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hello world
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232
neo/sound/snd_efxfile.cpp
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232
neo/sound/snd_efxfile.cpp
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "snd_local.h"
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/*
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===============
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idEFXFile::idEFXFile
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===============
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*/
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idEFXFile::idEFXFile( void ) { }
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/*
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===============
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idEFXFile::Clear
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===============
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*/
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void idEFXFile::Clear( void ) {
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effects.DeleteContents( true );
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}
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/*
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===============
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idEFXFile::~idEFXFile
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===============
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*/
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idEFXFile::~idEFXFile( void ) {
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Clear();
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}
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/*
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===============
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idEFXFile::FindEffect
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===============
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*/
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bool idEFXFile::FindEffect( idStr &name, idSoundEffect **effect, int *index ) {
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int i;
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for ( i = 0; i < effects.Num(); i++ ) {
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if ( ( effects[i] ) && ( effects[i]->name == name ) ) {
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*effect = effects[i];
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*index = i;
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return true;
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}
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}
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return false;
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}
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/*
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===============
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idEFXFile::ReadEffect
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===============
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*/
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bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
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idToken name, token;
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if ( !src.ReadToken( &token ) )
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return false;
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// reverb effect
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if ( token == "reverb" ) {
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EAXREVERBPROPERTIES *reverb = ( EAXREVERBPROPERTIES * )Mem_Alloc( sizeof( EAXREVERBPROPERTIES ) );
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if ( reverb ) {
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src.ReadTokenOnLine( &token );
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name = token;
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if ( !src.ReadToken( &token ) ) {
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Mem_Free( reverb );
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return false;
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}
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if ( token != "{" ) {
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src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
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Mem_Free( reverb );
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return false;
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}
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do {
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if ( !src.ReadToken( &token ) ) {
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src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
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Mem_Free( reverb );
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return false;
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}
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if ( token == "}" ) {
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effect->name = name;
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effect->data = ( void * )reverb;
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effect->datasize = sizeof( EAXREVERBPROPERTIES );
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break;
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}
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if ( token == "environment" ) {
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src.ReadTokenOnLine( &token );
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reverb->ulEnvironment = token.GetUnsignedLongValue();
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} else if ( token == "environment size" ) {
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reverb->flEnvironmentSize = src.ParseFloat();
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} else if ( token == "environment diffusion" ) {
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reverb->flEnvironmentDiffusion = src.ParseFloat();
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} else if ( token == "room" ) {
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reverb->lRoom = src.ParseInt();
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} else if ( token == "room hf" ) {
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reverb->lRoomHF = src.ParseInt();
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} else if ( token == "room lf" ) {
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reverb->lRoomLF = src.ParseInt();
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} else if ( token == "decay time" ) {
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reverb->flDecayTime = src.ParseFloat();
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} else if ( token == "decay hf ratio" ) {
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reverb->flDecayHFRatio = src.ParseFloat();
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} else if ( token == "decay lf ratio" ) {
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reverb->flDecayLFRatio = src.ParseFloat();
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} else if ( token == "reflections" ) {
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reverb->lReflections = src.ParseInt();
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} else if ( token == "reflections delay" ) {
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reverb->flReflectionsDelay = src.ParseFloat();
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} else if ( token == "reflections pan" ) {
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reverb->vReflectionsPan.x = src.ParseFloat();
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reverb->vReflectionsPan.y = src.ParseFloat();
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reverb->vReflectionsPan.z = src.ParseFloat();
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} else if ( token == "reverb" ) {
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reverb->lReverb = src.ParseInt();
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} else if ( token == "reverb delay" ) {
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reverb->flReverbDelay = src.ParseFloat();
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} else if ( token == "reverb pan" ) {
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reverb->vReverbPan.x = src.ParseFloat();
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reverb->vReverbPan.y = src.ParseFloat();
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reverb->vReverbPan.z = src.ParseFloat();
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} else if ( token == "echo time" ) {
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reverb->flEchoTime = src.ParseFloat();
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} else if ( token == "echo depth" ) {
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reverb->flEchoDepth = src.ParseFloat();
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} else if ( token == "modulation time" ) {
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reverb->flModulationTime = src.ParseFloat();
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} else if ( token == "modulation depth" ) {
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reverb->flModulationDepth = src.ParseFloat();
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} else if ( token == "air absorption hf" ) {
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reverb->flAirAbsorptionHF = src.ParseFloat();
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} else if ( token == "hf reference" ) {
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reverb->flHFReference = src.ParseFloat();
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} else if ( token == "lf reference" ) {
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reverb->flLFReference = src.ParseFloat();
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} else if ( token == "room rolloff factor" ) {
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reverb->flRoomRolloffFactor = src.ParseFloat();
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} else if ( token == "flags" ) {
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src.ReadTokenOnLine( &token );
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reverb->ulFlags = token.GetUnsignedLongValue();
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} else {
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src.ReadTokenOnLine( &token );
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src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
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Mem_Free( reverb );
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}
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} while ( 1 );
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return true;
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}
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} else {
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// other effect (not supported at the moment)
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src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
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}
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return false;
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}
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/*
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===============
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idEFXFile::LoadFile
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===============
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*/
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bool idEFXFile::LoadFile( const char *filename, bool OSPath ) {
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idLexer src( LEXFL_NOSTRINGCONCAT );
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idToken token;
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src.LoadFile( filename, OSPath );
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if ( !src.IsLoaded() ) {
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return false;
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}
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if ( !src.ExpectTokenString( "Version" ) ) {
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return NULL;
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}
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if ( src.ParseInt() != 1 ) {
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src.Error( "idEFXFile::LoadFile: Unknown file version" );
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return false;
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}
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while ( !src.EndOfFile() ) {
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idSoundEffect *effect = new idSoundEffect;
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if ( ReadEffect( src, effect ) ) {
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effects.Append( effect );
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}
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};
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return true;
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}
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/*
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===============
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idEFXFile::UnloadFile
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===============
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*/
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void idEFXFile::UnloadFile( void ) {
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Clear();
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}
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