{ 0, 0, 0, "level 18: mill" },
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{ 0, 0, 0, "level 19: shipping/respawning" },
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{ 0, 0, 0, "level 20: central processing" },
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{ 0, 0, 0, "level 21: administration center" },
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{ 0, 0, 0, "level 22: habitat" },
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{ 0, 0, 0, "level 23: lunar mining project" },
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{ 0, 0, 0, "level 24: quarry" },
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{ 0, 0, 0, "level 25: baron's den" },
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{ 0, 0, 0, "level 26: ballistyx" },
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{ 0, 0, 0, "level 27: mount pain" },
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{ 0, 0, 0, "level 28: heck" },
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{ 0, 0, 0, "level 29: river styx" },
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{ 0, 0, 0, "level 30: last call" },
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{ 0, 0, 0, "level 31: pharaoh" },
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{ 0, 0, 0, "level 32: caribbean" },
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#endif
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{ 0, 0, 0, NULL }
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};
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/*
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===================
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FindMapStats
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Finds or creats a mapStats_t structure for the given level.
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This can return NULL if the entire array is filled up, which may
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happen when people have an absurd number of downloaded levels.
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===================
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*/
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mapStats_t *FindMapStats( int dataset, int theEpisode, int map, boolean create ) {
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for ( int i = 0 ; i < playState.numMapStats ; i++ ) {
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mapStats_t *ms = &playState.mapStats[i];
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if ( ms->dataset == dataset && ms->episode == theEpisode && ms->map == map ) {
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return ms;
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}
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}
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if ( playState.numMapStats == MAX_MAPS ) {
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// all full.
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return NULL;
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}
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if ( !create ) {
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return NULL;
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}
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mapStats_t *cms = &playState.mapStats[playState.numMapStats];
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cms->dataset = dataset;
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cms->episode = theEpisode;
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cms->map = map;
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playState.numMapStats++;
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return cms;
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}
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/*
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==================
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FindMapName
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episodes and maps are one base
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==================
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*/
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const char *FindMapName( int dataset, int theEpisode, int map ) {
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for ( mapData_t *md = mapData ; md->name ; md++ ) {
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if ( md->dataset == dataset && md->episode == theEpisode && md->map == map ) {
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return md->name;
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}
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}
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return "UNKNOWN MAP NAME";
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}
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