mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-20 17:11:16 +01:00
Initial commit
This commit is contained in:
54
neo/renderer/AutoRender.h
Normal file
54
neo/renderer/AutoRender.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __AUTO_RENDER_H__
|
||||
#define __AUTO_RENDER_H__
|
||||
|
||||
class idAutoRender : public idSysThread {
|
||||
public:
|
||||
idAutoRender();
|
||||
// idSysThread interface
|
||||
int Run();
|
||||
|
||||
void StartBackgroundAutoSwaps( autoRenderIconType_t iconType );
|
||||
void EndBackgroundAutoSwaps();
|
||||
|
||||
autoRenderIconType_t GetCurrentIcon() { return autoRenderIcon; }
|
||||
|
||||
private:
|
||||
void RenderFrame();
|
||||
void RenderBackground();
|
||||
void RenderLoadingIcon( float fracX, float fracY, float size, float speed );
|
||||
|
||||
int nextRotateTime;
|
||||
float currentRotation;
|
||||
autoRenderIconType_t autoRenderIcon;
|
||||
};
|
||||
|
||||
extern idAutoRender rAutoRender;
|
||||
|
||||
#endif // __AUTO_RENDER_H__
|
||||
Reference in New Issue
Block a user