mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-21 01:21:33 +01:00
Initial commit
This commit is contained in:
62
neo/sys/win32/win_signin.h
Normal file
62
neo/sys/win32/win_signin.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __WIN_SIGNIN_H__
|
||||
#define __WIN_SIGNIN_H__
|
||||
|
||||
#include "win_localuser.h"
|
||||
|
||||
/*
|
||||
================================================
|
||||
idSignInManagerWin
|
||||
================================================
|
||||
*/
|
||||
class idSignInManagerWin : public idSignInManagerBase {
|
||||
public:
|
||||
|
||||
idSignInManagerWin() : dlcVersionChecked( false ) {}
|
||||
virtual ~idSignInManagerWin() {}
|
||||
|
||||
//==========================================================================================
|
||||
// idSignInManagerBase interface
|
||||
//==========================================================================================
|
||||
virtual void Pump();
|
||||
virtual void Shutdown();
|
||||
virtual int GetNumLocalUsers() const { return localUsers.Num(); }
|
||||
virtual idLocalUser * GetLocalUserByIndex( int index ) { return &localUsers[index]; }
|
||||
virtual const idLocalUser * GetLocalUserByIndex( int index ) const { return &localUsers[index]; }
|
||||
virtual void RemoveLocalUserByIndex( int index );
|
||||
virtual void RegisterLocalUser( int inputDevice ); // Register a local user to the passed in controller
|
||||
|
||||
bool CreateNewUser( winUserState_t & state );
|
||||
|
||||
private:
|
||||
idStaticList< idLocalUserWin, MAX_INPUT_DEVICES > localUsers;
|
||||
bool dlcVersionChecked;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user