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67
common/idmobilelib/ios/AnimatedImage.mm
Executable file
67
common/idmobilelib/ios/AnimatedImage.mm
Executable file
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/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#import "AnimatedImage.h"
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@implementation idAnimatedImage
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/*
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========================
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SetupAnimation
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========================
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*/
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- (void) SetupAnimation:( NSString * )animationBaseName
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:( float )animationDuration
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:( int )animationRepeat {
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// Create an Array to store our images in.
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const static int MAX_NUM_ANIMFRAMES = 20;
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NSMutableArray * imageArray = [ [ NSMutableArray alloc ] initWithCapacity:MAX_NUM_ANIMFRAMES ];
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for( int index = 1; index < MAX_NUM_ANIMFRAMES; index++ ) {
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NSString * imageName = [ [ NSString alloc ] initWithFormat:@"%@_%d.png", animationBaseName, index ];
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// Try and Load the Image.
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UIImage * imageCheck = [UIImage imageNamed: imageName ];
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// are we good?
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if( imageCheck != nil ) {
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// add it to the array of Images.
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[ imageArray addObject:imageCheck ];
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} else {
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break;
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}
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}
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// Set the Animation Data.
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[ self setAnimationImages: imageArray ];
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[ self setAnimationDuration: animationDuration];
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[ self setAnimationRepeatCount: animationRepeat ];
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}
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@end
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