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neo/ui/ListWindow.h
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97
neo/ui/ListWindow.h
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LISTWINDOW_H
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#define __LISTWINDOW_H
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class idSliderWindow;
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enum {
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TAB_TYPE_TEXT = 0,
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TAB_TYPE_ICON = 1
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};
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struct idTabRect {
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int x;
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int w;
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int align;
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int valign;
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int type;
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idVec2 iconSize;
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float iconVOffset;
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};
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class idListWindow : public idWindow {
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public:
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idListWindow(idUserInterfaceLocal *gui);
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virtual const char* HandleEvent(const sysEvent_t *event, bool *updateVisuals);
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virtual void PostParse();
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virtual void Draw(int time, float x, float y);
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virtual void Activate(bool activate, idStr &act);
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virtual void HandleBuddyUpdate(idWindow *buddy);
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virtual void StateChanged( bool redraw = false );
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virtual size_t Allocated(){return idWindow::Allocated();};
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virtual idWinVar* GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
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void UpdateList();
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private:
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virtual bool ParseInternalVar(const char *name, idTokenParser *src);
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void CommonInit();
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void InitScroller( bool horizontal );
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void SetCurrentSel( int sel );
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void AddCurrentSel( int sel );
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int GetCurrentSel();
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bool IsSelected( int index );
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void ClearSelection( int sel );
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idList<idTabRect, TAG_OLD_UI> tabInfo;
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int top;
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float sizeBias;
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bool horizontal;
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idStr tabStopStr;
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idStr tabAlignStr;
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idStr tabVAlignStr;
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idStr tabTypeStr;
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idStr tabIconSizeStr;
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idStr tabIconVOffsetStr;
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idHashTable<const idMaterial*> iconMaterials;
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bool multipleSel;
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idStrList listItems;
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idSliderWindow* scroller;
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idList<int, TAG_OLD_UI> currentSel;
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idStr listName;
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int clickTime;
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int typedTime;
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idStr typed;
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};
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#endif // __LISTWINDOW_H
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