mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-20 09:00:25 +01:00
Initial commit
This commit is contained in:
125
neo/idlib/StrStatic.h
Normal file
125
neo/idlib/StrStatic.h
Normal file
@@ -0,0 +1,125 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __STRSTATIC_H__
|
||||
#define __STRSTATIC_H__
|
||||
|
||||
/*
|
||||
================================================
|
||||
idStrStatic
|
||||
================================================
|
||||
*/
|
||||
template< int _size_ >
|
||||
class idStrStatic : public idStr {
|
||||
public:
|
||||
ID_INLINE void operator=( const idStrStatic &text ) {
|
||||
// we should only get here when the types, including the size, are identical
|
||||
len = text.Length();
|
||||
memcpy( data, text.data, len+1 );
|
||||
}
|
||||
|
||||
// all idStr operators are overloaded and the idStr default constructor is called so that the
|
||||
// static buffer can be initialized in the body of the constructor before the data is ever
|
||||
// copied.
|
||||
ID_INLINE idStrStatic() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
}
|
||||
ID_INLINE idStrStatic( const idStrStatic & text ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( text );
|
||||
}
|
||||
|
||||
ID_INLINE idStrStatic( const idStr & text ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( text );
|
||||
}
|
||||
|
||||
ID_INLINE idStrStatic( const idStrStatic & text, int start, int end ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
CopyRange( text.c_str(), start, end );
|
||||
}
|
||||
|
||||
ID_INLINE idStrStatic( const char * text ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( text );
|
||||
}
|
||||
|
||||
ID_INLINE idStrStatic( const char * text, int start, int end ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
CopyRange( text, start, end );
|
||||
}
|
||||
|
||||
ID_INLINE explicit idStrStatic( const bool b ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( b );
|
||||
}
|
||||
|
||||
ID_INLINE explicit idStrStatic( const char c ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( c );
|
||||
}
|
||||
|
||||
ID_INLINE explicit idStrStatic( const int i ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( i );
|
||||
}
|
||||
|
||||
ID_INLINE explicit idStrStatic( const unsigned u ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( u );
|
||||
}
|
||||
|
||||
ID_INLINE explicit idStrStatic( const float f ) :
|
||||
idStr() {
|
||||
buffer[ 0 ] = '\0';
|
||||
SetStaticBuffer( buffer, _size_ );
|
||||
idStr::operator=( f );
|
||||
}
|
||||
|
||||
private:
|
||||
char buffer[ _size_ ];
|
||||
};
|
||||
#endif // __STRSTATIC_H__
|
||||
Reference in New Issue
Block a user