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Initial Commit
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225
common/ios/doomengine/iphone_delegate.mm
Executable file
225
common/ios/doomengine/iphone_delegate.mm
Executable file
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/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import "iphone_delegate.h"
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#import <AudioToolbox/AudioServices.h>
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#include "doomiphone.h"
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#include "iphone_common.h"
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#include "ios/InAppStore.h"
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#include "ios/GameCenter.h"
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@implementation iphoneApp
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@synthesize window;
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iphoneApp * gAppDelegate = NULL;
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bool inBackgroundProcess = false;
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touch_t sysTouches[MAX_TOUCHES];
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touch_t gameTouches[MAX_TOUCHES];
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#define FRAME_HERTZ 30.0f
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const static float ACCELEROMETER_UPDATE_INTERVAL = 1.0f / FRAME_HERTZ;
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/*
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========================
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applicationDidFinishLaunching
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========================
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*/
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- (void)applicationDidFinishLaunching:(UIApplication *)application {
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gAppDelegate = self;
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inBackgroundProcess = false;
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hasPushedGLView = NO;
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// Create the window programmatically instead of loading from a nib file.
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self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
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// Disable Screen Dimming.
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[[ UIApplication sharedApplication] setIdleTimerDisabled: YES ];
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// Initial Application Style config.
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[ application setStatusBarHidden: YES ];
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// start the flow of accelerometer events
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UIAccelerometer *accelerometer = [UIAccelerometer sharedAccelerometer];
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[ accelerometer setDelegate: self ];
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[ accelerometer setUpdateInterval: ACCELEROMETER_UPDATE_INTERVAL ];
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[self InitializeInterfaceBuilder ];
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CommonSystemSetup( [navigationController topViewController] );
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// do all the game startup work
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iphoneStartup();
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UIView * view = navigationController.view;
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[window addSubview: view];
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[window setRootViewController:navigationController];
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[window setBackgroundColor: [UIColor blackColor] ];
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[window makeKeyAndVisible];
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}
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/*
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========================
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applicationWillResignActive
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========================
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*/
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- (void)applicationWillResignActive:(UIApplication *)application {
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inBackgroundProcess = YES;
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idGameCenter::HandleMoveToBackground();
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// If we're in a multiplater game, and showing the OpenGL view,
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// go back to the main menu since the multiplayer game is hosed.
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if ( netgame && navigationController.topViewController == gAppDelegate->openGLViewController ) {
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iphoneMainMenu();
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}
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iphonePauseMusic();
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iphoneShutdown();
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}
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/*
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========================
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applicationDidBecomeActive
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========================
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*/
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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inBackgroundProcess = NO;
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}
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/*
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========================
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applicationWillTerminate
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========================
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*/
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- (void)applicationWillTerminate:(UIApplication *)application {
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iphoneStopMusic();
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iphoneShutdown();
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}
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/*
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========================
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applicationDidReceiveMemoryWarning
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========================
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*/
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
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Com_Printf( "applicationDidReceiveMemoryWarning\n" );
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}
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/*
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========================
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dealloc
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========================
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*/
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- (void)dealloc {
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[window release];
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[super dealloc];
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}
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/*
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========================
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accelerometer
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========================
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*/
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- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
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{
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float acc[4];
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acc[0] = acceleration.x;
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acc[1] = acceleration.y;
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acc[2] = acceleration.z;
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acc[3] = acceleration.timestamp;
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iphoneTiltEvent( acc );
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}
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/*
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========================
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HACK_PushController - Removes Flicker from Loading Wads.
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God forgive me.
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========================
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*/
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- (void) HACK_PushController {
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[navigationController pushViewController:openGLViewController animated:NO];
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}
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/*
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========================
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ShowGLView
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========================
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*/
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- (void)ShowGLView {
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if( hasPushedGLView == NO ) {
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hasPushedGLView = YES;
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// Hack city.
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[NSTimer scheduledTimerWithTimeInterval:0.2f target:self selector:@selector(HACK_PushController) userInfo:nil repeats:NO];
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[ openGLViewController StartDisplay ];
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}
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}
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/*
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========================
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HideGLView
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========================
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*/
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- (void) HideGLView {
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[ navigationController popToRootViewControllerAnimated:NO ];
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hasPushedGLView = NO;
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}
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/*
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========================
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PopGLView
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========================
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*/
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- (void) PopGLView {
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[ navigationController popViewControllerAnimated:NO];
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hasPushedGLView = NO;
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}
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/*
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========================
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InitializeInterfaceBuilder
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========================
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*/
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- (void) InitializeInterfaceBuilder {
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}
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@end
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void ShowGLView( void ) {
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[ gAppDelegate ShowGLView ];
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}
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