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139
common/ios/doomengine/cvar.h
Executable file
139
common/ios/doomengine/cvar.h
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* cvar.h: Dynamic variable tracking.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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Dynamic variable tracking.
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cvar_t variables are used to hold scalar or string variables
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that can be changed or displayed at the console or prog code
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as well as accessed directly in C code.
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The user can access cvars from the console in three ways:
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r_draworder -prints the current value
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r_draworder 0 -sets the current value to 0
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set r_draworder 0 -as above, but creates the cvar if not present
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Cvars are restricted from having the same names as commands to keep this
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module from being ambiguous.
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This module is implemented by cvar.c
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*/
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#ifndef __CVAR_H__
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#define __CVAR_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum _CVARFlags
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{
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CVAR_INIT = 0x0, // Just create it with no flag value.
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CVAR_ARCHIVE = 0x1, // Set to cause it to be saved to the config file
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CVAR_NOSET = 0x8, // Don't allow change from console at all,
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// but can be set from the command line.
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} CVARFlags;
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// nothing outside the Cvar_*() functions should modify these fields!
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typedef struct cvar_s {
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// By putting the value first, cvars can be referenced in other code
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// as just extern float *name, without having to include the cvar_t
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// declaration. This is probably a bad idea that I will
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// regret at some point.
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float value;
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char *name;
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char *string;
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char *defaultString;
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int hashid;
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int flags;
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boolean modified; // set each time the cvar is changed
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struct cvar_s *next;
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} cvar_t;
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extern cvar_t *cvar_vars;
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void Cvar_List_f();
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void Cvar_Reset_f();
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extern cvar_t *Cvar_Get( const char *var_name, const char *value, CVARFlags flags );
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// creates the variable if it doesn't exist, or returns the existing one
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// if it exists, the value will not be changed, but flags will be ORed in
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// that allows variables to be unarchived without needing bitflags
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extern cvar_t *Cvar_FindVar( const char *var_name );
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// returns NULL if it doesn't exist
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extern void Cvar_Set( const char *var_name, const char *value );
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// prints warning if it doesn't exist
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extern void Cvar_SetValue( const char *var_name, float value );
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// expands value to a string and calls Cvar_Set
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extern float Cvar_VariableValue( const char *var_name );
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// returns 0 if not defined or non numeric
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extern char *Cvar_VariableString( const char *var_name );
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// returns an empty string if not defined
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extern char *Cvar_CompleteVariable( const char *partial );
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// attempts to match a partial variable name for command line completion
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// returns NULL if nothing fits
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extern void Cvar_GetLatchedVars( void );
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// any CVAR_LATCHED variables that have been set will now take effect
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extern void Cvar_WriteVariables( const char *path );
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// appends lines containing "set variable value" for all variables
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// with the archive flag set to true.
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extern void Cvar_Init( void );
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extern char *Cvar_Userinfo( void );
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// returns an info string containing all the CVAR_USERINFO cvars
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extern char *Cvar_Serverinfo( void );
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// returns an info string containing all the CVAR_SERVERINFO cvars
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#ifdef __cplusplus
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}
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#endif
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#endif /* __CVAR_H__ */
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