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neo/idlib/sys/sys_threading.h
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168
neo/idlib/sys/sys_threading.h
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_THREADING_H__
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#define __SYS_THREADING_H__
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#ifndef __TYPEINFOGEN__
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/*
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================================================================================================
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Platform specific mutex, signal, atomic integer and memory barrier.
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================================================================================================
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*/
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typedef CRITICAL_SECTION mutexHandle_t;
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typedef HANDLE signalHandle_t;
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typedef LONG interlockedInt_t;
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// _ReadWriteBarrier() does not translate to any instructions but keeps the compiler
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// from reordering read and write instructions across the barrier.
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// MemoryBarrier() inserts and CPU instruction that keeps the CPU from reordering reads and writes.
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#pragma intrinsic(_ReadWriteBarrier)
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#define SYS_MEMORYBARRIER _ReadWriteBarrier(); MemoryBarrier()
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/*
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================================================================================================
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Platform specific thread local storage.
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Can be used to store either a pointer or an integer.
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================================================================================================
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*/
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class idSysThreadLocalStorage {
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public:
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idSysThreadLocalStorage() {
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tlsIndex = TlsAlloc();
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}
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idSysThreadLocalStorage( const ptrdiff_t &val ) {
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tlsIndex = TlsAlloc();
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TlsSetValue( tlsIndex, (LPVOID)val );
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}
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~idSysThreadLocalStorage() {
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TlsFree( tlsIndex );
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}
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operator ptrdiff_t() {
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return (ptrdiff_t)TlsGetValue( tlsIndex );
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}
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const ptrdiff_t & operator = ( const ptrdiff_t &val ) {
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TlsSetValue( tlsIndex, (LPVOID)val );
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return val;
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}
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DWORD tlsIndex;
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};
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#define ID_TLS idSysThreadLocalStorage
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#endif // __TYPEINFOGEN__
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/*
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================================================================================================
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Platform independent threading functions.
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================================================================================================
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*/
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enum core_t {
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CORE_ANY = -1,
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CORE_0A,
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CORE_0B,
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CORE_1A,
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CORE_1B,
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CORE_2A,
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CORE_2B
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};
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typedef unsigned int (*xthread_t)( void * );
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enum xthreadPriority {
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THREAD_LOWEST,
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THREAD_BELOW_NORMAL,
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THREAD_NORMAL,
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THREAD_ABOVE_NORMAL,
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THREAD_HIGHEST
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};
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#define DEFAULT_THREAD_STACK_SIZE ( 256 * 1024 )
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// on win32, the threadID is NOT the same as the threadHandle
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uintptr_t Sys_GetCurrentThreadID();
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// returns a threadHandle
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uintptr_t Sys_CreateThread( xthread_t function, void *parms, xthreadPriority priority,
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const char *name, core_t core, int stackSize = DEFAULT_THREAD_STACK_SIZE,
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bool suspended = false );
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void Sys_WaitForThread( uintptr_t threadHandle );
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void Sys_DestroyThread( uintptr_t threadHandle );
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void Sys_SetCurrentThreadName( const char *name );
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void Sys_SignalCreate( signalHandle_t & handle, bool manualReset );
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void Sys_SignalDestroy( signalHandle_t & handle );
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void Sys_SignalRaise( signalHandle_t & handle );
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void Sys_SignalClear( signalHandle_t & handle );
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bool Sys_SignalWait( signalHandle_t & handle, int timeout );
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void Sys_MutexCreate( mutexHandle_t & handle );
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void Sys_MutexDestroy( mutexHandle_t & handle );
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bool Sys_MutexLock( mutexHandle_t & handle, bool blocking );
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void Sys_MutexUnlock( mutexHandle_t & handle );
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interlockedInt_t Sys_InterlockedIncrement( interlockedInt_t & value );
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interlockedInt_t Sys_InterlockedDecrement( interlockedInt_t & value );
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interlockedInt_t Sys_InterlockedAdd( interlockedInt_t & value, interlockedInt_t i );
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interlockedInt_t Sys_InterlockedSub( interlockedInt_t & value, interlockedInt_t i );
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interlockedInt_t Sys_InterlockedExchange( interlockedInt_t & value, interlockedInt_t exchange );
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interlockedInt_t Sys_InterlockedCompareExchange( interlockedInt_t & value, interlockedInt_t comparand, interlockedInt_t exchange );
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void * Sys_InterlockedExchangePointer( void * & ptr, void * exchange );
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void * Sys_InterlockedCompareExchangePointer( void * & ptr, void * comparand, void * exchange );
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void Sys_Yield();
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const int MAX_CRITICAL_SECTIONS = 4;
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enum {
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CRITICAL_SECTION_ZERO = 0,
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CRITICAL_SECTION_ONE,
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CRITICAL_SECTION_TWO,
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CRITICAL_SECTION_THREE
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};
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#endif // !__SYS_THREADING_H__
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