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75
neo/sys/win32/win_localuser.h
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75
neo/sys/win32/win_localuser.h
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __WIN_LOCALUSER_H__
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#define __WIN_LOCALUSER_H__
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// This is to quickly get/set the data needed for disc-swapping
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typedef struct {
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int inputDevice;
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} winUserState_t;
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/*
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================================================
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idLocalUserWin
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================================================
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*/
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class idLocalUserWin : public idLocalUser {
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public:
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static const int MAX_GAMERTAG = 64; // max number of bytes for a gamertag
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static const int MAX_GAMERTAG_CHARS = 16; // max number of UTF-8 characters to show
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idLocalUserWin() : inputDevice( 0 ) {}
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//==========================================================================================
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// idLocalUser interface
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//==========================================================================================
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virtual bool IsProfileReady() const;
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virtual bool IsOnline() const;
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virtual bool IsInParty() const;
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virtual int GetPartyCount() const;
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virtual uint32 GetOnlineCaps() const { return ( IsPersistent() && IsOnline() ) ? ( CAP_IS_ONLINE | CAP_CAN_PLAY_ONLINE ) : 0; }
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virtual int GetInputDevice() const { return inputDevice; }
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virtual const char * GetGamerTag() const { return gamertag.c_str(); }
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virtual void PumpPlatform() {}
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//==========================================================================================
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// idLocalUserWin interface
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//==========================================================================================
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void SetInputDevice( int inputDevice_ ) { inputDevice = inputDevice_; }
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void SetGamerTag( const char * gamerTag_ ) { gamertag = gamerTag_; }
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winUserState_t GetUserState() { winUserState_t a = { inputDevice }; return a; }
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bool VerifyUserState( winUserState_t & state );
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void Init( int inputDevice_, const char * gamertag_, int numLocalUsers );
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private:
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idStrStatic< MAX_GAMERTAG > gamertag;
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int inputDevice;
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};
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#endif // __WIN_LOCALUSER_H__
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