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199
neo/tools/guied/guied.cpp
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199
neo/tools/guied/guied.cpp
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../../renderer/tr_local.h"
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#include "../../sys/win32/win_local.h"
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#include <io.h>
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#include "../../ui/DeviceContext.h"
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#include "../../sys/win32/rc/guied_resource.h"
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#include "GEApp.h"
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rvGEApp gApp;
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/*
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================
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GUIEditorInit
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Start the gui editor
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================
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*/
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void GUIEditorInit( void )
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{
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gApp.Initialize();
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}
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/*
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================
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GUIEditorShutdown
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================
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*/
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void GUIEditorShutdown( void ) {
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}
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/*
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================
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GUIEditorHandleMessage
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Handle translator messages
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================
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*/
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bool GUIEditorHandleMessage ( void *msg )
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{
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if ( !gApp.IsActive ( ) )
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{
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return false;
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}
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return gApp.TranslateAccelerator( reinterpret_cast<LPMSG>(msg) );
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}
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/*
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================
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GUIEditorRun
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Run a frame
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================
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*/
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void GUIEditorRun()
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{
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MSG msg;
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// pump the message loop
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while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if ( !GetMessage (&msg, NULL, 0, 0) )
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{
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common->Quit();
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}
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// save the msg time, because wndprocs don't have access to the timestamp
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if ( win32.sysMsgTime && win32.sysMsgTime > (int)msg.time )
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{
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}
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else
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{
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win32.sysMsgTime = msg.time;
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}
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if ( gApp.TranslateAccelerator ( &msg ) )
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{
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continue;
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}
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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gApp.RunFrame ( );
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// The GUI editor runs too hot so we need to slow it down a bit.
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Sleep ( 1 );
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}
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/*
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================
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StringFromVec4
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Returns a clean string version of the given vec4
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================
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*/
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const char *StringFromVec4 ( idVec4& v )
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{
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return va( "%s,%s,%s,%s",
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idStr::FloatArrayToString( &v[0], 1, 8 ),
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idStr::FloatArrayToString( &v[1], 1, 8 ),
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idStr::FloatArrayToString( &v[2], 1, 8 ),
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idStr::FloatArrayToString( &v[3], 1, 8 ) );
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}
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/*
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================
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IsExpression
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Returns true if the given string is an expression
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================
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*/
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bool IsExpression ( const char* s )
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{
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idParser src( s, strlen ( s ), "",
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LEXFL_ALLOWMULTICHARLITERALS |
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LEXFL_NOSTRINGCONCAT |
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LEXFL_ALLOWBACKSLASHSTRINGCONCAT |
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LEXFL_NOFATALERRORS );
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idToken token;
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bool needComma = false;
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bool needNumber = false;
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while ( src.ReadToken ( &token ) )
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{
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switch ( token.type )
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{
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case TT_NUMBER:
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needComma = true;
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needNumber = false;
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break;
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case TT_PUNCTUATION:
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if ( needNumber )
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{
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return true;
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}
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if ( token[0] == ',' )
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{
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if ( !needComma )
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{
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return true;
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}
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needComma = false;
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break;
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}
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if ( needComma )
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{
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return true;
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}
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if ( token[0] == '-' )
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{
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needNumber = true;
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}
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break;
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default:
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return true;
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}
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}
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return false;
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}
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