mirror of
https://github.com/id-Software/DOOM-3.git
synced 2026-03-20 00:49:31 +01:00
hello world
This commit is contained in:
700
neo/renderer/RenderWorld_load.cpp
Normal file
700
neo/renderer/RenderWorld_load.cpp
Normal file
@@ -0,0 +1,700 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../idlib/precompiled.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "tr_local.h"
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::FreeWorld
|
||||
================
|
||||
*/
|
||||
void idRenderWorldLocal::FreeWorld() {
|
||||
int i;
|
||||
|
||||
// this will free all the lightDefs and entityDefs
|
||||
FreeDefs();
|
||||
|
||||
// free all the portals and check light/model references
|
||||
for ( i = 0 ; i < numPortalAreas ; i++ ) {
|
||||
portalArea_t *area;
|
||||
portal_t *portal, *nextPortal;
|
||||
|
||||
area = &portalAreas[i];
|
||||
for ( portal = area->portals ; portal ; portal = nextPortal ) {
|
||||
nextPortal = portal->next;
|
||||
delete portal->w;
|
||||
R_StaticFree( portal );
|
||||
}
|
||||
|
||||
// there shouldn't be any remaining lightRefs or entityRefs
|
||||
if ( area->lightRefs.areaNext != &area->lightRefs ) {
|
||||
common->Error( "FreeWorld: unexpected remaining lightRefs" );
|
||||
}
|
||||
if ( area->entityRefs.areaNext != &area->entityRefs ) {
|
||||
common->Error( "FreeWorld: unexpected remaining entityRefs" );
|
||||
}
|
||||
}
|
||||
|
||||
if ( portalAreas ) {
|
||||
R_StaticFree( portalAreas );
|
||||
portalAreas = NULL;
|
||||
numPortalAreas = 0;
|
||||
R_StaticFree( areaScreenRect );
|
||||
areaScreenRect = NULL;
|
||||
}
|
||||
|
||||
if ( doublePortals ) {
|
||||
R_StaticFree( doublePortals );
|
||||
doublePortals = NULL;
|
||||
numInterAreaPortals = 0;
|
||||
}
|
||||
|
||||
if ( areaNodes ) {
|
||||
R_StaticFree( areaNodes );
|
||||
areaNodes = NULL;
|
||||
}
|
||||
|
||||
// free all the inline idRenderModels
|
||||
for ( i = 0 ; i < localModels.Num() ; i++ ) {
|
||||
renderModelManager->RemoveModel( localModels[i] );
|
||||
delete localModels[i];
|
||||
}
|
||||
localModels.Clear();
|
||||
|
||||
areaReferenceAllocator.Shutdown();
|
||||
interactionAllocator.Shutdown();
|
||||
areaNumRefAllocator.Shutdown();
|
||||
|
||||
mapName = "<FREED>";
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::TouchWorldModels
|
||||
================
|
||||
*/
|
||||
void idRenderWorldLocal::TouchWorldModels( void ) {
|
||||
int i;
|
||||
|
||||
for ( i = 0 ; i < localModels.Num() ; i++ ) {
|
||||
renderModelManager->CheckModel( localModels[i]->Name() );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::ParseModel
|
||||
================
|
||||
*/
|
||||
idRenderModel *idRenderWorldLocal::ParseModel( idLexer *src ) {
|
||||
idRenderModel *model;
|
||||
idToken token;
|
||||
int i, j;
|
||||
srfTriangles_t *tri;
|
||||
modelSurface_t surf;
|
||||
|
||||
src->ExpectTokenString( "{" );
|
||||
|
||||
// parse the name
|
||||
src->ExpectAnyToken( &token );
|
||||
|
||||
model = renderModelManager->AllocModel();
|
||||
model->InitEmpty( token );
|
||||
|
||||
int numSurfaces = src->ParseInt();
|
||||
if ( numSurfaces < 0 ) {
|
||||
src->Error( "R_ParseModel: bad numSurfaces" );
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < numSurfaces ; i++ ) {
|
||||
src->ExpectTokenString( "{" );
|
||||
|
||||
src->ExpectAnyToken( &token );
|
||||
|
||||
surf.shader = declManager->FindMaterial( token );
|
||||
|
||||
((idMaterial*)surf.shader)->AddReference();
|
||||
|
||||
tri = R_AllocStaticTriSurf();
|
||||
surf.geometry = tri;
|
||||
|
||||
tri->numVerts = src->ParseInt();
|
||||
tri->numIndexes = src->ParseInt();
|
||||
|
||||
R_AllocStaticTriSurfVerts( tri, tri->numVerts );
|
||||
for ( j = 0 ; j < tri->numVerts ; j++ ) {
|
||||
float vec[8];
|
||||
|
||||
src->Parse1DMatrix( 8, vec );
|
||||
|
||||
tri->verts[j].xyz[0] = vec[0];
|
||||
tri->verts[j].xyz[1] = vec[1];
|
||||
tri->verts[j].xyz[2] = vec[2];
|
||||
tri->verts[j].st[0] = vec[3];
|
||||
tri->verts[j].st[1] = vec[4];
|
||||
tri->verts[j].normal[0] = vec[5];
|
||||
tri->verts[j].normal[1] = vec[6];
|
||||
tri->verts[j].normal[2] = vec[7];
|
||||
}
|
||||
|
||||
R_AllocStaticTriSurfIndexes( tri, tri->numIndexes );
|
||||
for ( j = 0 ; j < tri->numIndexes ; j++ ) {
|
||||
tri->indexes[j] = src->ParseInt();
|
||||
}
|
||||
src->ExpectTokenString( "}" );
|
||||
|
||||
// add the completed surface to the model
|
||||
model->AddSurface( surf );
|
||||
}
|
||||
|
||||
src->ExpectTokenString( "}" );
|
||||
|
||||
model->FinishSurfaces();
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::ParseShadowModel
|
||||
================
|
||||
*/
|
||||
idRenderModel *idRenderWorldLocal::ParseShadowModel( idLexer *src ) {
|
||||
idRenderModel *model;
|
||||
idToken token;
|
||||
int j;
|
||||
srfTriangles_t *tri;
|
||||
modelSurface_t surf;
|
||||
|
||||
src->ExpectTokenString( "{" );
|
||||
|
||||
// parse the name
|
||||
src->ExpectAnyToken( &token );
|
||||
|
||||
model = renderModelManager->AllocModel();
|
||||
model->InitEmpty( token );
|
||||
|
||||
surf.shader = tr.defaultMaterial;
|
||||
|
||||
tri = R_AllocStaticTriSurf();
|
||||
surf.geometry = tri;
|
||||
|
||||
tri->numVerts = src->ParseInt();
|
||||
tri->numShadowIndexesNoCaps = src->ParseInt();
|
||||
tri->numShadowIndexesNoFrontCaps = src->ParseInt();
|
||||
tri->numIndexes = src->ParseInt();
|
||||
tri->shadowCapPlaneBits = src->ParseInt();
|
||||
|
||||
R_AllocStaticTriSurfShadowVerts( tri, tri->numVerts );
|
||||
tri->bounds.Clear();
|
||||
for ( j = 0 ; j < tri->numVerts ; j++ ) {
|
||||
float vec[8];
|
||||
|
||||
src->Parse1DMatrix( 3, vec );
|
||||
tri->shadowVertexes[j].xyz[0] = vec[0];
|
||||
tri->shadowVertexes[j].xyz[1] = vec[1];
|
||||
tri->shadowVertexes[j].xyz[2] = vec[2];
|
||||
tri->shadowVertexes[j].xyz[3] = 1; // no homogenous value
|
||||
|
||||
tri->bounds.AddPoint( tri->shadowVertexes[j].xyz.ToVec3() );
|
||||
}
|
||||
|
||||
R_AllocStaticTriSurfIndexes( tri, tri->numIndexes );
|
||||
for ( j = 0 ; j < tri->numIndexes ; j++ ) {
|
||||
tri->indexes[j] = src->ParseInt();
|
||||
}
|
||||
|
||||
// add the completed surface to the model
|
||||
model->AddSurface( surf );
|
||||
|
||||
src->ExpectTokenString( "}" );
|
||||
|
||||
// we do NOT do a model->FinishSurfaceces, because we don't need sil edges, planes, tangents, etc.
|
||||
// model->FinishSurfaces();
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::SetupAreaRefs
|
||||
================
|
||||
*/
|
||||
void idRenderWorldLocal::SetupAreaRefs() {
|
||||
int i;
|
||||
|
||||
connectedAreaNum = 0;
|
||||
for ( i = 0 ; i < numPortalAreas ; i++ ) {
|
||||
portalAreas[i].areaNum = i;
|
||||
portalAreas[i].lightRefs.areaNext =
|
||||
portalAreas[i].lightRefs.areaPrev =
|
||||
&portalAreas[i].lightRefs;
|
||||
portalAreas[i].entityRefs.areaNext =
|
||||
portalAreas[i].entityRefs.areaPrev =
|
||||
&portalAreas[i].entityRefs;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::ParseInterAreaPortals
|
||||
================
|
||||
*/
|
||||
void idRenderWorldLocal::ParseInterAreaPortals( idLexer *src ) {
|
||||
int i, j;
|
||||
|
||||
src->ExpectTokenString( "{" );
|
||||
|
||||
numPortalAreas = src->ParseInt();
|
||||
if ( numPortalAreas < 0 ) {
|
||||
src->Error( "R_ParseInterAreaPortals: bad numPortalAreas" );
|
||||
return;
|
||||
}
|
||||
portalAreas = (portalArea_t *)R_ClearedStaticAlloc( numPortalAreas * sizeof( portalAreas[0] ) );
|
||||
areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( numPortalAreas * sizeof( idScreenRect ) );
|
||||
|
||||
// set the doubly linked lists
|
||||
SetupAreaRefs();
|
||||
|
||||
numInterAreaPortals = src->ParseInt();
|
||||
if ( numInterAreaPortals < 0 ) {
|
||||
src->Error( "R_ParseInterAreaPortals: bad numInterAreaPortals" );
|
||||
return;
|
||||
}
|
||||
|
||||
doublePortals = (doublePortal_t *)R_ClearedStaticAlloc( numInterAreaPortals *
|
||||
sizeof( doublePortals [0] ) );
|
||||
|
||||
for ( i = 0 ; i < numInterAreaPortals ; i++ ) {
|
||||
int numPoints, a1, a2;
|
||||
idWinding *w;
|
||||
portal_t *p;
|
||||
|
||||
numPoints = src->ParseInt();
|
||||
a1 = src->ParseInt();
|
||||
a2 = src->ParseInt();
|
||||
|
||||
w = new idWinding( numPoints );
|
||||
w->SetNumPoints( numPoints );
|
||||
for ( j = 0 ; j < numPoints ; j++ ) {
|
||||
src->Parse1DMatrix( 3, (*w)[j].ToFloatPtr() );
|
||||
// no texture coordinates
|
||||
(*w)[j][3] = 0;
|
||||
(*w)[j][4] = 0;
|
||||
}
|
||||
|
||||
// add the portal to a1
|
||||
p = (portal_t *)R_ClearedStaticAlloc( sizeof( *p ) );
|
||||
p->intoArea = a2;
|
||||
p->doublePortal = &doublePortals[i];
|
||||
p->w = w;
|
||||
p->w->GetPlane( p->plane );
|
||||
|
||||
p->next = portalAreas[a1].portals;
|
||||
portalAreas[a1].portals = p;
|
||||
|
||||
doublePortals[i].portals[0] = p;
|
||||
|
||||
// reverse it for a2
|
||||
p = (portal_t *)R_ClearedStaticAlloc( sizeof( *p ) );
|
||||
p->intoArea = a1;
|
||||
p->doublePortal = &doublePortals[i];
|
||||
p->w = w->Reverse();
|
||||
p->w->GetPlane( p->plane );
|
||||
|
||||
p->next = portalAreas[a2].portals;
|
||||
portalAreas[a2].portals = p;
|
||||
|
||||
doublePortals[i].portals[1] = p;
|
||||
}
|
||||
|
||||
src->ExpectTokenString( "}" );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::ParseNodes
|
||||
================
|
||||
*/
|
||||
void idRenderWorldLocal::ParseNodes( idLexer *src ) {
|
||||
int i;
|
||||
|
||||
src->ExpectTokenString( "{" );
|
||||
|
||||
numAreaNodes = src->ParseInt();
|
||||
if ( numAreaNodes < 0 ) {
|
||||
src->Error( "R_ParseNodes: bad numAreaNodes" );
|
||||
}
|
||||
areaNodes = (areaNode_t *)R_ClearedStaticAlloc( numAreaNodes * sizeof( areaNodes[0] ) );
|
||||
|
||||
for ( i = 0 ; i < numAreaNodes ; i++ ) {
|
||||
areaNode_t *node;
|
||||
|
||||
node = &areaNodes[i];
|
||||
|
||||
src->Parse1DMatrix( 4, node->plane.ToFloatPtr() );
|
||||
node->children[0] = src->ParseInt();
|
||||
node->children[1] = src->ParseInt();
|
||||
}
|
||||
|
||||
src->ExpectTokenString( "}" );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idRenderWorldLocal::CommonChildrenArea_r
|
||||
================
|
||||
*/
|
||||
int idRenderWorldLocal::CommonChildrenArea_r( areaNode_t *node ) {
|
||||
int nums[2];
|
||||
|
||||
for ( int i = 0 ; i < 2 ; i++ ) {
|
||||
if ( node->children[i] <= 0 ) {
|
||||
nums[i] = -1 - node->children[i];
|
||||
} else {
|
||||
nums[i] = CommonChildrenArea_r( &areaNodes[ node->children[i] ] );
|
||||
}
|
||||
}
|
||||
|
||||
// solid nodes will match any area
|
||||
if ( nums[0] == AREANUM_SOLID ) {
|
||||
nums[0] = nums[1];
|
||||
}
|
||||
if ( nums[1] == AREANUM_SOLID ) {
|
||||
nums[1] = nums[0];
|
||||
}
|
||||
|
||||
int common;
|
||||
if ( nums[0] == nums[1] ) {
|
||||
common = nums[0];
|
||||
} else {
|
||||
common = CHILDREN_HAVE_MULTIPLE_AREAS;
|
||||
}
|
||||
|
||||
node->commonChildrenArea = common;
|
||||
|
||||
return common;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
idRenderWorldLocal::ClearWorld
|
||||
|
||||
Sets up for a single area world
|
||||
=================
|
||||
*/
|
||||
void idRenderWorldLocal::ClearWorld() {
|
||||
numPortalAreas = 1;
|
||||
portalAreas = (portalArea_t *)R_ClearedStaticAlloc( sizeof( portalAreas[0] ) );
|
||||
areaScreenRect = (idScreenRect *) R_ClearedStaticAlloc( sizeof( idScreenRect ) );
|
||||
|
||||
SetupAreaRefs();
|
||||
|
||||
// even though we only have a single area, create a node
|
||||
// that has both children pointing at it so we don't need to
|
||||
//
|
||||
areaNodes = (areaNode_t *)R_ClearedStaticAlloc( sizeof( areaNodes[0] ) );
|
||||
areaNodes[0].plane[3] = 1;
|
||||
areaNodes[0].children[0] = -1;
|
||||
areaNodes[0].children[1] = -1;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
idRenderWorldLocal::FreeDefs
|
||||
|
||||
dump all the interactions
|
||||
=================
|
||||
*/
|
||||
void idRenderWorldLocal::FreeDefs() {
|
||||
int i;
|
||||
|
||||
generateAllInteractionsCalled = false;
|
||||
|
||||
if ( interactionTable ) {
|
||||
R_StaticFree( interactionTable );
|
||||
interactionTable = NULL;
|
||||
}
|
||||
|
||||
// free all lightDefs
|
||||
for ( i = 0 ; i < lightDefs.Num() ; i++ ) {
|
||||
idRenderLightLocal *light;
|
||||
|
||||
light = lightDefs[i];
|
||||
if ( light && light->world == this ) {
|
||||
FreeLightDef( i );
|
||||
lightDefs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// free all entityDefs
|
||||
for ( i = 0 ; i < entityDefs.Num() ; i++ ) {
|
||||
idRenderEntityLocal *mod;
|
||||
|
||||
mod = entityDefs[i];
|
||||
if ( mod && mod->world == this ) {
|
||||
FreeEntityDef( i );
|
||||
entityDefs[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
idRenderWorldLocal::InitFromMap
|
||||
|
||||
A NULL or empty name will make a world without a map model, which
|
||||
is still useful for displaying a bare model
|
||||
=================
|
||||
*/
|
||||
bool idRenderWorldLocal::InitFromMap( const char *name ) {
|
||||
idLexer * src;
|
||||
idToken token;
|
||||
idStr filename;
|
||||
idRenderModel * lastModel;
|
||||
|
||||
// if this is an empty world, initialize manually
|
||||
if ( !name || !name[0] ) {
|
||||
FreeWorld();
|
||||
mapName.Clear();
|
||||
ClearWorld();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// load it
|
||||
filename = name;
|
||||
filename.SetFileExtension( PROC_FILE_EXT );
|
||||
|
||||
// if we are reloading the same map, check the timestamp
|
||||
// and try to skip all the work
|
||||
ID_TIME_T currentTimeStamp;
|
||||
fileSystem->ReadFile( filename, NULL, ¤tTimeStamp );
|
||||
|
||||
if ( name == mapName ) {
|
||||
if ( currentTimeStamp != FILE_NOT_FOUND_TIMESTAMP && currentTimeStamp == mapTimeStamp ) {
|
||||
common->Printf( "idRenderWorldLocal::InitFromMap: retaining existing map\n" );
|
||||
FreeDefs();
|
||||
TouchWorldModels();
|
||||
AddWorldModelEntities();
|
||||
ClearPortalStates();
|
||||
return true;
|
||||
}
|
||||
common->Printf( "idRenderWorldLocal::InitFromMap: timestamp has changed, reloading.\n" );
|
||||
}
|
||||
|
||||
FreeWorld();
|
||||
|
||||
src = new idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE );
|
||||
if ( !src->IsLoaded() ) {
|
||||
common->Printf( "idRenderWorldLocal::InitFromMap: %s not found\n", filename.c_str() );
|
||||
ClearWorld();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
mapName = name;
|
||||
mapTimeStamp = currentTimeStamp;
|
||||
|
||||
// if we are writing a demo, archive the load command
|
||||
if ( session->writeDemo ) {
|
||||
WriteLoadMap();
|
||||
}
|
||||
|
||||
if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) {
|
||||
common->Printf( "idRenderWorldLocal::InitFromMap: bad id '%s' instead of '%s'\n", token.c_str(), PROC_FILE_ID );
|
||||
delete src;
|
||||
return false;
|
||||
}
|
||||
|
||||
// parse the file
|
||||
while ( 1 ) {
|
||||
if ( !src->ReadToken( &token ) ) {
|
||||
break;
|
||||
}
|
||||
|
||||
if ( token == "model" ) {
|
||||
lastModel = ParseModel( src );
|
||||
|
||||
// add it to the model manager list
|
||||
renderModelManager->AddModel( lastModel );
|
||||
|
||||
// save it in the list to free when clearing this map
|
||||
localModels.Append( lastModel );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( token == "shadowModel" ) {
|
||||
lastModel = ParseShadowModel( src );
|
||||
|
||||
// add it to the model manager list
|
||||
renderModelManager->AddModel( lastModel );
|
||||
|
||||
// save it in the list to free when clearing this map
|
||||
localModels.Append( lastModel );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( token == "interAreaPortals" ) {
|
||||
ParseInterAreaPortals( src );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( token == "nodes" ) {
|
||||
ParseNodes( src );
|
||||
continue;
|
||||
}
|
||||
|
||||
src->Error( "idRenderWorldLocal::InitFromMap: bad token \"%s\"", token.c_str() );
|
||||
}
|
||||
|
||||
delete src;
|
||||
|
||||
// if it was a trivial map without any areas, create a single area
|
||||
if ( !numPortalAreas ) {
|
||||
ClearWorld();
|
||||
}
|
||||
|
||||
// find the points where we can early-our of reference pushing into the BSP tree
|
||||
CommonChildrenArea_r( &areaNodes[0] );
|
||||
|
||||
AddWorldModelEntities();
|
||||
ClearPortalStates();
|
||||
|
||||
// done!
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
idRenderWorldLocal::ClearPortalStates
|
||||
=====================
|
||||
*/
|
||||
void idRenderWorldLocal::ClearPortalStates() {
|
||||
int i, j;
|
||||
|
||||
// all portals start off open
|
||||
for ( i = 0 ; i < numInterAreaPortals ; i++ ) {
|
||||
doublePortals[i].blockingBits = PS_BLOCK_NONE;
|
||||
}
|
||||
|
||||
// flood fill all area connections
|
||||
for ( i = 0 ; i < numPortalAreas ; i++ ) {
|
||||
for ( j = 0 ; j < NUM_PORTAL_ATTRIBUTES ; j++ ) {
|
||||
connectedAreaNum++;
|
||||
FloodConnectedAreas( &portalAreas[i], j );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
idRenderWorldLocal::AddWorldModelEntities
|
||||
=====================
|
||||
*/
|
||||
void idRenderWorldLocal::AddWorldModelEntities() {
|
||||
int i;
|
||||
|
||||
// add the world model for each portal area
|
||||
// we can't just call AddEntityDef, because that would place the references
|
||||
// based on the bounding box, rather than explicitly into the correct area
|
||||
for ( i = 0 ; i < numPortalAreas ; i++ ) {
|
||||
idRenderEntityLocal *def;
|
||||
int index;
|
||||
|
||||
def = new idRenderEntityLocal;
|
||||
|
||||
// try and reuse a free spot
|
||||
index = entityDefs.FindNull();
|
||||
if ( index == -1 ) {
|
||||
index = entityDefs.Append(def);
|
||||
} else {
|
||||
entityDefs[index] = def;
|
||||
}
|
||||
|
||||
def->index = index;
|
||||
def->world = this;
|
||||
|
||||
def->parms.hModel = renderModelManager->FindModel( va("_area%i", i ) );
|
||||
if ( def->parms.hModel->IsDefaultModel() || !def->parms.hModel->IsStaticWorldModel() ) {
|
||||
common->Error( "idRenderWorldLocal::InitFromMap: bad area model lookup" );
|
||||
}
|
||||
|
||||
idRenderModel *hModel = def->parms.hModel;
|
||||
|
||||
for ( int j = 0; j < hModel->NumSurfaces(); j++ ) {
|
||||
const modelSurface_t *surf = hModel->Surface( j );
|
||||
|
||||
if ( surf->shader->GetName() == idStr( "textures/smf/portal_sky" ) ) {
|
||||
def->needsPortalSky = true;
|
||||
}
|
||||
}
|
||||
|
||||
def->referenceBounds = def->parms.hModel->Bounds();
|
||||
|
||||
def->parms.axis[0][0] = 1;
|
||||
def->parms.axis[1][1] = 1;
|
||||
def->parms.axis[2][2] = 1;
|
||||
|
||||
R_AxisToModelMatrix( def->parms.axis, def->parms.origin, def->modelMatrix );
|
||||
|
||||
// in case an explicit shader is used on the world, we don't
|
||||
// want it to have a 0 alpha or color
|
||||
def->parms.shaderParms[0] =
|
||||
def->parms.shaderParms[1] =
|
||||
def->parms.shaderParms[2] =
|
||||
def->parms.shaderParms[3] = 1;
|
||||
|
||||
AddEntityRefToArea( def, &portalAreas[i] );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CheckAreaForPortalSky
|
||||
=====================
|
||||
*/
|
||||
bool idRenderWorldLocal::CheckAreaForPortalSky( int areaNum ) {
|
||||
areaReference_t *ref;
|
||||
|
||||
assert( areaNum >= 0 && areaNum < numPortalAreas );
|
||||
|
||||
for ( ref = portalAreas[areaNum].entityRefs.areaNext; ref->entity; ref = ref->areaNext ) {
|
||||
assert( ref->area == &portalAreas[areaNum] );
|
||||
|
||||
if ( ref->entity && ref->entity->needsPortalSky ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user