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https://github.com/id-Software/DOOM-IOS2.git
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Initial Commit
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165
common/idmobilelib/ios/View.mm
Executable file
165
common/idmobilelib/ios/View.mm
Executable file
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/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import "View.h"
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/*
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================================================
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idView
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Standard Objective C UIView Class
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================================================
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*/
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idView * gMainView; // global openGL View.
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@implementation idView
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/*
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==================================
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idView::layerClass
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==================================
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*/
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+ (Class) layerClass
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{
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return [CAEAGLLayer class];
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}
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/*
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==================================
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idView::initWithCoder
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==================================
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*/
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- (id) initWithCoder:(NSCoder *)aCoder{
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if ( ( self = [super initWithCoder:aCoder] ) ) {
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[self Initialize];
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}
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return self;
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}
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/*
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==================================
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idView::initWithFrame
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==================================
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*/
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- (id) initWithFrame:(CGRect)rect{
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if ( ( self = [super initWithFrame:rect] ) ) {
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[self Initialize];
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}
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return self;
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}
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/*
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==================================
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idView::handleTouches
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==================================
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*/
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- (void) handleTouches:(UIEvent*)event {
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(void)event;
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}
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/*
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==================================
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idView::touchesBegan
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==================================
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*/
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- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
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(void)touches;
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[self handleTouches:event];
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}
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/*
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==================================
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idView::touchesMoved
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==================================
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*/
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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(void)touches;
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[self handleTouches:event];
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}
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/*
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==================================
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idView::touchesEnded
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==================================
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*/
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- (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
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(void)touches;
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[self handleTouches:event];
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}
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/*
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==================================
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idView::touchesCancelled
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==================================
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*/
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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(void)touches;
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[self handleTouches:event];
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}
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/*
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==================================
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idView::Initialize
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==================================
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*/
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- (void) Initialize {
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self.multipleTouchEnabled = YES;
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gMainView = self;
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// Double the resolution on iPhone 4.
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[self setContentScaleFactor:[UIScreen mainScreen].scale];
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// Get the layer for this view
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CAEAGLLayer *glLayer = (CAEAGLLayer *)self.layer;
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glLayer.opaque = TRUE;
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glLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking,
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kEAGLColorFormatRGB565,
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kEAGLDrawablePropertyColorFormat, nil];
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// Create Our Render Context.
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mRenderContext.Initialize( kEAGLRenderingAPIOpenGLES1, NULL );
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// Create our Frame Buffers.
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mRenderContext.InitFrameBuffer( glLayer );
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}
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/*
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==================================
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idView::EndFrame
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==================================
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*/
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- (void) EndFrame {
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mRenderContext.SwapBuffers();
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}
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@end
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