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https://github.com/id-Software/DOOM-IOS2.git
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Initial Commit
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188
DoomClassic/code/iphone/EpisodeMenuViewController.mm
Executable file
188
DoomClassic/code/iphone/EpisodeMenuViewController.mm
Executable file
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/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import "EpisodeMenuViewController.h"
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#include "doomiphone.h"
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#include "iphone_delegate.h"
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#import "MissionMenuViewController.h"
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/*
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================================================================================================
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EpisodeMenuViewController
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================================================================================================
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*/
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@implementation Doom_EpisodeMenuViewController
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/*
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========================
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Doom_EpisodeMenuViewController::initWithNibName
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========================
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*/
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
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{
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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if (self) {
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episodeSelection = -1;
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[ nextButton setEnabled: NO ];
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[ nextLabel setEnabled: NO ];
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}
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return self;
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}
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/*
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========================
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Doom_EpisodeMenuViewController::didReceiveMemoryWarning
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========================
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*/
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- (void)didReceiveMemoryWarning
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{
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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}
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#pragma mark - View lifecycle
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/*
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========================
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Doom_EpisodeMenuViewController::viewDidLoad
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========================
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*/
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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// Do any additional setup after loading the view from its nib.
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[ nextButton setEnabled: NO ];
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[ nextLabel setEnabled: NO ];
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}
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/*
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========================
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Doom_EpisodeMenuViewController::viewDidUnload
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========================
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*/
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- (void)viewDidUnload
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{
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[super viewDidUnload];
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// Release any retained subviews of the main view.
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// e.g. self.myOutlet = nil;
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}
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/*
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========================
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Doom_EpisodeMenuViewController::BackToMain
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========================
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*/
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- (IBAction) BackToMain {
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[self.navigationController popViewControllerAnimated:NO];
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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Doom_EpisodeMenuViewController::NextToMissions
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========================
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*/
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- (IBAction) NextToMissions {
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Doom_MissionMenuViewController *vc = nil;
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if ( IS_IPHONE_5 ) {
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vc = [[Doom_MissionMenuViewController alloc] initWithNibName:@"MissionMenuViewi5" bundle:nil];
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} else {
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vc = [[Doom_MissionMenuViewController alloc] initWithNibName:@"MissionMenuView" bundle:nil];
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}
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[self.navigationController pushViewController:vc animated:NO];
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[vc setEpisode:episodeSelection ];
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[vc release];
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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Doom_EpisodeMenuViewController::SelectEpisode1
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========================
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*/
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- (IBAction) SelectEpisode1 {
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[ nextButton setEnabled: YES ];
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[ nextLabel setEnabled: YES ];
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episodeSelection = 0;
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[ epi1Button setEnabled: NO ];
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[ epi2Button setEnabled: YES ];
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[ epi3Button setEnabled: YES ];
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[ epi4Button setEnabled: YES ];
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}
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/*
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========================
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Doom_EpisodeMenuViewController::SelectEpisode2
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========================
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*/
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- (IBAction) SelectEpisode2 {
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[ nextButton setEnabled: YES ];
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[ nextLabel setEnabled: YES ];
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episodeSelection = 1;
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[ epi1Button setEnabled: YES ];
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[ epi2Button setEnabled: NO ];
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[ epi3Button setEnabled: YES ];
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[ epi4Button setEnabled: YES ];
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}
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/*
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========================
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Doom_EpisodeMenuViewController::SelectEpisode3
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========================
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*/
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- (IBAction) SelectEpisode3 {
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[ nextButton setEnabled: YES ];
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[ nextLabel setEnabled: YES ];
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episodeSelection = 2;
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[ epi1Button setEnabled: YES ];
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[ epi2Button setEnabled: YES ];
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[ epi3Button setEnabled: NO ];
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[ epi4Button setEnabled: YES ];
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}
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/*
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========================
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Doom_EpisodeMenuViewController::SelectEpisode4
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========================
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*/
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- (IBAction) SelectEpisode4 {
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[ nextButton setEnabled: YES ];
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[ nextLabel setEnabled: YES ];
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episodeSelection = 3;
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[ epi1Button setEnabled: YES ];
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[ epi2Button setEnabled: YES ];
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[ epi3Button setEnabled: YES ];
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[ epi4Button setEnabled: NO ];
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}
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@end
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