mirror of
https://github.com/id-Software/DOOM-3.git
synced 2026-03-20 08:59:56 +01:00
hello world
This commit is contained in:
217
neo/idlib/precompiled.h
Normal file
217
neo/idlib/precompiled.h
Normal file
@@ -0,0 +1,217 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __PRECOMPILED_H__
|
||||
#define __PRECOMPILED_H__
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//-----------------------------------------------------
|
||||
|
||||
#define ID_TIME_T time_t
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
|
||||
|
||||
#ifndef _D3SDK
|
||||
#ifndef GAME_DLL
|
||||
|
||||
#define WINVER 0x501
|
||||
|
||||
#if 0
|
||||
// Dedicated server hits unresolved when trying to link this way now. Likely because of the 2010/Win7 transition? - TTimo
|
||||
|
||||
#ifdef ID_DEDICATED
|
||||
// dedicated sets windows version here
|
||||
#define _WIN32_WINNT WINVER
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#else
|
||||
// non-dedicated includes MFC and sets windows version here
|
||||
#include "../tools/comafx/StdAfx.h" // this will go away when MFC goes away
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#include "../tools/comafx/StdAfx.h"
|
||||
|
||||
#endif
|
||||
|
||||
#include <winsock2.h>
|
||||
#include <mmsystem.h>
|
||||
#include <mmreg.h>
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk
|
||||
#define DIRECTSOUND_VERSION 0x0800
|
||||
|
||||
#include <dsound.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#endif /* !GAME_DLL */
|
||||
#endif /* !_D3SDK */
|
||||
|
||||
#pragma warning(disable : 4100) // unreferenced formal parameter
|
||||
#pragma warning(disable : 4244) // conversion to smaller type, possible loss of data
|
||||
#pragma warning(disable : 4714) // function marked as __forceinline not inlined
|
||||
#pragma warning(disable : 4996) // unsafe string operations
|
||||
|
||||
#include <malloc.h> // no malloc.h on mac or unix
|
||||
#include <windows.h> // for qgl.h
|
||||
#undef FindText // stupid namespace poluting Microsoft monkeys
|
||||
|
||||
#endif /* _WIN32 */
|
||||
|
||||
//-----------------------------------------------------
|
||||
|
||||
#if !defined( _DEBUG ) && !defined( NDEBUG )
|
||||
// don't generate asserts
|
||||
#define NDEBUG
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <time.h>
|
||||
#include <ctype.h>
|
||||
#include <typeinfo>
|
||||
#include <errno.h>
|
||||
#include <math.h>
|
||||
|
||||
//-----------------------------------------------------
|
||||
|
||||
// non-portable system services
|
||||
#include "../sys/sys_public.h"
|
||||
|
||||
// id lib
|
||||
#include "../idlib/Lib.h"
|
||||
|
||||
// framework
|
||||
#include "../framework/BuildVersion.h"
|
||||
#include "../framework/BuildDefines.h"
|
||||
#include "../framework/Licensee.h"
|
||||
#include "../framework/CmdSystem.h"
|
||||
#include "../framework/CVarSystem.h"
|
||||
#include "../framework/Common.h"
|
||||
#include "../framework/File.h"
|
||||
#include "../framework/FileSystem.h"
|
||||
#include "../framework/UsercmdGen.h"
|
||||
|
||||
// decls
|
||||
#include "../framework/DeclManager.h"
|
||||
#include "../framework/DeclTable.h"
|
||||
#include "../framework/DeclSkin.h"
|
||||
#include "../framework/DeclEntityDef.h"
|
||||
#include "../framework/DeclFX.h"
|
||||
#include "../framework/DeclParticle.h"
|
||||
#include "../framework/DeclAF.h"
|
||||
#include "../framework/DeclPDA.h"
|
||||
|
||||
// We have expression parsing and evaluation code in multiple places:
|
||||
// materials, sound shaders, and guis. We should unify them.
|
||||
const int MAX_EXPRESSION_OPS = 4096;
|
||||
const int MAX_EXPRESSION_REGISTERS = 4096;
|
||||
|
||||
// renderer
|
||||
#include "../renderer/qgl.h"
|
||||
#include "../renderer/Cinematic.h"
|
||||
#include "../renderer/Material.h"
|
||||
#include "../renderer/Model.h"
|
||||
#include "../renderer/ModelManager.h"
|
||||
#include "../renderer/RenderSystem.h"
|
||||
#include "../renderer/RenderWorld.h"
|
||||
|
||||
// sound engine
|
||||
#include "../sound/sound.h"
|
||||
|
||||
// asynchronous networking
|
||||
#include "../framework/async/NetworkSystem.h"
|
||||
|
||||
// user interfaces
|
||||
#include "../ui/ListGUI.h"
|
||||
#include "../ui/UserInterface.h"
|
||||
|
||||
// collision detection system
|
||||
#include "../cm/CollisionModel.h"
|
||||
|
||||
// AAS files and manager
|
||||
#include "../tools/compilers/aas/AASFile.h"
|
||||
#include "../tools/compilers/aas/AASFileManager.h"
|
||||
|
||||
// game
|
||||
#if defined(_D3XP)
|
||||
#include "../d3xp/Game.h"
|
||||
#else
|
||||
#include "../game/Game.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------
|
||||
|
||||
#ifndef _D3SDK
|
||||
|
||||
#ifdef GAME_DLL
|
||||
|
||||
#if defined(_D3XP)
|
||||
#include "../d3xp/Game_local.h"
|
||||
#else
|
||||
#include "../game/Game_local.h"
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#include "../framework/DemoChecksum.h"
|
||||
|
||||
// framework
|
||||
#include "../framework/Compressor.h"
|
||||
#include "../framework/EventLoop.h"
|
||||
#include "../framework/KeyInput.h"
|
||||
#include "../framework/EditField.h"
|
||||
#include "../framework/Console.h"
|
||||
#include "../framework/DemoFile.h"
|
||||
#include "../framework/Session.h"
|
||||
|
||||
// asynchronous networking
|
||||
#include "../framework/async/AsyncNetwork.h"
|
||||
|
||||
// The editor entry points are always declared, but may just be
|
||||
// stubbed out on non-windows platforms.
|
||||
#include "../tools/edit_public.h"
|
||||
|
||||
// Compilers for map, model, video etc. processing.
|
||||
#include "../tools/compilers/compiler_public.h"
|
||||
|
||||
#endif /* !GAME_DLL */
|
||||
|
||||
#endif /* !_D3SDK */
|
||||
|
||||
//-----------------------------------------------------
|
||||
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* !__PRECOMPILED_H__ */
|
||||
Reference in New Issue
Block a user