mirror of
https://github.com/id-Software/DOOM-3.git
synced 2026-03-19 16:39:27 +01:00
hello world
This commit is contained in:
237
neo/idlib/MapFile.h
Normal file
237
neo/idlib/MapFile.h
Normal file
@@ -0,0 +1,237 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __MAPFILE_H__
|
||||
#define __MAPFILE_H__
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
Reads or writes the contents of .map files into a standard internal
|
||||
format, which can then be moved into private formats for collision
|
||||
detection, map processing, or editor use.
|
||||
|
||||
No validation (duplicate planes, null area brushes, etc) is performed.
|
||||
There are no limits to the number of any of the elements in maps.
|
||||
The order of entities, brushes, and sides is maintained.
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
const int OLD_MAP_VERSION = 1;
|
||||
const int CURRENT_MAP_VERSION = 2;
|
||||
const int DEFAULT_CURVE_SUBDIVISION = 4;
|
||||
const float DEFAULT_CURVE_MAX_ERROR = 4.0f;
|
||||
const float DEFAULT_CURVE_MAX_ERROR_CD = 24.0f;
|
||||
const float DEFAULT_CURVE_MAX_LENGTH = -1.0f;
|
||||
const float DEFAULT_CURVE_MAX_LENGTH_CD = -1.0f;
|
||||
|
||||
|
||||
class idMapPrimitive {
|
||||
public:
|
||||
enum { TYPE_INVALID = -1, TYPE_BRUSH, TYPE_PATCH };
|
||||
|
||||
idDict epairs;
|
||||
|
||||
idMapPrimitive( void ) { type = TYPE_INVALID; }
|
||||
virtual ~idMapPrimitive( void ) { }
|
||||
int GetType( void ) const { return type; }
|
||||
|
||||
protected:
|
||||
int type;
|
||||
};
|
||||
|
||||
|
||||
class idMapBrushSide {
|
||||
friend class idMapBrush;
|
||||
|
||||
public:
|
||||
idMapBrushSide( void );
|
||||
~idMapBrushSide( void ) { }
|
||||
const char * GetMaterial( void ) const { return material; }
|
||||
void SetMaterial( const char *p ) { material = p; }
|
||||
const idPlane & GetPlane( void ) const { return plane; }
|
||||
void SetPlane( const idPlane &p ) { plane = p; }
|
||||
void SetTextureMatrix( const idVec3 mat[2] ) { texMat[0] = mat[0]; texMat[1] = mat[1]; }
|
||||
void GetTextureMatrix( idVec3 &mat1, idVec3 &mat2 ) { mat1 = texMat[0]; mat2 = texMat[1]; }
|
||||
void GetTextureVectors( idVec4 v[2] ) const;
|
||||
|
||||
protected:
|
||||
idStr material;
|
||||
idPlane plane;
|
||||
idVec3 texMat[2];
|
||||
idVec3 origin;
|
||||
};
|
||||
|
||||
ID_INLINE idMapBrushSide::idMapBrushSide( void ) {
|
||||
plane.Zero();
|
||||
texMat[0].Zero();
|
||||
texMat[1].Zero();
|
||||
origin.Zero();
|
||||
}
|
||||
|
||||
|
||||
class idMapBrush : public idMapPrimitive {
|
||||
public:
|
||||
idMapBrush( void ) { type = TYPE_BRUSH; sides.Resize( 8, 4 ); }
|
||||
~idMapBrush( void ) { sides.DeleteContents( true ); }
|
||||
static idMapBrush * Parse( idLexer &src, const idVec3 &origin, bool newFormat = true, float version = CURRENT_MAP_VERSION );
|
||||
static idMapBrush * ParseQ3( idLexer &src, const idVec3 &origin );
|
||||
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
|
||||
int GetNumSides( void ) const { return sides.Num(); }
|
||||
int AddSide( idMapBrushSide *side ) { return sides.Append( side ); }
|
||||
idMapBrushSide * GetSide( int i ) const { return sides[i]; }
|
||||
unsigned int GetGeometryCRC( void ) const;
|
||||
|
||||
protected:
|
||||
int numSides;
|
||||
idList<idMapBrushSide*> sides;
|
||||
};
|
||||
|
||||
|
||||
class idMapPatch : public idMapPrimitive, public idSurface_Patch {
|
||||
public:
|
||||
idMapPatch( void );
|
||||
idMapPatch( int maxPatchWidth, int maxPatchHeight );
|
||||
~idMapPatch( void ) { }
|
||||
static idMapPatch * Parse( idLexer &src, const idVec3 &origin, bool patchDef3 = true, float version = CURRENT_MAP_VERSION );
|
||||
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
|
||||
const char * GetMaterial( void ) const { return material; }
|
||||
void SetMaterial( const char *p ) { material = p; }
|
||||
int GetHorzSubdivisions( void ) const { return horzSubdivisions; }
|
||||
int GetVertSubdivisions( void ) const { return vertSubdivisions; }
|
||||
bool GetExplicitlySubdivided( void ) const { return explicitSubdivisions; }
|
||||
void SetHorzSubdivisions( int n ) { horzSubdivisions = n; }
|
||||
void SetVertSubdivisions( int n ) { vertSubdivisions = n; }
|
||||
void SetExplicitlySubdivided( bool b ) { explicitSubdivisions = b; }
|
||||
unsigned int GetGeometryCRC( void ) const;
|
||||
|
||||
protected:
|
||||
idStr material;
|
||||
int horzSubdivisions;
|
||||
int vertSubdivisions;
|
||||
bool explicitSubdivisions;
|
||||
};
|
||||
|
||||
ID_INLINE idMapPatch::idMapPatch( void ) {
|
||||
type = TYPE_PATCH;
|
||||
horzSubdivisions = vertSubdivisions = 0;
|
||||
explicitSubdivisions = false;
|
||||
width = height = 0;
|
||||
maxWidth = maxHeight = 0;
|
||||
expanded = false;
|
||||
}
|
||||
|
||||
ID_INLINE idMapPatch::idMapPatch( int maxPatchWidth, int maxPatchHeight ) {
|
||||
type = TYPE_PATCH;
|
||||
horzSubdivisions = vertSubdivisions = 0;
|
||||
explicitSubdivisions = false;
|
||||
width = height = 0;
|
||||
maxWidth = maxPatchWidth;
|
||||
maxHeight = maxPatchHeight;
|
||||
verts.SetNum( maxWidth * maxHeight );
|
||||
expanded = false;
|
||||
}
|
||||
|
||||
|
||||
class idMapEntity {
|
||||
friend class idMapFile;
|
||||
|
||||
public:
|
||||
idDict epairs;
|
||||
|
||||
public:
|
||||
idMapEntity( void ) { epairs.SetHashSize( 64 ); }
|
||||
~idMapEntity( void ) { primitives.DeleteContents( true ); }
|
||||
static idMapEntity * Parse( idLexer &src, bool worldSpawn = false, float version = CURRENT_MAP_VERSION );
|
||||
bool Write( idFile *fp, int entityNum ) const;
|
||||
int GetNumPrimitives( void ) const { return primitives.Num(); }
|
||||
idMapPrimitive * GetPrimitive( int i ) const { return primitives[i]; }
|
||||
void AddPrimitive( idMapPrimitive *p ) { primitives.Append( p ); }
|
||||
unsigned int GetGeometryCRC( void ) const;
|
||||
void RemovePrimitiveData();
|
||||
|
||||
protected:
|
||||
idList<idMapPrimitive*> primitives;
|
||||
};
|
||||
|
||||
|
||||
class idMapFile {
|
||||
public:
|
||||
idMapFile( void );
|
||||
~idMapFile( void ) { entities.DeleteContents( true ); }
|
||||
|
||||
// filename does not require an extension
|
||||
// normally this will use a .reg file instead of a .map file if it exists,
|
||||
// which is what the game and dmap want, but the editor will want to always
|
||||
// load a .map file
|
||||
bool Parse( const char *filename, bool ignoreRegion = false, bool osPath = false );
|
||||
bool Write( const char *fileName, const char *ext, bool fromBasePath = true );
|
||||
// get the number of entities in the map
|
||||
int GetNumEntities( void ) const { return entities.Num(); }
|
||||
// get the specified entity
|
||||
idMapEntity * GetEntity( int i ) const { return entities[i]; }
|
||||
// get the name without file extension
|
||||
const char * GetName( void ) const { return name; }
|
||||
// get the file time
|
||||
ID_TIME_T GetFileTime( void ) const { return fileTime; }
|
||||
// get CRC for the map geometry
|
||||
// texture coordinates and entity key/value pairs are not taken into account
|
||||
unsigned int GetGeometryCRC( void ) const { return geometryCRC; }
|
||||
// returns true if the file on disk changed
|
||||
bool NeedsReload();
|
||||
|
||||
int AddEntity( idMapEntity *mapentity );
|
||||
idMapEntity * FindEntity( const char *name );
|
||||
void RemoveEntity( idMapEntity *mapEnt );
|
||||
void RemoveEntities( const char *classname );
|
||||
void RemoveAllEntities();
|
||||
void RemovePrimitiveData();
|
||||
bool HasPrimitiveData() { return hasPrimitiveData; }
|
||||
|
||||
protected:
|
||||
float version;
|
||||
ID_TIME_T fileTime;
|
||||
unsigned int geometryCRC;
|
||||
idList<idMapEntity *> entities;
|
||||
idStr name;
|
||||
bool hasPrimitiveData;
|
||||
|
||||
private:
|
||||
void SetGeometryCRC( void );
|
||||
};
|
||||
|
||||
ID_INLINE idMapFile::idMapFile( void ) {
|
||||
version = CURRENT_MAP_VERSION;
|
||||
fileTime = 0;
|
||||
geometryCRC = 0;
|
||||
entities.Resize( 1024, 256 );
|
||||
hasPrimitiveData = false;
|
||||
}
|
||||
|
||||
#endif /* !__MAPFILE_H__ */
|
||||
Reference in New Issue
Block a user