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156
neo/d3xp/menus/MenuWidget_PDA_Objective.cpp
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156
neo/d3xp/menus/MenuWidget_PDA_Objective.cpp
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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/*
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========================
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idMenuWidget_PDA_Objective::Update
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========================
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*/
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void idMenuWidget_PDA_Objective::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) || GetSprite() == NULL ) {
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return;
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}
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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return;
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}
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idSWFScriptObject * dataObj = GetSprite()->GetScriptObject()->GetNestedObj( "info" );
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idSWFSpriteInstance * dataSprite = dataObj->GetSprite();
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if ( dataObj != NULL && dataSprite != NULL ) {
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idSWFSpriteInstance * img = dataObj->GetNestedSprite( "objImg", "img" );
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if ( player->GetInventory().objectiveNames.Num() == 0 ) {
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dataSprite->StopFrame( 1 );
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} else {
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int numObjectives = player->GetInventory().objectiveNames.Num();
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int objStartIndex = 0;
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if ( numObjectives == 1 ) {
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dataSprite->StopFrame( 2 );
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objStartIndex = 0;
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} else {
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dataSprite->StopFrame( 3 );
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objStartIndex = 1;
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}
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idSWFTextInstance * txtDesc = dataObj->GetNestedText( "txtDesc" );
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int displayCount = 0;
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for ( int index = numObjectives - 1; displayCount < 2 && index >= 0; --index ) {
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if ( img != NULL ) {
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if ( player->GetInventory().objectiveNames[index].screenshot == NULL ) {
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img->SetVisible( false );
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} else {
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img->SetVisible( true );
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img->SetMaterial( player->GetInventory().objectiveNames[index].screenshot );
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}
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}
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idSWFSpriteInstance * objSel = dataObj->GetNestedSprite( va( "obj%d", objStartIndex - displayCount ), "sel" );
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idSWFTextInstance * txtNote = dataObj->GetNestedText( va( "obj%d", objStartIndex - displayCount ), "txtVal" );
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if ( objSel != NULL ) {
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if ( displayCount == 0 ) {
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objSel->SetVisible( true );
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} else {
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objSel->SetVisible( false );
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}
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}
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if ( txtNote != NULL ) {
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txtNote->SetText( player->GetInventory().objectiveNames[index].title.c_str() );
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}
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if ( displayCount == 0 ) {
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txtDesc->SetText( player->GetInventory().objectiveNames[index].text.c_str() );
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}
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displayCount++;
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}
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}
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// Set the main objective text
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idTarget_SetPrimaryObjective * mainObj = player->GetPrimaryObjective();
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idSWFTextInstance * txtMainObj = dataObj->GetNestedText( "txtObj" );
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if ( txtMainObj != NULL ) {
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if ( mainObj != NULL ) {
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txtMainObj->SetText( mainObj->spawnArgs.GetString( "text", idLocalization::GetString( "#str_04253" ) ) );
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} else {
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txtMainObj->SetText( idLocalization::GetString( "#str_02526" ) );
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}
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}
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}
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}
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/*
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========================
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idMenuWidget_Help::ObserveEvent
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========================
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*/
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void idMenuWidget_PDA_Objective::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
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const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
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if ( button == NULL ) {
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return;
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}
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const idMenuWidget * const listWidget = button->GetParent();
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if ( listWidget == NULL ) {
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return;
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}
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switch ( event.type ) {
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case WIDGET_EVENT_FOCUS_ON: {
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const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
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if ( GetSprite() != NULL ) {
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if ( list->GetViewIndex() == 0 ) {
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GetSprite()->PlayFrame( "rollOn" );
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} else if ( pdaIndex == 0 && list->GetViewIndex() != 0 ) {
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GetSprite()->PlayFrame( "rollOff" );
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}
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}
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pdaIndex = list->GetViewIndex();
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Update();
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break;
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}
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}
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}
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