mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-19 16:39:37 +01:00
Initial commit
This commit is contained in:
155
neo/swf/SWF_Dictionary.cpp
Normal file
155
neo/swf/SWF_Dictionary.cpp
Normal file
@@ -0,0 +1,155 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "../idlib/precompiled.h"
|
||||
|
||||
/*
|
||||
========================
|
||||
idSWF::idSWFDictionaryEntry::idSWFDictionaryEntry
|
||||
========================
|
||||
*/
|
||||
idSWFDictionaryEntry::idSWFDictionaryEntry() :
|
||||
type( SWF_DICT_NULL ),
|
||||
material( NULL ),
|
||||
shape( NULL ),
|
||||
sprite( NULL ),
|
||||
font( NULL ),
|
||||
text( NULL ),
|
||||
edittext( NULL ),
|
||||
imageSize( 0, 0 ),
|
||||
imageAtlasOffset( 0, 0 ),
|
||||
channelScale( 1.0f, 1.0f, 1.0f, 1.0f ) {
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idSWF::idSWFDictionaryEntry::idSWFDictionaryEntry
|
||||
========================
|
||||
*/
|
||||
idSWFDictionaryEntry::~idSWFDictionaryEntry() {
|
||||
delete shape;
|
||||
delete sprite;
|
||||
delete font;
|
||||
delete text;
|
||||
delete edittext;
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idSWF::idSWFDictionaryEntry::operator=
|
||||
This exists mostly so idList works right
|
||||
========================
|
||||
*/
|
||||
idSWFDictionaryEntry & idSWFDictionaryEntry::operator=( idSWFDictionaryEntry & other ) {
|
||||
type = other.type;
|
||||
material = other.material;
|
||||
shape = other.shape;
|
||||
sprite = other.sprite;
|
||||
font = other.font;
|
||||
text = other.text;
|
||||
edittext = other.edittext;
|
||||
imageSize = other.imageSize;
|
||||
imageAtlasOffset = other.imageAtlasOffset;
|
||||
other.type = SWF_DICT_NULL;
|
||||
other.material = NULL;
|
||||
other.shape = NULL;
|
||||
other.sprite = NULL;
|
||||
other.font = NULL;
|
||||
other.text = NULL;
|
||||
other.edittext = NULL;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idSWF::AddDictionaryEntry
|
||||
========================
|
||||
*/
|
||||
idSWFDictionaryEntry * idSWF::AddDictionaryEntry( int characterID, swfDictType_t type ) {
|
||||
|
||||
if ( dictionary.Num() < characterID + 1 ) {
|
||||
dictionary.SetNum( characterID + 1 );
|
||||
}
|
||||
|
||||
if ( dictionary[ characterID ].type != SWF_DICT_NULL ) {
|
||||
idLib::Warning( "%s: Duplicate character %d", filename.c_str(), characterID );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
dictionary[ characterID ].type = type;
|
||||
|
||||
if ( ( type == SWF_DICT_SHAPE ) || ( type == SWF_DICT_MORPH ) ) {
|
||||
dictionary[ characterID ].shape = new (TAG_SWF) idSWFShape;
|
||||
} else if ( type == SWF_DICT_SPRITE ) {
|
||||
dictionary[ characterID ].sprite = new (TAG_SWF) idSWFSprite( this );
|
||||
} else if ( type == SWF_DICT_FONT ) {
|
||||
dictionary[ characterID ].font = new (TAG_SWF) idSWFFont;
|
||||
} else if ( type == SWF_DICT_TEXT ) {
|
||||
dictionary[ characterID ].text = new (TAG_SWF) idSWFText;
|
||||
} else if ( type == SWF_DICT_EDITTEXT ) {
|
||||
dictionary[ characterID ].edittext = new (TAG_SWF) idSWFEditText;
|
||||
}
|
||||
|
||||
return &dictionary[ characterID ];
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
FindDictionaryEntry
|
||||
========================
|
||||
*/
|
||||
idSWFDictionaryEntry * idSWF::FindDictionaryEntry( int characterID, swfDictType_t type ) {
|
||||
|
||||
if ( dictionary.Num() < characterID + 1 ) {
|
||||
idLib::Warning( "%s: Could not find character %d", filename.c_str(), characterID );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ( dictionary[ characterID ].type != type ) {
|
||||
idLib::Warning( "%s: Character %d is the wrong type", filename.c_str(), characterID );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &dictionary[ characterID ];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
========================
|
||||
FindDictionaryEntry
|
||||
========================
|
||||
*/
|
||||
idSWFDictionaryEntry * idSWF::FindDictionaryEntry( int characterID ) {
|
||||
|
||||
if ( dictionary.Num() < characterID + 1 ) {
|
||||
idLib::Warning( "%s: Could not find character %d", filename.c_str(), characterID );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &dictionary[ characterID ];
|
||||
}
|
||||
Reference in New Issue
Block a user