mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-20 17:11:16 +01:00
Initial commit
This commit is contained in:
72
neo/renderer/BoundsTrack.h
Normal file
72
neo/renderer/BoundsTrack.h
Normal file
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __BOUNDSTRACK_H__
|
||||
#define __BOUNDSTRACK_H__
|
||||
|
||||
|
||||
struct shortBounds_t;
|
||||
|
||||
class idBoundsTrack {
|
||||
public:
|
||||
idBoundsTrack();
|
||||
~idBoundsTrack();
|
||||
|
||||
void ClearAll();
|
||||
|
||||
// more than this will thrash a 32k L1 data cache
|
||||
static const int MAX_BOUNDS_TRACK_INDEXES = 2048;
|
||||
|
||||
// the bounds will be clamped and rounded to short integers
|
||||
void SetIndex( const int index, const idBounds & bounds );
|
||||
|
||||
// an index that has been cleared will never be returned by FindIntersections()
|
||||
void ClearIndex( const int index );
|
||||
|
||||
// returns the number of indexes filled in intersectedIndexes[]
|
||||
//
|
||||
// The intersections may include some bounds that are not truly overlapping
|
||||
// due to the rounding from float to short integers.
|
||||
int FindIntersections( const idBounds & testBounds, int intersectedIndexes[ MAX_BOUNDS_TRACK_INDEXES ] ) const;
|
||||
|
||||
// validate implementation
|
||||
void Test();
|
||||
|
||||
private:
|
||||
// All elements that haven't had SetIndex() called since ClearAll() will be
|
||||
// in the cleared state, so they can safely be compared against by an
|
||||
// unwound loop.
|
||||
shortBounds_t *boundsList; // [MAX_BOUNDS_TRACK_INDEXES]
|
||||
|
||||
// set to 0 at ClearAll(), maintained greater than the highest index passed
|
||||
// to SetIndex() since ClearAll().
|
||||
int maxIndex;
|
||||
};
|
||||
|
||||
|
||||
#endif // __BOUNDSTRACK_H__
|
||||
Reference in New Issue
Block a user