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147
neo/d3xp/menus/MenuWidget_MenuBar.cpp
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147
neo/d3xp/menus/MenuWidget_MenuBar.cpp
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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/*
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========================
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idMenuWidget_MenuBar::Initialize
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========================
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*/
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void idMenuWidget_MenuBar::Initialize( idMenuHandler * data ) {
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idMenuWidget::Initialize( data );
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}
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/*
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========================
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idMenuWidget_MenuBar::Update
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========================
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*/
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void idMenuWidget_MenuBar::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) ) {
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return;
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}
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totalWidth = 0.0f;
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buttonPos = 0.0f;
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for ( int index = 0; index < GetNumVisibleOptions(); ++index ) {
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if ( index >= children.Num() ) {
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break;
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}
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if ( index != 0 ) {
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totalWidth += rightSpacer;
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}
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idMenuWidget & child = GetChildByIndex( index );
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child.SetSpritePath( GetSpritePath(), va( "btn%d", index ) );
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if ( child.BindSprite( root ) ) {
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PrepareListElement( child, index );
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child.Update();
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}
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}
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// 640 is half the size of our flash files width
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float xPos = 640.0f - ( totalWidth / 2.0f );
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GetSprite()->SetXPos( xPos );
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idSWFSpriteInstance * backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
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if ( backing != NULL ) {
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if ( menuData != NULL && menuData->GetPlatform() != 2 ) {
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backing->SetVisible( false );
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} else {
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backing->SetVisible( true );
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backing->SetXPos( totalWidth / 2.0f );
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}
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}
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}
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/*
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========================
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idMenuWidget_MenuBar::SetListHeadings
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========================
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*/
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void idMenuWidget_MenuBar::SetListHeadings( idList< idStr > & list ) {
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headings.Clear();
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for ( int index = 0; index < list.Num(); ++index ) {
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headings.Append( list[ index ] );
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}
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}
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/*
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========================
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idMenuWidget_MenuBar::GetTotalNumberOfOptions
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========================
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*/
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int idMenuWidget_MenuBar::GetTotalNumberOfOptions() const {
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return GetChildren().Num();
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}
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/*
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========================
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idMenuWidget_MenuBar::PrepareListElement
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========================
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*/
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bool idMenuWidget_MenuBar::PrepareListElement( idMenuWidget & widget, const int navIndex ) {
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if ( navIndex >= GetNumVisibleOptions() ) {
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return false;
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}
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idMenuWidget_MenuButton * const button = dynamic_cast< idMenuWidget_MenuButton * >( &widget );
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if ( button == NULL || button->GetSprite() == NULL ) {
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return false;
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}
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if ( navIndex >= headings.Num() ) {
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button->SetLabel( "" );
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} else {
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button->SetLabel( headings[navIndex] );
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idSWFTextInstance * ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" );
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if ( ti != NULL ) {
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ti->SetStrokeInfo( true, 0.7f, 1.25f );
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ti->SetText( headings[ navIndex ] );
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button->SetPosition( buttonPos );
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totalWidth += ti->GetTextLength();
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buttonPos += rightSpacer + ti->GetTextLength();
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}
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}
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return true;
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}
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