mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-21 01:21:33 +01:00
Initial commit
This commit is contained in:
99
neo/sys/sys_signin.h
Normal file
99
neo/sys/sys_signin.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __SYS_SIGNIN_H__
|
||||
#define __SYS_SIGNIN_H__
|
||||
|
||||
/*
|
||||
================================================
|
||||
idSignInManagerBase
|
||||
================================================
|
||||
*/
|
||||
class idSignInManagerBase {
|
||||
public:
|
||||
|
||||
idSignInManagerBase() :
|
||||
minDesiredLocalUsers( 0 ),
|
||||
maxDesiredLocalUsers( 0 ),
|
||||
defaultProfile( NULL ) {}
|
||||
virtual ~idSignInManagerBase() {}
|
||||
|
||||
virtual void Pump() = 0;
|
||||
virtual int GetNumLocalUsers() const = 0;
|
||||
virtual idLocalUser * GetLocalUserByIndex( int index ) = 0;
|
||||
virtual const idLocalUser * GetLocalUserByIndex( int index ) const = 0;
|
||||
virtual void RemoveLocalUserByIndex( int index ) = 0;
|
||||
virtual void RegisterLocalUser( int inputDevice ) = 0; // Register a local controller user to the passed in input device
|
||||
virtual idLocalUser * GetRegisteringUser() { return NULL; } // This is a user that has started the registration process but is not yet a local user.
|
||||
virtual idLocalUser * GetRegisteringUserByInputDevice( int inputDevice ) { return NULL; }
|
||||
virtual void SignIn() {}
|
||||
virtual bool IsDeviceBeingRegistered( int intputDevice ) { return false; }
|
||||
virtual bool IsAnyDeviceBeingRegistered() { return false; }
|
||||
virtual void Shutdown() {}
|
||||
|
||||
// Outputs all the local users and other debugging information from the sign in manager
|
||||
virtual void DebugOutputLocalUserInfo() {}
|
||||
|
||||
//================================================================================
|
||||
// Common helper functions
|
||||
//================================================================================
|
||||
|
||||
void SetDesiredLocalUsers( int minDesiredLocalUsers, int maxDesiredLocalUsers ) { this->minDesiredLocalUsers = minDesiredLocalUsers; this->maxDesiredLocalUsers = maxDesiredLocalUsers; }
|
||||
bool ProcessInputEvent( const sysEvent_t * ev );
|
||||
idPlayerProfile * GetDefaultProfile();
|
||||
|
||||
// Master user always index 0
|
||||
idLocalUser * GetMasterLocalUser() { return ( GetNumLocalUsers() > 0 ) ? GetLocalUserByIndex( 0 ) : NULL; }
|
||||
const idLocalUser * GetMasterLocalUser() const { return ( GetNumLocalUsers() > 0 ) ? GetLocalUserByIndex( 0 ) : NULL; }
|
||||
|
||||
bool IsMasterLocalUserPersistent() const { return ( GetMasterLocalUser() != NULL ) ? GetMasterLocalUser()->IsPersistent() : false; }
|
||||
bool IsMasterLocalUserOnline() const { return ( GetMasterLocalUser() != NULL ) ? GetMasterLocalUser()->IsOnline() : false; }
|
||||
int GetMasterInputDevice() const { return ( GetMasterLocalUser() != NULL ) ? GetMasterLocalUser()->GetInputDevice() : -1; }
|
||||
localUserHandle_t GetMasterLocalUserHandle() const { return ( GetMasterLocalUser() != NULL ) ? GetMasterLocalUser()->GetLocalUserHandle() : localUserHandle_t(); }
|
||||
idLocalUser * GetLocalUserByInputDevice( int index );
|
||||
idLocalUser * GetLocalUserByHandle( localUserHandle_t handle );
|
||||
idPlayerProfile * GetPlayerProfileByInputDevice( int index );
|
||||
bool RemoveLocalUserByInputDevice( int index );
|
||||
bool RemoveLocalUserByHandle( localUserHandle_t handle );
|
||||
void RemoveAllLocalUsers();
|
||||
void SaveUserProfiles();
|
||||
|
||||
// This will remove local players that are not signed into a profile.
|
||||
// If requiredOnline: This removes the users who cannot play online
|
||||
void ValidateLocalUsers( bool requireOnline );
|
||||
|
||||
bool RequirePersistentMaster();
|
||||
|
||||
localUserHandle_t GetUniqueLocalUserHandle( const char * name );
|
||||
|
||||
protected:
|
||||
int minDesiredLocalUsers;
|
||||
int maxDesiredLocalUsers;
|
||||
idPlayerProfile * defaultProfile;
|
||||
};
|
||||
|
||||
#endif // __SYS_SIGNIN_H__
|
||||
Reference in New Issue
Block a user