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hello world
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99
neo/tools/common/PropTree/PropTreeList.h
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99
neo/tools/common/PropTree/PropTreeList.h
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#if !defined(AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_)
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#define AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PropTreeList.h : header file
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//
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// Copyright (C) 1998-2001 Scott Ramsay
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// sramsay@gonavi.com
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// http://www.gonavi.com
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//
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// This material is provided "as is", with absolutely no warranty expressed
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// or implied. Any use is at your own risk.
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//
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// Permission to use or copy this software for any purpose is hereby granted
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// without fee, provided the above notices are retained on all copies.
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// Permission to modify the code and to distribute modified code is granted,
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// provided the above notices are retained, and a notice that the code was
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// modified is included with the above copyright notice.
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//
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// If you use this code, drop me an email. I'd like to know if you find the code
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// useful.
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class CPropTree;
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/////////////////////////////////////////////////////////////////////////////
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// CPropTreeList window
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class PROPTREE_API CPropTreeList : public CWnd
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{
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// Construction
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public:
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CPropTreeList();
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virtual ~CPropTreeList();
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BOOL Create(DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID);
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// Attributes
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public:
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void SetPropOwner(CPropTree* pProp);
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protected:
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// CPropTree class that this class belongs
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CPropTree* m_pProp;
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// bitmap back buffer for flicker free drawing
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CBitmap m_BackBuffer;
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// current diminsions of the back buffer
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CSize m_BackBufferSize;
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// splitter pevious position
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LONG m_nPrevCol;
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// TRUE if we are dragging the splitter
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BOOL m_bColDrag;
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// Operations
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public:
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void UpdateResize();
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protected:
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void RecreateBackBuffer(int cx, int cy);
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void CheckVisibleFocus();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPropTreeList)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CPropTreeList)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnPaint();
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afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg UINT OnGetDlgCode();
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//}}AFX_MSG
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public:
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PROPTREELIST_H__2E09E831_09F5_44AA_B41D_9C4BF495873C__INCLUDED_)
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