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74
neo/tools/materialeditor/MaterialPropTreeView.h
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74
neo/tools/materialeditor/MaterialPropTreeView.h
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "../common/PropTree/PropTreeView.h"
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#include "MaterialView.h"
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#include "../common/registryoptions.h"
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#include "MaterialDef.h"
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/**
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* View that displays material and stage properties and allows the user to edit the properties.
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*/
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class MaterialPropTreeView : public CPropTreeView, public MaterialView {
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public:
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virtual ~MaterialPropTreeView();
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void SetPropertyListType(int listType, int stageNum = -1);
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void LoadSettings();
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void SaveSettings();
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//Material Interface
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virtual void MV_OnMaterialChange(MaterialDoc* pMaterial);
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protected:
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MaterialPropTreeView();
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DECLARE_DYNCREATE(MaterialPropTreeView)
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afx_msg void OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult );
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afx_msg void OnPropertyItemExpanding( NMHDR *nmhdr, LRESULT *lresult );
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DECLARE_MESSAGE_MAP()
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MaterialDef* FindDefForTreeID(UINT treeID);
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void RefreshProperties();
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protected:
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MaterialDoc* currentMaterial;
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int currentListType;
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int currentStage;
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MaterialDefList* currentPropDefs;
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rvRegistryOptions registry;
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bool internalChange;
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};
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