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76
neo/idlib/geometry/DrawVert.cpp
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76
neo/idlib/geometry/DrawVert.cpp
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../precompiled.h"
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/*
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============
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idShadowVert::CreateShadowCache
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============
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*/
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int idShadowVert::CreateShadowCache( idShadowVert * vertexCache, const idDrawVert *verts, const int numVerts ) {
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for ( int i = 0; i < numVerts; i++ ) {
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vertexCache[i*2+0].xyzw[0] = verts[i].xyz[0];
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vertexCache[i*2+0].xyzw[1] = verts[i].xyz[1];
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vertexCache[i*2+0].xyzw[2] = verts[i].xyz[2];
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vertexCache[i*2+0].xyzw[3] = 1.0f;
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vertexCache[i*2+1].xyzw[0] = verts[i].xyz[0];
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vertexCache[i*2+1].xyzw[1] = verts[i].xyz[1];
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vertexCache[i*2+1].xyzw[2] = verts[i].xyz[2];
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vertexCache[i*2+1].xyzw[3] = 0.0f;
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}
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return numVerts * 2;
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}
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/*
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===================
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idShadowVertSkinned::CreateShadowCache
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===================
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*/
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int idShadowVertSkinned::CreateShadowCache( idShadowVertSkinned * vertexCache, const idDrawVert *verts, const int numVerts ) {
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for ( int i = 0; i < numVerts; i++ ) {
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vertexCache[0].xyzw[0] = verts[i].xyz[0];
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vertexCache[0].xyzw[1] = verts[i].xyz[1];
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vertexCache[0].xyzw[2] = verts[i].xyz[2];
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vertexCache[0].xyzw[3] = 1.0f;
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*(unsigned int *)vertexCache[0].color = *(unsigned int *)verts[i].color;
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*(unsigned int *)vertexCache[0].color2 = *(unsigned int *)verts[i].color2;
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vertexCache[1].xyzw[0] = verts[i].xyz[0];
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vertexCache[1].xyzw[1] = verts[i].xyz[1];
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vertexCache[1].xyzw[2] = verts[i].xyz[2];
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vertexCache[1].xyzw[3] = 0.0f;
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*(unsigned int *)vertexCache[1].color = *(unsigned int *)verts[i].color;
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*(unsigned int *)vertexCache[1].color2 = *(unsigned int *)verts[i].color2;
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vertexCache += 2;
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}
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return numVerts * 2;
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}
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