mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-20 09:00:25 +01:00
Initial commit
This commit is contained in:
110
neo/framework/File_Resource.h
Normal file
110
neo/framework/File_Resource.h
Normal file
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __FILE_RESOURCE_H__
|
||||
#define __FILE_RESOURCE_H__
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
Resource containers
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
class idResourceCacheEntry {
|
||||
public:
|
||||
idResourceCacheEntry() {
|
||||
Clear();
|
||||
}
|
||||
void Clear() {
|
||||
filename.Empty();
|
||||
//filename = NULL;
|
||||
offset = 0;
|
||||
length = 0;
|
||||
containerIndex = 0;
|
||||
}
|
||||
size_t Read( idFile *f ) {
|
||||
size_t sz = f->ReadString( filename );
|
||||
sz += f->ReadBig( offset );
|
||||
sz += f->ReadBig( length );
|
||||
return sz;
|
||||
}
|
||||
size_t Write( idFile *f ) {
|
||||
size_t sz = f->WriteString( filename );
|
||||
sz += f->WriteBig( offset );
|
||||
sz += f->WriteBig( length );
|
||||
return sz;
|
||||
}
|
||||
idStrStatic< 256 > filename;
|
||||
int offset; // into the resource file
|
||||
int length;
|
||||
uint8 containerIndex;
|
||||
};
|
||||
|
||||
static const uint32 RESOURCE_FILE_MAGIC = 0xD000000D;
|
||||
class idResourceContainer {
|
||||
friend class idFileSystemLocal;
|
||||
//friend class idReadSpawnThread;
|
||||
public:
|
||||
idResourceContainer() {
|
||||
resourceFile = NULL;
|
||||
tableOffset = 0;
|
||||
tableLength = 0;
|
||||
resourceMagic = 0;
|
||||
numFileResources = 0;
|
||||
}
|
||||
~idResourceContainer() {
|
||||
delete resourceFile;
|
||||
cacheTable.Clear();
|
||||
}
|
||||
bool Init( const char * fileName, uint8 containerIndex );
|
||||
static void WriteResourceFile( const char *fileName, const idStrList &manifest, const bool &_writeManifest );
|
||||
static void WriteManifestFile( const char *name, const idStrList &list );
|
||||
static int ReadManifestFile( const char *filename, idStrList &list );
|
||||
static void ExtractResourceFile ( const char * fileName, const char * outPath, bool copyWavs );
|
||||
static void UpdateResourceFile( const char *filename, const idStrList &filesToAdd );
|
||||
idFile *OpenFile( const char *fileName );
|
||||
const char * GetFileName() const { return fileName.c_str(); }
|
||||
void SetContainerIndex( const int & _idx );
|
||||
void ReOpen();
|
||||
private:
|
||||
idStrStatic< 256 > fileName;
|
||||
idFile * resourceFile; // open file handle
|
||||
// offset should probably be a 64 bit value for development, but 4 gigs won't fit on
|
||||
// a DVD layer, so it isn't a retail limitation.
|
||||
int tableOffset; // table offset
|
||||
int tableLength; // table length
|
||||
int resourceMagic; // magic
|
||||
int numFileResources; // number of file resources in this container
|
||||
idList< idResourceCacheEntry, TAG_RESOURCE> cacheTable;
|
||||
idHashIndex cacheHash;
|
||||
};
|
||||
|
||||
|
||||
#endif /* !__FILE_RESOURCE_H__ */
|
||||
Reference in New Issue
Block a user