mirror of
https://github.com/id-Software/DOOM-3.git
synced 2026-03-20 17:10:42 +01:00
hello world
This commit is contained in:
209
neo/game/gamesys/Event.h
Normal file
209
neo/game/gamesys/Event.h
Normal file
@@ -0,0 +1,209 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
/*
|
||||
sys_event.h
|
||||
|
||||
Event are used for scheduling tasks and for linking script commands.
|
||||
*/
|
||||
#ifndef __SYS_EVENT_H__
|
||||
#define __SYS_EVENT_H__
|
||||
|
||||
#define D_EVENT_MAXARGS 8 // if changed, enable the CREATE_EVENT_CODE define in Event.cpp to generate switch statement for idClass::ProcessEventArgPtr.
|
||||
// running the game will then generate c:\doom\base\events.txt, the contents of which should be copied into the switch statement.
|
||||
|
||||
#define D_EVENT_VOID ( ( char )0 )
|
||||
#define D_EVENT_INTEGER 'd'
|
||||
#define D_EVENT_FLOAT 'f'
|
||||
#define D_EVENT_VECTOR 'v'
|
||||
#define D_EVENT_STRING 's'
|
||||
#define D_EVENT_ENTITY 'e'
|
||||
#define D_EVENT_ENTITY_NULL 'E' // event can handle NULL entity pointers
|
||||
#define D_EVENT_TRACE 't'
|
||||
|
||||
#define MAX_EVENTS 4096
|
||||
|
||||
class idClass;
|
||||
class idTypeInfo;
|
||||
|
||||
class idEventDef {
|
||||
private:
|
||||
const char *name;
|
||||
const char *formatspec;
|
||||
unsigned int formatspecIndex;
|
||||
int returnType;
|
||||
int numargs;
|
||||
size_t argsize;
|
||||
int argOffset[ D_EVENT_MAXARGS ];
|
||||
int eventnum;
|
||||
const idEventDef * next;
|
||||
|
||||
static idEventDef * eventDefList[MAX_EVENTS];
|
||||
static int numEventDefs;
|
||||
|
||||
public:
|
||||
idEventDef( const char *command, const char *formatspec = NULL, char returnType = 0 );
|
||||
|
||||
const char *GetName( void ) const;
|
||||
const char *GetArgFormat( void ) const;
|
||||
unsigned int GetFormatspecIndex( void ) const;
|
||||
char GetReturnType( void ) const;
|
||||
int GetEventNum( void ) const;
|
||||
int GetNumArgs( void ) const;
|
||||
size_t GetArgSize( void ) const;
|
||||
int GetArgOffset( int arg ) const;
|
||||
|
||||
static int NumEventCommands( void );
|
||||
static const idEventDef *GetEventCommand( int eventnum );
|
||||
static const idEventDef *FindEvent( const char *name );
|
||||
};
|
||||
|
||||
class idSaveGame;
|
||||
class idRestoreGame;
|
||||
|
||||
class idEvent {
|
||||
private:
|
||||
const idEventDef *eventdef;
|
||||
byte *data;
|
||||
int time;
|
||||
idClass *object;
|
||||
const idTypeInfo *typeinfo;
|
||||
|
||||
idLinkList<idEvent> eventNode;
|
||||
|
||||
static idDynamicBlockAlloc<byte, 16 * 1024, 256> eventDataAllocator;
|
||||
|
||||
|
||||
public:
|
||||
static bool initialized;
|
||||
|
||||
~idEvent();
|
||||
|
||||
static idEvent *Alloc( const idEventDef *evdef, int numargs, va_list args );
|
||||
static void CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] );
|
||||
|
||||
void Free( void );
|
||||
void Schedule( idClass *object, const idTypeInfo *cls, int time );
|
||||
byte *GetData( void );
|
||||
|
||||
static void CancelEvents( const idClass *obj, const idEventDef *evdef = NULL );
|
||||
static void ClearEventList( void );
|
||||
static void ServiceEvents( void );
|
||||
static void Init( void );
|
||||
static void Shutdown( void );
|
||||
|
||||
// save games
|
||||
static void Save( idSaveGame *savefile ); // archives object for save game file
|
||||
static void Restore( idRestoreGame *savefile ); // unarchives object from save game file
|
||||
static void SaveTrace( idSaveGame *savefile, const trace_t &trace );
|
||||
static void RestoreTrace( idRestoreGame *savefile, trace_t &trace );
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
================
|
||||
idEvent::GetData
|
||||
================
|
||||
*/
|
||||
ID_INLINE byte *idEvent::GetData( void ) {
|
||||
return data;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetName
|
||||
================
|
||||
*/
|
||||
ID_INLINE const char *idEventDef::GetName( void ) const {
|
||||
return name;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetArgFormat
|
||||
================
|
||||
*/
|
||||
ID_INLINE const char *idEventDef::GetArgFormat( void ) const {
|
||||
return formatspec;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetFormatspecIndex
|
||||
================
|
||||
*/
|
||||
ID_INLINE unsigned int idEventDef::GetFormatspecIndex( void ) const {
|
||||
return formatspecIndex;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetReturnType
|
||||
================
|
||||
*/
|
||||
ID_INLINE char idEventDef::GetReturnType( void ) const {
|
||||
return returnType;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetNumArgs
|
||||
================
|
||||
*/
|
||||
ID_INLINE int idEventDef::GetNumArgs( void ) const {
|
||||
return numargs;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetArgSize
|
||||
================
|
||||
*/
|
||||
ID_INLINE size_t idEventDef::GetArgSize( void ) const {
|
||||
return argsize;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetArgOffset
|
||||
================
|
||||
*/
|
||||
ID_INLINE int idEventDef::GetArgOffset( int arg ) const {
|
||||
assert( ( arg >= 0 ) && ( arg < D_EVENT_MAXARGS ) );
|
||||
return argOffset[ arg ];
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
idEventDef::GetEventNum
|
||||
================
|
||||
*/
|
||||
ID_INLINE int idEventDef::GetEventNum( void ) const {
|
||||
return eventnum;
|
||||
}
|
||||
|
||||
#endif /* !__SYS_EVENT_H__ */
|
||||
Reference in New Issue
Block a user