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hello world
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289
neo/tools/debugger/DebuggerClient.h
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289
neo/tools/debugger/DebuggerClient.h
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef DEBUGGERCLIENT_H_
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#define DEBUGGERCLIENT_H_
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class rvDebuggerCallstack
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{
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public:
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idStr mFilename;
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int mLineNumber;
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idStr mFunction;
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};
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class rvDebuggerThread
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{
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public:
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idStr mName;
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int mID;
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bool mCurrent;
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bool mDying;
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bool mWaiting;
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bool mDoneProcessing;
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};
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#ifndef DEBUGGERBREAKPOINT_H_
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#include "DebuggerBreakpoint.h"
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#endif
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typedef idList<rvDebuggerCallstack*> rvDebuggerCallstackList;
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typedef idList<rvDebuggerThread*> rvDebuggerThreadList;
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typedef idList<rvDebuggerBreakpoint*> rvDebuggerBreakpointList;
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class rvDebuggerClient
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{
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public:
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rvDebuggerClient ( );
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~rvDebuggerClient ( );
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bool Initialize ( void );
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void Shutdown ( void );
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bool ProcessMessages ( void );
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bool WaitFor ( EDebuggerMessage msg, int time );
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bool IsConnected ( void );
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bool IsStopped ( void );
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int GetActiveBreakpointID ( void );
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const char* GetBreakFilename ( void );
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int GetBreakLineNumber ( void );
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rvDebuggerCallstackList& GetCallstack ( void );
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rvDebuggerThreadList& GetThreads ( void );
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const char* GetVariableValue ( const char* name, int stackDepth );
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void InspectVariable ( const char* name, int callstackDepth );
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void Break ( void );
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void Resume ( void );
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void StepInto ( void );
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void StepOver ( void );
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// Breakpoints
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int AddBreakpoint ( const char* filename, int lineNumber, bool onceOnly = false );
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bool RemoveBreakpoint ( int bpID );
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void ClearBreakpoints ( void );
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int GetBreakpointCount ( void );
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rvDebuggerBreakpoint* GetBreakpoint ( int index );
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rvDebuggerBreakpoint* FindBreakpoint ( const char* filename, int linenumber );
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protected:
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void SendMessage ( EDebuggerMessage dbmsg );
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void SendBreakpoints ( void );
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void SendAddBreakpoint ( rvDebuggerBreakpoint& bp, bool onceOnly = false );
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void SendRemoveBreakpoint ( rvDebuggerBreakpoint& bp );
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void SendPacket ( void* data, int datasize );
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bool mConnected;
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netadr_t mServerAdr;
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idPort mPort;
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bool mBreak;
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int mBreakID;
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int mBreakLineNumber;
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idStr mBreakFilename;
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idDict mVariables;
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rvDebuggerCallstackList mCallstack;
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rvDebuggerThreadList mThreads;
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rvDebuggerBreakpointList mBreakpoints;
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EDebuggerMessage mWaitFor;
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private:
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void ClearCallstack ( void );
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void ClearThreads ( void );
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void UpdateWatches ( void );
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// Network message handlers
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void HandleBreak ( msg_t* msg );
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void HandleInspectCallstack ( msg_t* msg );
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void HandleInspectThreads ( msg_t* msg );
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void HandleInspectVariable ( msg_t* msg );
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};
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/*
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================
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rvDebuggerClient::IsConnected
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================
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*/
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ID_INLINE bool rvDebuggerClient::IsConnected ( void )
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{
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return mConnected;
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}
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/*
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================
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rvDebuggerClient::IsStopped
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================
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*/
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ID_INLINE bool rvDebuggerClient::IsStopped ( void )
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{
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return mBreak;
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}
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/*
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================
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rvDebuggerClient::GetActiveBreakpointID
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================
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*/
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ID_INLINE int rvDebuggerClient::GetActiveBreakpointID ( void )
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{
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return mBreakID;
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}
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/*
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================
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rvDebuggerClient::GetBreakFilename
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================
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*/
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ID_INLINE const char* rvDebuggerClient::GetBreakFilename ( void )
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{
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return mBreakFilename;
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}
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/*
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================
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rvDebuggerClient::GetBreakLineNumber
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================
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*/
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ID_INLINE int rvDebuggerClient::GetBreakLineNumber ( void )
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{
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return mBreakLineNumber;
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}
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/*
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================
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rvDebuggerClient::GetCallstack
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================
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*/
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ID_INLINE rvDebuggerCallstackList& rvDebuggerClient::GetCallstack ( void )
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{
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return mCallstack;
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}
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/*
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================
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rvDebuggerClient::GetThreads
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================
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*/
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ID_INLINE rvDebuggerThreadList& rvDebuggerClient::GetThreads ( void )
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{
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return mThreads;
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}
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/*
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================
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rvDebuggerClient::GetVariableValue
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================
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*/
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ID_INLINE const char* rvDebuggerClient::GetVariableValue ( const char* var, int stackDepth )
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{
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return mVariables.GetString ( va("%d:%s",stackDepth,var), "" );
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}
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/*
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================
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rvDebuggerClient::GetBreakpointCount
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================
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*/
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ID_INLINE int rvDebuggerClient::GetBreakpointCount ( void )
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{
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return mBreakpoints.Num ( );
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}
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/*
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================
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rvDebuggerClient::GetBreakpoint
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================
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*/
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ID_INLINE rvDebuggerBreakpoint* rvDebuggerClient::GetBreakpoint ( int index )
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{
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return mBreakpoints[index];
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}
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/*
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================
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rvDebuggerClient::Break
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================
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*/
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ID_INLINE void rvDebuggerClient::Break ( void )
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{
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SendMessage ( DBMSG_BREAK );
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}
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/*
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================
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rvDebuggerClient::Resume
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================
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*/
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ID_INLINE void rvDebuggerClient::Resume ( void )
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{
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mBreak = false;
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SendMessage ( DBMSG_RESUME );
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}
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/*
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================
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rvDebuggerClient::StepOver
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================
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*/
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ID_INLINE void rvDebuggerClient::StepOver ( void )
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{
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mBreak = false;
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SendMessage ( DBMSG_STEPOVER );
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}
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/*
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================
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rvDebuggerClient::StepInto
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================
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*/
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ID_INLINE void rvDebuggerClient::StepInto ( void )
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{
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mBreak = false;
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SendMessage ( DBMSG_STEPINTO );
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}
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/*
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================
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rvDebuggerClient::SendPacket
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================
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*/
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ID_INLINE void rvDebuggerClient::SendPacket ( void* data, int size )
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{
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mPort.SendPacket ( mServerAdr, data, size );
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}
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#endif // DEBUGGERCLIENT_H_
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